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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Topics

    • True_GuesserT

      App text adjustment (lobby text size, general chat, etc.)

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      True_GuesserT
      @IndexLibrorum said in App text adjustment (lobby text size, general chat, etc.): Your font is strange too. Why is it in what looks lime Times New Roman? It's some sans serif for me. I think it has to do with changing a registry file, but I'm not certain. None of my other games have this issue, and I don't know what Windows settings FAF relies on.
    • True_GuesserT

      FAF Font - style and size changed on me

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    • True_GuesserT

      Looking for high-rated replays that use the Mercy

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      @immortal-d it's not about priority. You'd need to set your AA to completely ignore everything except mercys and even then it'll be RNG whether they point in roughly the right direction, because the mercy just splits so far away from the target and turret rotation + projectile flight time just take too long. making the bomb not (fully) tracking and making the split projectiles be targetable by AA might work to make it a more interactive unit and could have been an interesting change too, but whoever found the time to do it decided to take this way, so that's how it is now.
    • True_GuesserT

      Trying to find a use for Mercy (Janus does it better)

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      True_GuesserT
      @deribus I'll watch those for sure, though admitedlly I'm more interested in the Mercy than the Beetle. @TheWheelie Nobody said anything like that. If your first response is vitrole, stop posting. Or better yet, be useful to this conversation and post some high-rated matches in which the current Mercy is used properly (and actually makes a difference).
    • True_GuesserT

      Clan Management still down?

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      True_GuesserT
      @clint089 Sweet! I'll put the word out, will report if there are any issues.
    • True_GuesserT

      Aeon gun - lack of utility feels bad

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      @sladow-noob Oh, yes, good point. I suppose if it's every ones problem then it's not a problem. Edit: No sarcasm intended, I re-read it and it came out strange.
    • True_GuesserT

      Glow Map decal

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    • True_GuesserT

      Factory menu remains when selecting units

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      True_GuesserT
      Wasn't sure if this counted as a bug. I am disabling the mods one at at time, but I've been using the same ones for over a year now.
    • True_GuesserT

      Seeking assistance with the Volcano Script

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      R
      Did you add an army called "VULCAN" under Extra Armies on the Map > Armies Tab?
    • True_GuesserT

      Hosting a mapping 101 in Discord this Sunday

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      BlossomedB
      Sounds good will try to participate
    • True_GuesserT

      After a decade of watching replays and 1 year of actually playing, I finally did the thing

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    • True_GuesserT

      More specific filter for personal statistics, either site leaderboard or ingame viewer

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      BlackYpsB
      I don't understand it either. You would have to talk to him directly to hear his reasoning
    • True_GuesserT

      Nomads - right click to cap a mex

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      T
      They still need to fix Heavy Orbital Bombard. Not that it's the FAF teams responsibility of course, just saying.
    • True_GuesserT

      When someone admits in pm to throwing a match for rating loss, is there a faster report besides ingame?

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      maggeM
      @Immortal-D Please use the report form in the FAF client or do it via this link: https://www.faforever.com/account/report You will need screenshots of said chat as proof. Edit: You can attach the screenshot via https://imgur.com/ by posting the link you get when you have uploaded it.
    • True_GuesserT

      Edit: Resolved

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      It does not disable attack move reclaim most likely your mass storage was too full which disables attack move reclaiming.
    • True_GuesserT

      I am loving the new reclaim batching in 2022.10.0

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      ZartanZ
      @cascade said in I am loving the new reclaim batching in 2022.10.0: One thing that I miss about the old additional reclaim info mod was that it gave you the total sum of reclaim on screen. It was fun to zoom out and see the exact amount of reclaim on the map or in a specific area Seconded !
    • True_GuesserT

      Was this a bug, or did I mess up the order? (split attack)

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      maggeM
      I think you mixed up the hotkeys "spread attack" and "spread move" in the heat of the battle, - or tried to fix it in the middle of the attack, which confused the units. Next time, just abort every command with ESC and redo the key spread attack to be sure.
    • True_GuesserT

      I feel like T3 Air rush is too easy, but maybe I'm missing something

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      waffelzNoobW
      I will try this. Thank you.
    • True_GuesserT

      I feel like Czar's crash is more important than its' weapons

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      E33144211332424E
      Single Car have way higher range than restos. It also deals enormous damage when groundfired. Meaning that your ASF can then just mop up the fight and you have total air control. And if not, then you can keep on pinging the enemy ASF and use Czar like a defensive gunship. Or just yeet it at enemy. Whatever you prefer.
    • True_GuesserT

      Visible Attack-Move Reclaim Range

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      ZLOZ
      @immortal-d said in Visible Attack-Move Reclaim Range: For example, dragging the Order through tree groups will often result in moving through those trees en route to the final target point, thus destroying them. Maybe you just had power and mass storage more than 80% full? Edit: Tho you say "dragging order" as if it was attack move from factory Attack move from factory is different and weird, engineers on attack move from factory most of the time just move toward that rally point and then from that point they reclaim stuff with extended range. Giving engineer another order will disrupt "attack move from factory" and you will able to only give normal attack move, thats why people drag attack move from factory, that way it does not break this "...from factory" part and engineer keeps extended range