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FAF Association Board
Current board members of the FAF Association
Posts
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RE: Auto-build hidros and mexes
It is replaced with the Context Based Template feature. Primarily because of performance reasons, but secondary it is also more feature rich and less 'accident' prone. It's by default assigned to the tab key. Try hovering over a deposit and hit tab, then try again with a tech 2 engineer and hit tab twice!
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RE: Unable to join aeolus chat
TY apparently I didnn't do it correctly. Thank you it works fine now.
Please close this outMizer
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Unable to join aeolus chat
Hey everyone
I changed my name 23 days ago and every since then I can't join the aeolus chat in the FAF lobby.
I can join and host games. But when I select join chat it thinks a bit then disconnects me.
Any ideas
Mizer
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RE: M28AI Devlog (v213)
v211 Update - Naval experimentals
Various changes relating to using SACUs in ponds to help build naval experimentals - in the case of FAF this should mean M28 starts on a naval experimental a bit sooner if it builds SACUs and is a naval personality (or is on a naval map), while it should be more impactful for LOUD and QUIET which prevent engineers building experimentals.4 other changes relating to fixing some issues with engineer build logic in some niche scenarios (including better support for mods that add units with an unusual size)
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RE: Coop missions intermittent lag
@Phoenix_NZ What is the spec, both CPU and GPU of the user with issues?
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RE: M28AI Devlog (v213)
v210 Update
13 changes mostly relating to unusual maps and mods:- Various adjustments to fix and then improve how M28 handles maps with no mexes
- Improved speed of getting upgrades if a 'low cost upgrade' mod is enabled (and fixing some bugs that would cause ACUs to get stuck in an upgrade loop)
- Reducing the mass cost limit at which to consider experimental shielding, and adding better support for QUIET/LOUD experimental shielding (in the event they were to be cheap)
Acknowledgements
- Chucups - Highlighting a no mex map where M28 wasn't working
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RE: AI Development Guide and M27AI v81 Devlog
v80 Update
Fixed a bug from v79 that caused M27 to no longer build navyAcknowledgements
- Relent0r - highlighting that M27 wasn't building navy on a naval map
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RE: M28AI Devlog (v213)
v209 Update
12 changes, mostly relating to improving how M28 plays with certain mods, including:- If a mod adds a unit with really good shielding M28 should build that shielding in preference to T3 shielding (or its special stacked T3 shielding for protecting game-enders), and should be more likely to build game-enders.
- Fixed an issue with a mod that added multiple upgrades to T3 mexes, including an experimental mex, resulting in M28 thinking the experimental mex was a paragon
- Added a redundancy to better support mods that have upgradable PGens