The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 866 Topics
    5k Posts
    N
    They were fixed a while ago
  • Please provide detailled logs and/or error messages!

    912 Topics
    4k Posts
    J
    Hi, FAf used to be very statble on my PC but since some weeks I experience a couple of crashes during game. About 5-8% of the games I would say. Crash log below, client log attached as file. Made a RAM check, no error. Any idea? Thanks, Jean Crash log: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x009279a6 attempted to read memory at 0x00000010 Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /cybran /log C:\Users\Jean\AppData\Roaming\Forged Alliance Forever\logs\game_25065213.log /gpgnet 127.0.0.1:14275 /mean 1397.5301513671875 /deviation 66.22692108154297 /division diamond /subdivision V /savereplay gpgnet://127.0.0.1:14276/25065213/JeanLu.SCFAreplay /country FR /clan BFA /numgames 15605 /team 3 /players 2 /startspot 2 /numgames 13549 Callstack: Unknown symbol (address 0x009279a6) Unknown symbol (address 0x18b78f23) Last 100 lines of log... warning: NUM PROPS = 6487 info: Initialize Armies brain nickname is b1adam info: CreateArmy group ARMY_1 info: Initialize Armies brain nickname is JeanLu info: CreateArmy group ARMY_2 info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_17 info: Initialize Armies brain nickname is civilian info: CreateArmy group NEUTRAL_CIVILIAN debug: SetPlayableArea before round : 0, 0 512, 512 debug: SetPlayableArea after round : 0, 0 512, 512 debug: Preloading 1418 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: AppendRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages debug: Context based templates: Found template: T3Extractor with name Extractor debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators debug: Context based templates: Found 23 templates info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Can't find texture "/maps/autumn.v0001/env/layers/rock_albedo.dds" -- trying fallback. info: Can't find texture "/maps/autumn.v0001/env/layers/rock_normals.dds" -- trying fallback. debug: Session time: 00:00:17 Game time: 00:00:00 Heap: 256.0M / 229.1M info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e debug: Session time: 00:00:28 Game time: 00:00:08 Heap: 256.0M / 228.3M debug: Session time: 00:00:46 Game time: 00:00:25 Heap: 256.0M / 232.9M debug: Session time: 00:01:05 Game time: 00:00:44 Heap: 256.0M / 237.1M debug: Session time: 00:01:15 Game time: 00:00:54 Heap: 256.0M / 236.6M warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): error evaluating lazy variable: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): attempt to call field BitmapWidth' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua:86> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function Width' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Width' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> debug: Session time: 00:01:26 Game time: 00:01:05 Heap: 256.0M / 237.5M debug: Session time: 00:01:36 Game time: 00:01:15 Heap: 256.0M / 237.5M debug: Session time: 00:01:55 Game time: 00:01:33 Heap: 256.0M / 238.3M debug: Session time: 00:02:05 Game time: 00:01:43 Heap: 256.0M / 238.8M debug: Session time: 00:02:16 Game time: 00:01:54 Heap: 256.0M / 238.4M debug: Session time: 00:02:27 Game time: 00:02:05 Heap: 256.0M / 238.5M debug: Session time: 00:02:45 Game time: 00:02:23 Heap: 256.0M / 239.9M debug: Session time: 00:02:56 Game time: 00:02:33 Heap: 256.0M / 240.5M debug: Session time: 00:03:14 Game time: 00:02:52 Heap: 256.0M / 240.6M debug: Session time: 00:03:32 Game time: 00:03:09 Heap: 256.0M / 240.9M debug: Session time: 00:03:52 Game time: 00:03:29 Heap: 256.0M / 243.0M debug: Session time: 00:04:04 Game time: 00:03:40 Heap: 256.0M / 243.7M warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): error evaluating lazy variable: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): attempt to call field BitmapWidth' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua:86> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function Width' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Width' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> debug: Session time: 00:04:23 Game time: 00:03:59 Heap: 256.0M / 244.0M debug: Session time: 00:04:42 Game time: 00:04:18 Heap: 256.0M / 243.9M debug: Session time: 00:04:53 Game time: 00:04:29 Heap: 256.0M / 244.1M debug: Session time: 00:05:12 Game time: 00:04:48 Heap: 256.0M / 244.5M debug: Session time: 00:05:23 Game time: 00:04:58 Heap: 256.0M / 245.4M debug: Session time: 00:05:35 Game time: 00:05:10 Heap: 256.0M / 245.7M debug: Session time: 00:05:51 Game time: 00:05:26 Heap: 256.0M / 246.1M debug: Session time: 00:06:12 Game time: 00:05:46 Heap: 256.0M / 246.9M debug: Session time: 00:06:22 Game time: 00:05:56 Heap: 256.0M / 247.8M debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds debug: Session time: 00:06:40 Game time: 00:06:14 Heap: 256.0M / 248.4M debug: Session time: 00:06:52 Game time: 00:06:26 Heap: 256.0M / 248.7M warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): error evaluating lazy variable: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): attempt to call field BitmapWidth' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(86): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua:86> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function Width' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Width' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> debug: Session time: 00:07:14 Game time: 00:06:48 Heap: 256.0M / 248.9M debug: Session time: 00:07:25 Game time: 00:06:58 Heap: 288.0M / 249.6M debug: Session time: 00:07:44 Game time: 00:07:17 Heap: 288.0M / 249.4M client.log
  • 38 Topics
    152 Posts
    S
    @Jip said in Offline Line Campaign/Skirmish: You need to host at least one (coop) game through the client. That will retrieve the file in question. Then you can play offline again. The game files are not included with the launcher by default. Thanks for the help Jip, I appreciate it.
  • Game crash. No obvious reproduction.

