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Random UI improvements [UI mod]

Scheduled Pinned Locked Moved Modding & Tools
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  • S
    Strogo
    last edited by 10 Feb 2022, 11:26

    This mod contains some UI improvements that I coded a long time ago but as I stopped playing ~3yrs ago and lost motivation, all these were buried on my harddrive backyard 🙂 Now they finally collected in one mod. Better late than never, right?

    1. EasyReclaim hotkey
    Screenshot_1.png

    New reclaim order that behaves almost same as default one, except that it ignores empty spots and accepts only those clicks that were placed on reclaimable objects. So no more fake orders while manually reclaiming stuff:

    Rec.gif

    2. Attack/nuke orders ignore units and always placed on the ground

    No need to drag attack orders anymore, just put it wherever you want.

    Attack.gif

    3. While using "Move" command it's no longer transform into patrol

    Now you can place as many move orders in one spot as you want. Very useful when dodging with single unit, like t1 arty etc.

    Move.gif

    4. HardMove hotkey for air fights

    Screenshot_2.png

    When HardMove mode is active, all right mouse clicks will be move orders, no matter where they placed, even if there is an enemy unit under cursor. Very useful for ait fights

    HardMove.gif

    That's all for now 🙂

    1 Reply Last reply Reply Quote 31
    • D
      deletethis
      last edited by 10 Feb 2022, 12:52

      This is absolutely amazing, thank you so much!!

      1 Reply Last reply Reply Quote 1
      • J
        Jip
        last edited by 10 Feb 2022, 13:21

        I must be missing it, but where is the mod itself?

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 1
        • S
          Strogo
          last edited by 10 Feb 2022, 13:52

          Random UI improvements in the mod vault. I putted [UI mod] in title so it's easier to recognize that it's actually a mod name and not just name of the topic where I posted some random things 🙂

          1 Reply Last reply Reply Quote 2
          • A
            archsimkat
            last edited by 10 Feb 2022, 14:04

            @Jip you should integrate these changes into the base game.

            A 1 Reply Last reply 10 Feb 2022, 16:02 Reply Quote 6
            • S
              Strogo
              last edited by 10 Feb 2022, 14:17

              Yeah, mod is under WTFPL license, so feel free to do anything you want.

              I was thinking about making a pr to fa repo, but then I should probably rework the code a little bit and all that stuff (don't want to spend time on that now). In UI mods everything is simple: it works and doesn't lag to death? Approved. 😄

              1 Reply Last reply Reply Quote 1
              • T
                Tagada Balance Team
                last edited by 10 Feb 2022, 14:28

                Looks like a great UI mod, will be using it for sure.

                1 Reply Last reply Reply Quote 0
                • A
                  arma473 @archsimkat
                  last edited by 10 Feb 2022, 16:02

                  @archsimkat said in Random UI improvements [UI mod]:

                  @Jip you should integrate these changes into the base game.

                  The community should test these out for at least a week or two. Some of them might be more popular than others.

                  But I agree that these might be appropriate for inclusion in the base game.

                  1 Reply Last reply Reply Quote 0
                  • T
                    Tagada Balance Team
                    last edited by 10 Feb 2022, 16:19

                    I would also argue that the new reclaim order that is presented here should just be the default one, I see no added value in being able to spam reclaim clicks on stuff you can't reclaim just for your engie to ignore them later on.

                    1 Reply Last reply Reply Quote 5
                    • T
                      ThomasHiatt
                      last edited by 10 Feb 2022, 18:23

                      How are you gonna catch people using mouse clicker macros now?

                      1 Reply Last reply Reply Quote 0
                      • J
                        Jip
                        last edited by 10 Feb 2022, 18:39

                        I'm discussing integration in a Discord thread.

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • S
                          Strogo
                          last edited by 10 Feb 2022, 18:41

                          Only with replay parser I guess. If player uses macros there should be a lot of reclaim orders that are related to one object. When macros clicks 10+ times at same rock, player will do 2-3 clicks at max. But yes, with this mod detecting macros requires more efforts

                          1 Reply Last reply Reply Quote 1
                          • G
                            Grimplex
                            last edited by 10 Feb 2022, 18:45

                            Nice, cool mod!

                            The embodiment of depression...

                            1 Reply Last reply Reply Quote 1
                            • S
                              SpikeyNoob Global Moderator
                              last edited by 10 Feb 2022, 18:48

                              Nice, cool Grimplex!

                              1 Reply Last reply Reply Quote 1
                              • E
                                Eternal-
                                last edited by 10 Feb 2022, 19:24

                                Grimplex is happy for real

                                Profile | Eternal MOD pack | Check new client

                                1 Reply Last reply Reply Quote 0
                                • O
                                  ObliiLaCybrance
                                  last edited by 10 Feb 2022, 22:08

                                  good simple ui fixes like this are great!

                                  1 Reply Last reply Reply Quote 0
                                  • J
                                    Jip
                                    last edited by 10 Feb 2022, 22:12

                                    good simple ui fixes like these are great indeed

                                    A work of art is never finished, merely abandoned

                                    1 Reply Last reply Reply Quote 0
                                    • F
                                      Femboy Promotions team
                                      last edited by 10 Feb 2022, 22:32

                                      Installing right now, no more will I need to zoom in front of a rock in order to make sure I'm reclaiming it and not find out 5m later that my engie passed it.

                                      FAF Website Developer

                                      1 Reply Last reply Reply Quote 1
                                      • M
                                        Maomaoo
                                        last edited by 10 Feb 2022, 22:44

                                        The last one is terrible in certain situations when you wanna snipe something (transports/bombers), the 2nd is the biggest indirect nerf to submergible units ever.

                                        1 Reply Last reply Reply Quote 0
                                        • T
                                          ThomasHiatt
                                          last edited by 11 Feb 2022, 01:26

                                          Then don't use it in that scenario dood

                                          1 Reply Last reply Reply Quote 0
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