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  • RE: 2026 Fall Invitational Open Qualifier | $500 | 1v1

    Mappool has been released on the website.

    https://tournaments.doodlepros.com/t/10e4269114

  • RE: 2026 Fall Invitational Open Qualifier | $500 | 1v1

    If you would like to participate, please sign up using the link below. You no longer need to sign up via the forum.

    https://tournaments.doodlepros.com/t/10e4269114

  • 2026 Fall Invitational | $500 | 1v1

    It's almost time for LotS season, and what better way to start it off with an Invitational!

    General Information

    Dates:
    Qualifier: 19th of September, 15 UTC
    Swiss Stage: 26th of September 14 UTC
    Playoffs: 3rd/4th of October 14 UTC
    Bracket: TBA
    Chat: FI2026
    Live coverage:
    Official: https://www.twitch.tv/faflive
    Tournament Organiser: hybrid
    Tournament Directors: TBA

    Due to chat bugs and network issues, all official communication on the days of the tournament will be via discord in the appropriate text channel in the #tournaments section. If you cannot communicate through discord then the FAF Client will be used as next best option

    Invites

    The invites will be based on the players with the highest amount of LotS points. If a player declines, an invite will be sent to a player next in line. If a player has an equal amount of points with another player, the most recent gain will be prioritised. There are 12 total invites. To find out how the LotS points work, you can find the information here.

    Format

    Open Qualifier

    The open qualifier will be a double elimination bracket. The upper bracket will be BO3. However, depending on the amount of signups, the number of BO1s vs BO3s in the upper bracket may be adjusted to ensure a timely tournament. The losers bracket will be BO1.

    The seeding will be based on your ladder rating. So for example, the highest rated player will play the lowest rated player in the first round and so on.

    Forum post: https://forum.faforever.com/topic/10396/2026-fall-invitational-open-qualifier-500-1v1

    Swiss Stage

    • The Prelim Stage will be a 16 player Swiss format.
    • Players that reach 3 wins advance to Finals.
    • Players that reach 3 losses are eliminated.
    • All matches are BO1 in this stage
    • Rematches are not permitted
    • Players will be matched with equal score opponents.

    The format may be subject to some small changes.

    The Top 8 players will be allowed to pick their opponents for the first round. The message will be sent out once the Qualifier has concluded and must be replied to as soon as possible.

    Finals

    The finals stage will be a classic single elimination bracket with all matches being BO5 (including 3rd place decider) apart from the Grand Finals which will be BO7.

    Mappool

    TBA One week before each stage starting point.

    Faction and Map Veto System

    The same as LotS and previous Invitationals. The functionalities are added to the website.

    Rules

    The official FAF Tournament Rules apply.
    Some of the most important of these rules are:

    1. Disconnects within 5 minutes may result in a rehost. The Tournament Director has the last say afterwards.
    2. Players will replay the same map if they draw.
    3. If the incorrect map is hosted, the correct map will be hosted and the incorrect map will not count towards the score
    4. Players who do not appear without valid reasoning will be given a warning that may result in being temporarily suspended from tournaments.
    5. If a player does not show up in Round 1, they may be replaced. For all subsequent rounds, it will be treated as a forfeit and they will be eliminated and not replaced.
    6. All participants will be allowed a 15-minute wait at the start of a tournament to show up however after this 15 minute wait the Tournament Direct has the right to disqualify you from the tournament. In the case where you will be late but do intend to arrive you need to message the Tournament Director preferably via Discord to inform them you will be late but will show up. When doing this please provide an approximate time delay until you arrive, it will then be the Tournament Directors decision whether than delay is too long or acceptable. If your team loses a member, you may find a substitution within the rank requirements.
    7. The Tournament Director's decision is final.
      You can read the rest here: https://forum.faforever.com/assets/uploads/files/1685891393985-official-faf-tournament-rules.pdf
    8. Please make sure all lobbies are passworded and inform your opponents the password and casters if applicable.

