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    Random UI improvements [UI mod]

    Scheduled Pinned Locked Moved Modding & Tools
    44 Posts 26 Posters 6.2k Views 1 Watching
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    • S Offline
      Strogo
      last edited by

      Yeah, mod is under WTFPL license, so feel free to do anything you want.

      I was thinking about making a pr to fa repo, but then I should probably rework the code a little bit and all that stuff (don't want to spend time on that now). In UI mods everything is simple: it works and doesn't lag to death? Approved. 😄

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      • T Offline
        Tagada Balance Team
        last edited by

        Looks like a great UI mod, will be using it for sure.

        1 Reply Last reply Reply Quote 0
        • arma473A Offline
          arma473 @archsimkat
          last edited by

          @archsimkat said in Random UI improvements [UI mod]:

          @Jip you should integrate these changes into the base game.

          The community should test these out for at least a week or two. Some of them might be more popular than others.

          But I agree that these might be appropriate for inclusion in the base game.

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          • T Offline
            Tagada Balance Team
            last edited by

            I would also argue that the new reclaim order that is presented here should just be the default one, I see no added value in being able to spam reclaim clicks on stuff you can't reclaim just for your engie to ignore them later on.

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            • ThomasHiattT Offline
              ThomasHiatt
              last edited by

              How are you gonna catch people using mouse clicker macros now?

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              • JipJ Offline
                Jip
                last edited by

                I'm discussing integration in a Discord thread.

                A work of art is never finished, merely abandoned

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                • S Offline
                  Strogo
                  last edited by

                  Only with replay parser I guess. If player uses macros there should be a lot of reclaim orders that are related to one object. When macros clicks 10+ times at same rock, player will do 2-3 clicks at max. But yes, with this mod detecting macros requires more efforts

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                  • GrimplexG Offline
                    Grimplex
                    last edited by

                    Nice, cool mod!

                    The embodiment of depression...

                    1 Reply Last reply Reply Quote 1
                    • SpikeyNoobS Offline
                      SpikeyNoob Global Moderator
                      last edited by

                      Nice, cool Grimplex!

                      1 Reply Last reply Reply Quote 1
                      • Eternal-E Offline
                        Eternal-
                        last edited by

                        Grimplex is happy for real

                        Profile | Eternal MOD pack | Check new client

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                        • ObliiLaCybranceO Offline
                          ObliiLaCybrance
                          last edited by

                          good simple ui fixes like this are great!

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                          • JipJ Offline
                            Jip
                            last edited by

                            good simple ui fixes like these are great indeed

                            A work of art is never finished, merely abandoned

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                            • FemboyF Offline
                              Femboy Promotions team
                              last edited by

                              Installing right now, no more will I need to zoom in front of a rock in order to make sure I'm reclaiming it and not find out 5m later that my engie passed it.

                              FAF Website Developer

                              1 Reply Last reply Reply Quote 1
                              • M Offline
                                Maomaoo
                                last edited by

                                The last one is terrible in certain situations when you wanna snipe something (transports/bombers), the 2nd is the biggest indirect nerf to submergible units ever.

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                                • ThomasHiattT Offline
                                  ThomasHiatt
                                  last edited by

                                  Then don't use it in that scenario dood

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                                  • M Offline
                                    Maomaoo
                                    last edited by

                                    yes, im just warning the others, also it might be annoying and sometimes forgettable to keep toggling it until you get used to it mb

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                                    • S Offline
                                      Strogo
                                      last edited by

                                      Yep. That's why I added special cursors for each mode. 2 for reclaim and 1 for hard move. Left mouse button also disables HardMove btw.

                                      Also I forgot to mention in start post that TML order can also be tweaked so it's placed only on the ground. But there should be 2 versions of it for sure, because sometimes you just zooming out and casually clicking enemy mexes with tml and it's very handy when orders snap to mexes.

                                      Anyway, if someone want to use it now as default, just change 14 line in this file 'Mods\RUI\hook\lua\ui\game\commandmode.lua' to:

                                      local selectTolerance = {RULEUCC_Attack = true, RULEUCC_Nuke = true, RULEUCC_Tactical = true}
                                      
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                                      • DerpFAFD Offline
                                        DerpFAF
                                        last edited by

                                        this is great, you're an absolute chad.

                                        1 Reply Last reply Reply Quote 1
                                        • E Offline
                                          Exselsior
                                          last edited by

                                          Messed around with this a bit in sandbox, very awesome mod!

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            csoller
                                            last edited by

                                            i Flagged this mod coz it sounds too good to be true

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