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RE: Templates

What templates are we talking about here? Could you show us some of them?

posted in General Discussion
RE: Fast start mod idea: Free instant factory of your choice

I like the idea of being able to just select where the prebuilt units are created, instead of the pre-fixed positions that you have no control over at the moment.

posted in Modding & Tools
RE: Engineers on attack move sometimes ignore a tree group

The observation of @Melanol is correct; it's an engine quirk and not worth fixing in my humble opinion.

posted in General Discussion
RE: CPU performance tests

The 3d CPUs of AMD are extremely good at this game and can manage up to 10.000 units without slowing down the game. I can recommend the 7800x3d, or the 5800x3d. This game is primarily CPU limited; it runs fine on much weaker GPUs than the 2080ti

posted in General Discussion
RE: Ejected: Invalid Player Data

These guards exists to (somewhat) sanitize the values we receive in the lobby. As I mentioned on Github, we can* always extend this in the future. Not sure if that was supposed to be taken literally, haha.

I'd personally recommend to just change your name. But for the sake of purpose, @Sheikah what are the minimum and maximum length of a username? If I'm not mistaken it can be 3 to 32 characters.

posted in FAF support (client and account issues)
RE: Pathfinding/targetting issue with new version

I do not have time to do a hotfix this weekend; the fix is available on the FAF Develop game type for those that keep running into this problem. Another solution is to always get the gun upgrade 🙂 .

I'll try to hotfix next week.

posted in Game Issues and Gameplay questions