• Visible Attack-Move Reclaim Range

    7
    1 Votes
    7 Posts
    617 Views
    ZLOZ

    @immortal-d said in Visible Attack-Move Reclaim Range:

    For example, dragging the Order through tree groups will often result in moving through those trees en route to the final target point, thus destroying them.

    Maybe you just had power and mass storage more than 80% full?

    Edit: Tho you say "dragging order" as if it was attack move from factory
    Attack move from factory is different and weird, engineers on attack move from factory most of the time just move toward that rally point and then from that point they reclaim stuff with extended range.

    Giving engineer another order will disrupt "attack move from factory" and you will able to only give normal attack move, thats why people drag attack move from factory, that way it does not break this "...from factory" part and engineer keeps extended range

  • Draw Pop Up

    1
    0 Votes
    1 Posts
    149 Views
    No one has replied
  • Make single Units without destroying queue

    8
    1 Votes
    8 Posts
    607 Views
    L

    @arma473 That's what I've been doing as a workaround.

    It requires more than one factory though, which isnt always possible. The assisting factory also has to share the same rallying point. And if it gets destroyed it cancels all of the assisting factories.

    Sometimes I build additional factories just so I am able to have factories that are on an infinite queue while others are not. Goes to show how needed this feature is.

  • 0 Votes
    3 Posts
    213 Views
    JipJ

    We can look into this ๐Ÿ‘

  • Air Staging switch

    2
    0 Votes
    2 Posts
    172 Views
    JipJ

    Not possible, behavior is defined by the engine. Best to refuel your jets in advance when it does suite you ๐Ÿ˜‰

  • Veterancy shown as unit size GROWTH

    7
    0 Votes
    7 Posts
    578 Views
    ?

    I'd rather remove veterancy.

  • Team notifications for tele and enders

    5
    0 Votes
    5 Posts
    315 Views
    angelofd347hA

    AFAIK The notifications you turn on/off are for you. Teammates turning them on does nothing to notify you.

  • Implement the Mole's Deploy Function

    7
    6 Votes
    7 Posts
    676 Views
    T

    Will look into it

  • Never repair ACU

    8
    3 Votes
    8 Posts
    567 Views
    ZLOZ

    repairing anything often is not viable to do because you can't repair moving units and engineers are slow, fragile, block units, block each other and repair discount is only 25% so if you want to repair unit from 0% hp to 100% you will spend 75% of mass and 75% of power but if you reclaim the unit you will get 81% mass so you rebuild it using 19% mass and 100% energy

  • Default action on civ structures to reclaim

    1
    1 Votes
    1 Posts
    131 Views
    No one has replied
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    2 Views
    No one has replied
  • 15x15 Maps for Mapgen

    26
    1 Votes
    26 Posts
    2k Views
    S

    Not with the current version of the map generator

  • Why can riptides be hit with torps?

    16
    0 Votes
    16 Posts
    840 Views
    ResistanceR

    any hover can get hit with torps if it drops on top of it ( tho it isn't the projectile that hits the unit which causes damage, just some random bug and the damage comes from the downside of the unit)

  • 0 Votes
    8 Posts
    655 Views
    N

    @deletethis no from the launcher, before joining the lobby

  • 4 Votes
    10 Posts
    488 Views
    Brutus5000B

    I started working on it a while ago but lacked some input on legal license texts and eventually paused https://github.com/FAForever/db/pull/297

  • Saving settings on the server

    3
    1 Votes
    3 Posts
    251 Views
    E

    Back up your game prefs file and mods folder. On a brand new copy of windows I can install steam, supcom fa, faf, and have all my game settings + mods in 10 minutes. And I have a ton of settings and 9 or 10 UI mods Iโ€™m using. Granted my internet connection is also very fast so that makes the sub 10 minutes for everything possible. Never bothered backing up client settings because it takes practically no time to set that up, there arenโ€™t a lot of settings there

  • Enable allies see veteranicy and mass killed of ally units

    18
    5 Votes
    18 Posts
    1k Views
    K

    @snagglefox said in Enable allies see veteranicy and mass killed of ally units:

    I would imagine adding such a feature would also open up another vector for cheats as well, I.E intercepting the information so you can see your enemies' SMD load count. So I'd keep that in mind too.

    That information is already on your client. With Supcom, you can not prevent vision / information cheats, like at all. And im pretty sure this is the case for every deterministic strategy game.

  • Add mapgen-only TMM queue(s)

    6
    0 Votes
    6 Posts
    444 Views
    FtXCommandoF

    No map gen only queue for the same reason we donโ€™t have a sentons queue, dual gap queue, ur mom queue, etc

    Plenty of more interesting gameplay divergences to use queues for than the 5th flavor of monkey push map.

  • Naval Transports

    31
    3 Votes
    31 Posts
    3k Views
    C

    The Naval Transports, which can be seen on the Screenshots above are part of my Mod: FBP New Techs.
    The Mod itself is still in development but it is available on my Github Repository as an Early Access.

    I already know that Naval Transports are not really supported by the Game itself.
    There are a few Issues which makes them a little bit tricky to made.
    For Example if you want to unload your Landunits from these Naval Transports.
    It can happen that a few Units will be located below the Land / Ground Layer of the Map and will be destroyed. It is not perfect at all, but overall these Naval Transports exist.
    Even the Landtransport from Brewlan has this Issue sometimes and is still a really cool useful Unit
    But for the Issue itself there is no way to fix this as far as I know.

    I have several other Concepts in my archives for Naval, Hover or Landunits, which I want to try out in the future.
    Maybe these ones will work better in general. But since my main Development Progress is currently focused on FBP Orbital (a new upcoming Space related Mod with Spaceships, Spacestations and more) these Naval Transports are the only ones.

    Of course Air Transports are very useful in several aspects of the Game.
    But even in Real life there are many other Variations of Transports. The main reason why I have add Naval Transports is to add more Variety to the Game.
    Basically Air and Naval Transports have thier own Advantages and Disadvantages and are useful on different Situations. The next point was the topic of the addition of Naval Transports into the Game is old and starts after the Release of Supreme Commander. And the last thing is why not it is still the decision of the player to use them or not.

  • Unrank Button

    3
    1 Votes
    3 Posts
    230 Views
    JipJ

    For the first few minutes the game should be unranked too.