    1
    0 Votes
    1 Posts
    101 Views
    No one has replied
  • Uploading Map Error

    2
    0 Votes
    2 Posts
    191 Views
    biassB
    ensure your map is just a folder upon upload, and not a compressed folder
  • Failed to start the game/Can't host a game while in state HOSTING

    1
    0 Votes
    1 Posts
    163 Views
    No one has replied
  • Co-op campaign error plz help

    1
    0 Votes
    1 Posts
    145 Views
    No one has replied
  • RATING CPU BAG

    9
    0 Votes
    9 Posts
    522 Views
    GiebmasseG
    AMD athlon 2 X4 635 is quite a weak CPU for SupCom by todays standards. Just as an example a comparison to a quite old Intel CPU that plays the game decently still today: [image: olQHX9s.png] You will end up with a higher CPU score as that is just a fact for that CPU, changing the score manually is against the rules and a punishable offense.
  • FAF in cloud gaming service for potato PC

    2
    0 Votes
    2 Posts
    246 Views
    Z
    If the cloud supports yourapplication.exe, then it works. But most (or all?) have pre-defined games that can be run in their system. You could rent a root with a graphic card, but that would be a bit over the top. Easier to buy a low-end pc for FAF.
  • Why I keep losing global rank points

    2
    0 Votes
    2 Posts
    190 Views
    E
    Replay IDs?
  • crash log

    2
    0 Votes
    2 Posts
    180 Views
    A
    info: d3d_WindowsCursor debug: Loading module '\000/lua/ui/game/rallypoint.lua\000' debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000' debug: Loading module '\000/lua/renderselectparams.lua\000' debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000' debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000' debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000' debug: Loading module '\000/lua/sim/projectile.lua\000' debug: Loading module '\000/lua/defaultantiprojectile.lua\000' info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua info: *AI DEBUG: ARMY \0001\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0003\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0005\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0006\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0007\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0008\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0009\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \00010\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \00011\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \00012\000: Initiating Archetype using NormalMain debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000' debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000' debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000' debug: Loading module '\000/lua/ui/game/commandgraph.lua\000' info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/units/urb1101/urb1101_script.lua\000' debug: Loading module '\000/lua/tarmacs.lua\000' debug: Loading module '\000/units/ura0001/ura0001_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000' debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000' debug: Loading module '\000/lua/seraphimunits.lua\000' debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000' debug: Loading module '\000/lua/terranunits.lua\000' debug: Loading module '\000/units/uab0101/uab0101_script.lua\000' debug: Loading module '\000/lua/aeonunits.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000' debug: Loading module '\000/effects/entities/seraphimbuildeffect01/seraphimbuildeffect01_script.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000' debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000' debug: Loading module '\000/units/urb0101/urb0101_script.lua\000' debug: Loading module '\000/units/urb0102/urb0102_script.lua\000' debug: Current gametime: 00:00:30 debug: Loading module '\000/units/xsl0105/xsl0105_script.lua\000' debug: Loading module '\000/units/uel0105/uel0105_script.lua\000' debug: Loading module '\000/units/ual0105/ual0105_script.lua\000' debug: Loading module '\000/units/url0105/url0105_script.lua\000' debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000' debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000' debug: Loading module '\000/units/uab1101/uab1101_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/units/ura0103/ura0103_script.lua\000' debug: Loading module '\000/lua/editor/economybuildconditions.lua\000' debug: Loading module '\000/units/xsb1103/xsb1103_script.lua\000' debug: Loading module '\000/units/uab1103/uab1103_script.lua\000' debug: Loading module '\000/units/urb1103/urb1103_script.lua\000' debug: Current gametime: 00:01:00 debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000' info: AIGetMarkerLocationsEx 0 markers for Land Path Node info: AIGetMarkerLocationsEx 0 markers for Water Path Node info: AIGetMarkerLocationsEx 0 markers for Air Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node (generated from Land/Water markers). info: StartCommandMode order RULEUCC_Move debug: Current gametime: 00:01:30 info: StartCommandMode order RULEUCC_Attack debug: Current gametime: 00:02:00 debug: Loading module '\000/units/uel0101/uel0101_script.lua\000' debug: Loading module '\000/units/xsl0101/xsl0101_script.lua\000' debug: Loading module '\000/units/ual0101/ual0101_script.lua\000' debug: Loading module '\000/units/url0101/url0101_script.lua\000' debug: Loading module '\000/units/urb1102/urb1102_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000' debug: Loading module '\000/lua/cybranprojectiles.lua\000' debug: Loading module '\000/units/xsb0102/xsb0102_script.lua\000' debug: Loading module '\000/units/uel0103/uel0103_script.lua\000' debug: Loading module '\000/units/ual0103/ual0103_script.lua\000' debug: Loading module '\000/units/ual0106/ual0106_script.lua\000' debug: Loading module '\000/units/uab0102/uab0102_script.lua\000' debug: Loading module '\000/units/url0106/url0106_script.lua\000' debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000' debug: Loading module '\000/units/uel0106/uel0106_script.lua\000' debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000' debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000' debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/url0103/url0103_script.lua\000' debug: Current gametime: 00:02:30 debug: Loading module '\000/units/xsb1102/xsb1102_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/uab1102/uab1102_script.lua\000' debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000' info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000' debug: Loading module '\000/units/ual0201/ual0201_script.lua\000' debug: Current gametime: 00:03:00 debug: Loading module '\000/units/uel0201/uel0201_script.lua\000' info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/xsb1105/xsb1105_script.lua\000' info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/xsb3101/xsb3101_script.lua\000' debug: Loading module '\000/units/uaa0102/uaa0102_script.lua\000' debug: Loading module '\000/units/xsa0101/xsa0101_script.lua\000' debug: Loading module '\000/units/uea0101/uea0101_script.lua\000' debug: Loading module '\000/units/uab1105/uab1105_script.lua\000' debug: Current gametime: 00:03:30 debug: Loading module '\000/units/urb1105/urb1105_script.lua\000' debug: Loading module '\000/units/uab3101/uab3101_script.lua\000' debug: Loading module '\000/units/xsa0102/xsa0102_script.lua\000' debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000' debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000' debug: Loading module '\000/lua/terranprojectiles.lua\000' debug: Loading module '\000/projectiles/adflaserlight02/adflaserlight02_script.lua\000' debug: Loading module '\000/lua/aeonprojectiles.lua\000' debug: Loading module '\000/projectiles/sdfphasicautogun01/sdfphasicautogun01_script.lua\000' debug: Loading module '\000/lua/seraphimprojectiles.lua\000' debug: Loading module '\000/units/uaa0107/uaa0107_script.lua\000' debug: Loading module '\000/units/ura0101/ura0101_script.lua\000' debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000' debug: Loading module '\000/units/uea0103/uea0103_script.lua\000' debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000' debug: Loading module '\000/lua/genericdebris.lua\000' debug: Loading module '\000/units/url0107/url0107_script.lua\000' debug: Loading module '\000/units/uea0107/uea0107_script.lua\000' debug: Loading module '\000/units/ura0107/ura0107_script.lua\000' debug: Current gametime: 00:04:00 debug: Loading module '\000/units/urb3101/urb3101_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000' debug: Loading module '\000/units/xsa0103/xsa0103_script.lua\000' debug: Loading module '\000/units/uea0102/uea0102_script.lua\000' debug: Loading module '\000/units/xsa0107/xsa0107_script.lua\000' debug: Loading module '\000/lua/ui/dialogs/score.lua\000' debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000' debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000' debug: Loading module '\000/units/urb0202/urb0202_script.lua\000' debug: Loading module '\000/lua/simcallbacks.lua\000' debug: Loading module '\000/lua/simping.lua\000' debug: Loading module '\000/lua/selfdestruct.lua\000' debug: Loading module '\000/lua/simcameramarkers.lua\000' debug: Loading module '\000/lua/simdialogue.lua\000' debug: Loading module '\000/lua/simdiplomacy.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/lua/weaponpriorities.lua\000' debug: Current gametime: 00:04:30 debug: Loading module '\000/projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_script.lua\000' debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000' debug: Loading module '\000/projectiles/adfdisruptor01/adfdisruptor01_script.lua\000' debug: Loading module '\000/projectiles/tiffragmentationsensorshell02/tiffragmentationsensorshell02_script.lua\000' debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000' debug: Loading module '\000/projectiles/saashleoaagatlinggun02/saashleoaagatlinggun02_script.lua\000' debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000' debug: Loading module '\000/projectiles/sinker/sinker_script.lua\000' debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000' debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000' debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds debug: Current gametime: 00:05:00 debug: Loading module '\000/projectiles/aaasonicpulse02/aaasonicpulse02_script.lua\000' debug: Loading module '\000/units/urb1202/urb1202_script.lua\000' debug: Current gametime: 00:05:30 debug: Loading module '\000/units/url0208/url0208_script.lua\000' debug: Loading module '\000/units/ura0102/ura0102_script.lua\000' debug: Loading module '\000/projectiles/aifbombgraviton01/aifbombgraviton01_script.lua\000' debug: Current gametime: 00:06:00
  • Game not launching, also not via Steam