    Prizes

    1st: $250 + 967f66dc-a5ed-41d7-bf77-209c75d0dad8-image.png
    2nd: $150 + Faction Face Avatar
    3rd: $70 + Faction Logo Avatar
    4th: $30 + Faction Logo Avatar

    Prizes are from the FAF Tournament fund.
    If you would like to donate towards the tournament and receive a cool avatar, please contact me on discord (hyb/tbounce).

    Reminder that all payments of official FAF fund prizes are subject to the official FAF tournament payout guidelines.
    https://forum.faforever.com/topic/7161/faf-official-tournament-payout-guidelines

    Invitees (Pending Response)

    1. Nexus (Accepted)
    2. Farmsletje
    3. Blast_Chilled (Accepted)
    4. Lunyshko (Accepted)
    5. Grimplex (Accepted)
    6. ZLO (Accepted)
    7. Turinturambar (Accepted)
    8. Vindex (Accepted)
    9. Turbo2
    10. Robogear (Accepted)
    11. Wifi_ (Accepted)
    12. Unknow

    Qualified Players

    • TBA
    • TBA
    • TBA
    • TBA

    f2f25139-757b-47ec-a90a-89970bf68d17-image.png

  • 2026 Fall Invitational Open Qualifier | $500 | 1v1

    General Information

    Date: 19th of September, 15 UTC
    Bracket: https://tournaments.doodlepros.com/t/10e4269114
    Chat: FIQ
    Live coverage:
    Official: https://www.twitch.tv/faflive
    Tournament Director: Strydxr

    Due to chat bugs and network issues, all official communication on the days of the tournament will be via discord in the appropriate text channel in the #tournaments section. If you cannot communicate through discord then the FAF Client will be used as next best option.

    Format

    The open qualifier will be a double elimination bracket. The upper bracket will be BO3. However, depending on the amount of signups, the number of BO1s vs BO3s in the upper bracket may be adjusted to ensure a timely tournament. The losers bracket will be BO1.

    The seeding will be based on your ladder rating. So for example, the highest rated player will play the lowest rated player in the first round.

    Once the top 4 is decided in the bracket, the tournament will not continue. Top 4 will qualify to the Swiss Stage of the Spring Invitational. Their seeds for the Swiss Stage will be 2 sets of Q1 and Q2.

    The players that are closest to qualifying (5th+) will be substitutes for the Spring Invitational Swiss Stage.

    Mappool

    Is out on the website.

    There will be no veto's for the qualifier.

    Rules

    The official FAF Tournament Rules apply.
    Some of the most important of these rules are:

    1. Disconnects within 5 minutes may result in a rehost. The Tournament Director has the last say afterwards.
    2. Players will replay the same map if they draw.
    3. If the incorrect map is hosted, the correct map will be hosted and the incorrect map will not count towards the score
    4. Players who do not appear without valid reasoning will be given a warning that may result in being temporarily suspended from tournaments.
    5. If a player does not show up in Round 1, they may be replaced. For all subsequent rounds, it will be treated as a forfeit and they will be eliminated and not replaced.
    6. All participants will be allowed a 15-minute wait at the start of a tournament to show up however after this 15 minute wait the Tournament Direct has the right to disqualify you from the tournament. In the case where you will be late but do intend to arrive you need to message the Tournament Director preferably via Discord to inform them you will be late but will show up. When doing this please provide an approximate time delay until you arrive, it will then be the Tournament Directors decision whether than delay is too long or acceptable.
    7. The Tournament Director's decision is final.
      You can read the rest here: https://forum.faforever.com/assets/uploads/files/1685891393985-official-faf-tournament-rules.pdf
    8. Please make sure all lobbies are passworded and inform your opponents the password and casters if applicable.

    Signup Information

    If you would like to participate, go to the website below, login with your FAF credentials and sign up!

    https://tournaments.doodlepros.com/t/10e4269114

    Signups will close on the 19th of September, 14 UTC

    8b66cee2-783a-4756-8685-12eeb7507c0e-image.png

  • RE: Is there a good explanation why SupCom never became a proper cybersport?

