Random UI improvements [UI mod]
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I must be missing it, but where is the mod itself?
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Random UI improvements in the mod vault. I putted [UI mod] in title so it's easier to recognize that it's actually a mod name and not just name of the topic where I posted some random things
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@Jip you should integrate these changes into the base game.
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Yeah, mod is under WTFPL license, so feel free to do anything you want.
I was thinking about making a pr to fa repo, but then I should probably rework the code a little bit and all that stuff (don't want to spend time on that now). In UI mods everything is simple: it works and doesn't lag to death? Approved.
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Looks like a great UI mod, will be using it for sure.
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@archsimkat said in Random UI improvements [UI mod]:
@Jip you should integrate these changes into the base game.
The community should test these out for at least a week or two. Some of them might be more popular than others.
But I agree that these might be appropriate for inclusion in the base game.
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I would also argue that the new reclaim order that is presented here should just be the default one, I see no added value in being able to spam reclaim clicks on stuff you can't reclaim just for your engie to ignore them later on.
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How are you gonna catch people using mouse clicker macros now?
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I'm discussing integration in a Discord thread.
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Only with replay parser I guess. If player uses macros there should be a lot of reclaim orders that are related to one object. When macros clicks 10+ times at same rock, player will do 2-3 clicks at max. But yes, with this mod detecting macros requires more efforts
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Nice, cool mod!
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Nice, cool Grimplex!
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Grimplex is happy for real
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good simple ui fixes like this are great!
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good
simpleui fixes like these are great indeed -
Installing right now, no more will I need to zoom in front of a rock in order to make sure I'm reclaiming it and not find out 5m later that my engie passed it.
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The last one is terrible in certain situations when you wanna snipe something (transports/bombers), the 2nd is the biggest indirect nerf to submergible units ever.
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Then don't use it in that scenario dood
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yes, im just warning the others, also it might be annoying and sometimes forgettable to keep toggling it until you get used to it mb
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Yep. That's why I added special cursors for each mode. 2 for reclaim and 1 for hard move. Left mouse button also disables HardMove btw.
Also I forgot to mention in start post that TML order can also be tweaked so it's placed only on the ground. But there should be 2 versions of it for sure, because sometimes you just zooming out and casually clicking enemy mexes with tml and it's very handy when orders snap to mexes.
Anyway, if someone want to use it now as default, just change 14 line in this file 'Mods\RUI\hook\lua\ui\game\commandmode.lua' to:
local selectTolerance = {RULEUCC_Attack = true, RULEUCC_Nuke = true, RULEUCC_Tactical = true}