v294
Made setting up a game much easier, by being able to assign spawns straight from lobby! No need to assign spawns in Map Options anymore!
3 Ways to Set Up a Game:
Players can still specify who is HQ in Map Options, if they want a Human or different AI control the waves. Players can set up to 4 AI_WaveSurvival Bots in lobby, and they will be randomly assigned HQ's that spawn waves. No need to assign the spawns in Map Options.
Players can specifically set where each HQ spawns in the lobby:
AI_Main HQ will spawn the Main HQ Objective.
AI_Alternate HQ will spawn the Main HQ's support HQ.
AI_2nd HQ will spawn the secondary HQ.
AI_Alternate 2nd HQ will spawn the secondary HQ's support HQ.
Various fail safes have been tested, so if configured wrong, game will default back to random spawns being assigned to the bots, and you may get scolded by Brackman.
Other Changes:
Endgame air bosses given a bit of a boost in DPS, spawn additional air units after taking too much damage.
Weapon Rebalances:
Aeon T3PD range to 76 and fire rate to 3s -> 2.5s, same DPS.
Abyss depth charge range increased to 60.