    Why Forged Alliance Forever Isn't Currently an Esport

    As you may have already read, there are several reasons why Supreme Commander: Forged Alliance and Forged Alliance Forever (FAF) do not currently participate in what was once commonly called "cybersport" and is now generally known as esports.

    This isn't necessarily because the game is unsuitable for competitive play. FAF has a long history of tournaments, competitive players, casting, and organized events. However, there are several technical and logistical challenges that make operating at the level expected of a formal esport extremely difficult.

    1. Connections and Game Stability

    One of the largest obstacles is connectivity.

    As many FAF players are already aware, we continue to experience connection problems, disconnects, and desynchronization issues. These problems become particularly significant when attempting to organize events with high stakes.

    For the tournaments we currently run, organizers, players, and casters do their best to work around these issues. However, that becomes much harder when prize money, sponsors, competitive rankings, or professional-level events are involved.

    In a true esports environment, the outcome of a match should be determined as much as possible by player skill and decision-making, not by which player experiences a connection problem or technical failure.

    If we wanted to formalize FAF competition to that level while eliminating many of these variables, one potential solution would be hosting matches in a controlled environment, such as a LAN event. However, doing that introduces another major challenge: our player base.

    1. The Player Base Is Internationally Distributed

    FAF has a unique player base. Rather than having large, established competitive populations concentrated within individual regions, our community is essentially a mesh of players from many different countries who collectively keep the game alive.

    That international community is one of FAF's greatest strengths, but it also creates difficulties when attempting to organize traditional esports events.

    Our strongest players may be located thousands of miles apart. A tournament could involve players from North America, Europe, Asia, Australia, and other regions all competing in the same bracket.

    For normal online tournaments, this is manageable.

    More importantly, FAF currently does not have a sufficiently large competitive player base concentrated within every major region to easily support separate professional regional leagues.

    In other words, FAF's competitive scene works because the world effectively functions as one community.

    That model has allowed the game to remain competitive for many years, but it also makes transitioning from community-organized competition into a traditional esports structure considerably more difficult.

  • RE: Supcom engine rewrite

    More curious about simulation and netcode 🙂
    Still interesting.

  • RE: Supcom engine rewrite

    Rewrite = compatibility to all existing lua game code? And also map, mod, textures and model compatibility?

    Also Repo url or didn't happen! 😛

  • Black stripe visual issue in some co-op missions - fixed

    If you've played co-op missions Operation Blockade, Tha Atha Aez, Golden Crystals, or Overlord Surth Velsok recently, you've probably run into it. You saw patches of ground replaced by a red-and-black stripe pattern, where the mission's terrain should be. It wasn't a graphics setting or a broken install. Every player loading those four missions saw exactly the same thing.

    These four missions bring their own custom terrain textures, and the path to those textures had gone out of date, so the game couldn't find them anymore. Instead of showing the intended ground, it had nothing to draw there, so it fell back to the glaring placeholder pattern players have been reporting for a while.

    That's now fixed. The deployment chain has been corrected so it always points to the right path for each mission's own textures, and the fix has been checked thoroughly. It was checked against versions the community had already patched manually, and by loading the missions in-game, with several players confirming the terrain renders correctly and nothing else broke in the process.

    If these missions put you off before, now's the time to give them another shot. Load one up and see the difference for yourself. Have fun out there!

    Thanks to Seraphim-Noob and Brutus5000 for fixing this Bug!

    Full technical details are documented in the pull request.
    786a385e-70f1-4848-a4d0-0676f603b4fe-image.png

  • RE: Thinking of returning, not sure if I can

    I think it's quite common. On average you lose 50% of your games in PvP. Not everybody likes that.

    You don't need to play PvP. Just open a lobby vs xAI and find some people wanting the same. For some reason people are usually to lazy to host a lobby but would join a game quite fast.