Can we disable repairing ACUs? You order engies assist a damaged ACU, and all they do is waste their time, as there is almost no effect.
I once tried repairing an ACU with 200 engi SACUs with a para, and I did not notice any effect.
Can we disable repairing ACUs? You order engies assist a damaged ACU, and all they do is waste their time, as there is almost no effect.
I once tried repairing an ACU with 200 engi SACUs with a para, and I did not notice any effect.
The ACU has a pretty modest mass cost but an extremely high energy cost (like at least 1 million), so yeah repairing can't ever result in much HP gained with reasonable amounts of BP
put the xbox units in the game pls u_u
Instead of removing it, what about reducing the energy cost so repairing is enough to be noticeable with large amounts of build power, but still so slow that it is weak and doesnt cause significant balance issues?
M27AI and M28AI developer; Devlogs and more general AI development guide:
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https://forum.faforever.com/topic/5331/m28ai-devlog-v130
We either make repairing ACUs a thing or just remove it. But FtX does bring a fair point, it’s either too expensive to be useful or too cheap to be balanced. Could the amount repaired be capped? As in you can only repair 200hp/s max for example
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I really dont see '40 hives and cloaked ACU' being an overpowered scenario even with a large buff over the current rate
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v130
repairing anything often is not viable to do because you can't repair moving units and engineers are slow, fragile, block units, block each other and repair discount is only 25% so if you want to repair unit from 0% hp to 100% you will spend 75% of mass and 75% of power but if you reclaim the unit you will get 81% mass so you rebuild it using 19% mass and 100% energy
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