@zeldafanboy said in WD #3 - Ridiculous Balance Ideas:
If it doesn’t explicitly replace some of the late-game upgrades that give huge HP pools like cloak and double Sera nano then I can easily see it happening, although I guess nukes tend to target the bases further back which are less likely to have combat upgrades for commanders
The ability could also be replacing a different upgrade slot...left or right arms perhaps?
Or... better yet, (in my opinion)... could be granted to the Commander at gate-in.
Though its activation would be limited by an energy storage cap, similar to Overcharge - needing 20K? 25? 30K? power in storage to be activated. And a heavy energy cost to keep running.
There are multiple ways to add an ability into a game and keep it balanced.
- Stats
- Resource Costs
- Maintenance Costs
- Tradeoffs
- etc.
Though adding it would alter gameplay a tad. Perhaps you get a winning fight and you have an enemy commander on the run with no backup. They're guaranteed to die... until they hunker buying themselves time for their backup forces to arrive, etc.
Though, either way, I'm up for new stuff.
This ability would alter ACU combat a bit in the sense of showcasing that the ACU is and should be one of the most powerful units on the battlefield.
~ Stryker