This is absolutely amazing, thank you so much!!
Random UI improvements [UI mod]
I must be missing it, but where is the mod itself?
A work of art is never finished, merely abandoned
Random UI improvements in the mod vault. I putted [UI mod] in title so it's easier to recognize that it's actually a mod name and not just name of the topic where I posted some random things
Yeah, mod is under WTFPL license, so feel free to do anything you want.
I was thinking about making a pr to fa repo, but then I should probably rework the code a little bit and all that stuff (don't want to spend time on that now). In UI mods everything is simple: it works and doesn't lag to death? Approved.
@archsimkat said in Random UI improvements [UI mod]:
@Jip you should integrate these changes into the base game.
The community should test these out for at least a week or two. Some of them might be more popular than others.
But I agree that these might be appropriate for inclusion in the base game.
I would also argue that the new reclaim order that is presented here should just be the default one, I see no added value in being able to spam reclaim clicks on stuff you can't reclaim just for your engie to ignore them later on.
I'm discussing integration in a Discord thread.
A work of art is never finished, merely abandoned
Only with replay parser I guess. If player uses macros there should be a lot of reclaim orders that are related to one object. When macros clicks 10+ times at same rock, player will do 2-3 clicks at max. But yes, with this mod detecting macros requires more efforts
Installing right now, no more will I need to zoom in front of a rock in order to make sure I'm reclaiming it and not find out 5m later that my engie passed it.
FAF Website Developer