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    UvesoU
    The gamelog you posted was from a game played on 06.05.21. The game was 46 minutes long, but your log ends after 6 minutes. Maybe this log was from watching a replay and aborted after 6 minutes ? Well, then i try to guess. (i hope the deleted ##### are no cyrillic characters) When you can't run the game via steam then we should fix this first. Restart your PC (some ppl don't do it before hunting bugs) Do a filecheck via steam and check the Supreme commander game files. Manually install DirectX9c https://www.microsoft.com/en-us/download/details.aspx?id=8109 Delete the game.prefs file: C:\Users\####\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs start the game over Steam (if you don't start the game over steam at least once it will not work for FAF) Before starting the game over the FAF client, please delete all log files from C:\ProgramData\FAForever\logs first. So we don't get confused with older logs.
  • Help

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  • I can not create my server (lobby)

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    N
    Thank you very much! You helped me a lot. Everything is as you wrote. Opened access to the file and everything worked. Thanks again
  • This topic is deleted!

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  • Glitches only if more than 8 players

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    T
    to download logs : https://www.dropbox.com/s/5qdi2r0lkkg3j5z/logs_debug_ko.7z?dl=0 https://www.dropbox.com/s/fitzae121j1luox/logs_debug_ok.7z?dl=0
  • How do I delete a FAF account?

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    AskaholicA
    game history is linked to steam and not account Uh, I don’t think so. You can only link one steam account to one faf account. There should always be a 1-1 relationship.
  • Looking for some folks to look at some replays and give me pointers

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    E
    I can also help u if u want
  • FAF client not works

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    S
    Sorry I can't tell from your message but was this resolved then or are you still having issues?
  • Game not launch after update from 1.4.2 to 1.4.6

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    S
    This issue was related to server downtime a few days ago so it is unlikely you are having this issue. What is the error you are getting?
  • Game crash

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    UvesoU
    @Torium1 C:\Users\havie\OneDrive\Документы\My Games\ Supreme Commander does not like OneDrive and has problems with cyrillic names. Please first try to disable OneDrive and try again. @Exselsior He posted the game log, there you can see what mods he is using: debug: Active mods in sim: \000{ }
  • Issue with "notifications" mod

    mods
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  • This topic is deleted!

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