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  • RE: adjustable LOD cutoffs

    @TheVVheelboy said in adjustable LOD cutoffs:

    Also, could ask more technically inclined people if it's possible to edit this parts of lua yourself to see if it's possible to push the experimental graphics option even more by yourself.

    Yes, you can call these two conexecutes from a ui mod as well. There are more settings possible. There are also mods that change a lot of them, but I forgot the name. I can look it up later, but if you search for "graphics" in the mod vault you might find it already

    posted in Suggestions
  • RE: SUGGESTION: AEON T2 Shield Generator Fix

    @Nomander covered my thoughts on the subject better than I could have myself. Stats wise Aeon has a very good shield, especially once you factor in its build time. I could see a buff for another 0.1-0.5 radius, but moreso as a consistency fix than because it's underpowered.

    Reworking it to a 2x2 structure with ED1 (or worse) stats would be interesting, but the balance implications of such a huge change are so massive that I don't feel confident theorizing whether it'd be a good idea without testing.

    posted in Balance Discussion
  • RE: SUGGESTION: AEON T2 Shield Generator Fix

    This suggestion has been made before but on the Discord I believe. I haven't been able to find that discussion.

    In any case, 2x2 is less than half the area of 3x3, which means Aeon would be able to pack in over twice the shield generators of any other faction. Even ignoring whether Aeon T2 shield is good or not that's an insane buff.

    posted in Balance Discussion
  • RE: CPU performance tests

    @goblinsly2 said in CPU performance tests:

    Do you have any data on performance ? I am on 5600x and get severe lagging when playing with 11 M28's on 20x20 maps. After about an hour, depending on unit limitations, it will go down to -5. Mainly im interested on effect of x3d, to figure out if 5700x3d would be a worthy upgrade for me

    This game is not made for 11 AIs of any kind. The Lua thread that AIs run on is single threaded. No matter how good your CPU is, you'll never be able to run 11 AIs.

    My reference was to typical pvp games, campaign maps and/or games with 1 - 3 AIs.

    posted in General Discussion
  • RE: Units canceling orders and act on their own??

    Sounds like it was a union control game, which is a setting that allows everyone on your team to control your units.

    posted in Game Issues and Gameplay questions