Random UI improvements [UI mod]
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This is absolutely amazing, thank you so much!!
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I must be missing it, but where is the mod itself?
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Random UI improvements in the mod vault. I putted [UI mod] in title so it's easier to recognize that it's actually a mod name and not just name of the topic where I posted some random things
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@Jip you should integrate these changes into the base game.
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Yeah, mod is under WTFPL license, so feel free to do anything you want.
I was thinking about making a pr to fa repo, but then I should probably rework the code a little bit and all that stuff (don't want to spend time on that now). In UI mods everything is simple: it works and doesn't lag to death? Approved.
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Looks like a great UI mod, will be using it for sure.
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@archsimkat said in Random UI improvements [UI mod]:
@Jip you should integrate these changes into the base game.
The community should test these out for at least a week or two. Some of them might be more popular than others.
But I agree that these might be appropriate for inclusion in the base game.
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I would also argue that the new reclaim order that is presented here should just be the default one, I see no added value in being able to spam reclaim clicks on stuff you can't reclaim just for your engie to ignore them later on.
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How are you gonna catch people using mouse clicker macros now?
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I'm discussing integration in a Discord thread.
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Only with replay parser I guess. If player uses macros there should be a lot of reclaim orders that are related to one object. When macros clicks 10+ times at same rock, player will do 2-3 clicks at max. But yes, with this mod detecting macros requires more efforts
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Nice, cool mod!
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Nice, cool Grimplex!
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Grimplex is happy for real
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good simple ui fixes like this are great!
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good
simpleui fixes like these are great indeed -
Installing right now, no more will I need to zoom in front of a rock in order to make sure I'm reclaiming it and not find out 5m later that my engie passed it.
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The last one is terrible in certain situations when you wanna snipe something (transports/bombers), the 2nd is the biggest indirect nerf to submergible units ever.
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Then don't use it in that scenario dood
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yes, im just warning the others, also it might be annoying and sometimes forgettable to keep toggling it until you get used to it mb