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    Random UI improvements [UI mod]

    Scheduled Pinned Locked Moved Modding & Tools
    44 Posts 26 Posters 6.2k Views 1 Watching
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    • JipJ Offline
      Jip
      last edited by

      I must be missing it, but where is the mod itself?

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 1
      • S Offline
        Strogo
        last edited by

        Random UI improvements in the mod vault. I putted [UI mod] in title so it's easier to recognize that it's actually a mod name and not just name of the topic where I posted some random things 🙂

        1 Reply Last reply Reply Quote 2
        • archsimkatA Offline
          archsimkat
          last edited by

          @Jip you should integrate these changes into the base game.

          arma473A 1 Reply Last reply Reply Quote 6
          • S Offline
            Strogo
            last edited by

            Yeah, mod is under WTFPL license, so feel free to do anything you want.

            I was thinking about making a pr to fa repo, but then I should probably rework the code a little bit and all that stuff (don't want to spend time on that now). In UI mods everything is simple: it works and doesn't lag to death? Approved. 😄

            1 Reply Last reply Reply Quote 1
            • T Offline
              Tagada Balance Team
              last edited by

              Looks like a great UI mod, will be using it for sure.

              1 Reply Last reply Reply Quote 0
              • arma473A Offline
                arma473 @archsimkat
                last edited by

                @archsimkat said in Random UI improvements [UI mod]:

                @Jip you should integrate these changes into the base game.

                The community should test these out for at least a week or two. Some of them might be more popular than others.

                But I agree that these might be appropriate for inclusion in the base game.

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Tagada Balance Team
                  last edited by

                  I would also argue that the new reclaim order that is presented here should just be the default one, I see no added value in being able to spam reclaim clicks on stuff you can't reclaim just for your engie to ignore them later on.

                  1 Reply Last reply Reply Quote 5
                  • ThomasHiattT Offline
                    ThomasHiatt
                    last edited by

                    How are you gonna catch people using mouse clicker macros now?

                    1 Reply Last reply Reply Quote 0
                    • JipJ Offline
                      Jip
                      last edited by

                      I'm discussing integration in a Discord thread.

                      A work of art is never finished, merely abandoned

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                      • S Offline
                        Strogo
                        last edited by

                        Only with replay parser I guess. If player uses macros there should be a lot of reclaim orders that are related to one object. When macros clicks 10+ times at same rock, player will do 2-3 clicks at max. But yes, with this mod detecting macros requires more efforts

                        1 Reply Last reply Reply Quote 1
                        • GrimplexG Offline
                          Grimplex
                          last edited by

                          Nice, cool mod!

                          The embodiment of depression...

                          1 Reply Last reply Reply Quote 1
                          • SpikeyNoobS Offline
                            SpikeyNoob Global Moderator
                            last edited by

                            Nice, cool Grimplex!

                            1 Reply Last reply Reply Quote 1
                            • Eternal-E Offline
                              Eternal-
                              last edited by

                              Grimplex is happy for real

                              Profile | Eternal MOD pack | Check new client

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                              • ObliiLaCybranceO Offline
                                ObliiLaCybrance
                                last edited by

                                good simple ui fixes like this are great!

                                1 Reply Last reply Reply Quote 0
                                • JipJ Offline
                                  Jip
                                  last edited by

                                  good simple ui fixes like these are great indeed

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 0
                                  • FemboyF Offline
                                    Femboy Promotions team
                                    last edited by

                                    Installing right now, no more will I need to zoom in front of a rock in order to make sure I'm reclaiming it and not find out 5m later that my engie passed it.

                                    FAF Website Developer

                                    1 Reply Last reply Reply Quote 1
                                    • M Offline
                                      Maomaoo
                                      last edited by

                                      The last one is terrible in certain situations when you wanna snipe something (transports/bombers), the 2nd is the biggest indirect nerf to submergible units ever.

                                      1 Reply Last reply Reply Quote 0
                                      • ThomasHiattT Offline
                                        ThomasHiatt
                                        last edited by

                                        Then don't use it in that scenario dood

                                        1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          Maomaoo
                                          last edited by

                                          yes, im just warning the others, also it might be annoying and sometimes forgettable to keep toggling it until you get used to it mb

                                          1 Reply Last reply Reply Quote 0
                                          • S Offline
                                            Strogo
                                            last edited by

                                            Yep. That's why I added special cursors for each mode. 2 for reclaim and 1 for hard move. Left mouse button also disables HardMove btw.

                                            Also I forgot to mention in start post that TML order can also be tweaked so it's placed only on the ground. But there should be 2 versions of it for sure, because sometimes you just zooming out and casually clicking enemy mexes with tml and it's very handy when orders snap to mexes.

                                            Anyway, if someone want to use it now as default, just change 14 line in this file 'Mods\RUI\hook\lua\ui\game\commandmode.lua' to:

                                            local selectTolerance = {RULEUCC_Attack = true, RULEUCC_Nuke = true, RULEUCC_Tactical = true}
                                            
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