@FtXCommando Yes thats what you should do in theory but in practice its rarely that simple. While I agree that its a blunder / bad when you get jumped by the asf, it still happens to everyone excluding you apparently. Also just because you know what the optimal move against stealth is, doesnt change the fact that stealth gives cybran an advantage, even if its only lowering the enemies attack opportunities, and thats only in a straight ASF vs ASF fight. You can also use stealth to go around and snipe your resto / strat / torp or whatever
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RE: A Big Discussion on Balance. Part 1
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RE: A Big Discussion on Balance. Part 1
Stealthed asf doesn’t give Cyb an advantage against anybody except incompetent players. By default you should be screening your ASF with spy planes for intel, Cybran just has the ability to cause that to harm you with an even worse first engagement than the other factions.
Thats just wrong. It happens to everyone that you suddenly get jumped because you forgot enemy is cybran. Yes, you should be screening with scouts, but scouts can also be shot down, you dont pay attention for 2 seconds and its over.
Now I'm not saying cybran is worse or better, as I'm not sure myself, but I just disagree with that stealth doesnt give an advantage. -
RE: A Big Discussion on Balance. Part 1
I like the mercy change. The mercy is now, imo, a very fun unit, but the biggest problem is that it has a VERY small window of opportunity. Your suggestion will improve that. Also currently mercies cannot be made in aircraft carriers or land on air staging, which should be changed (this was a balance thing when the mercy was a snipe unit, i have brought it up multiple times but as I am no github user not sure if it will ever change!)
The spearheards are ok, but have to much health imo. They are "kinda" the UEF version of a sniper bot, but its almost impossible to snipe them because of their high health.
Cant really comment on the others but I dont think czar is as bad as many people make it out to be. Sure, Ahwassa is way better against bases and armies, but thats because the main use case of the czar is also slowly farming enemy air and being great in an air engagement to win air with its beam.
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RE: A Big Discussion on Balance. Part 1
@Nuggets Yes, it will require good teamwork. But Paragon has always needed that to be effective. You can ask a player with a Paragon to hand over their economy to you, or gime him your eng
Yes, but its a one time thing. You give over your stuff and you're done. To calculate overflow is WAY harder and needs to be constantly watched. And thats if we are talking about a 2-player scenario. It gets infinitely more complex if there are more player on the team
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RE: A Big Discussion on Balance. Part 1
@Nuggets I really liked Drimer’s idea (GodFuper on GitHub). “Let the same 4k mass and 500k energy be released, but immediately.”
I dont think the idea is that bad, but imagine you are the player who gets overflow and think "nice now i have tons or ressources, lets go spend!" You proceed to massively scale everything and then suddenly you no longer get ANY overflow because the paragon player is using it all and you are kinda cooked.
Essentially what I am saying is that its too inconsistent to calculate how much you can and should use
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RE: A Big Discussion on Balance. Part 1
@Nuggets I hope to see how these players make effective use of Paragon following these changes.
Will be hard to say, because usually they are not built often because of how OP they are. You could have 2 months of testing and might not even see one.
I honestly cant even believe there is so much backlash to this. Its well known that the para is the most OP unit in the game. You need 0 map control or anything and you will have insane resource income to contest everything and win automatically unless its sniped.
What I read from your github comment is that you would want a 20% nerf instead. So essentially nerf that will make no difference as its not uncommon to not spend the entire resources a para can produce. -
RE: A Big Discussion on Balance. Part 1
I’d like to make a separate comment regarding the Paragon and the discussion about nerf (you can read more here: https://github.com/FAForever/fa/pull/7131). I have discussed this with different high-ranked players and almost everyone against such a strong nerf (Banani, Swatoslav, Robogear, Drimer, LimeZ and others).
Perhaps we’re all wrong. I suggest testing this change in the FAF beta balance before introducing it, so that we can gather more data.
Almost every high ranked player I have talked with agrees this is a good nerf and you could potentially even go down to 3k.
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RE: A Big Discussion on Balance. Part 1
Regarding the sat... there is somewhere a different thread either on discord or here on the forum with (imo) better balance approaches.