Decapitation should be a rated victory condition
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Om guessing this idea has been put aside?
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@Caliber it’s not, it just takes ages to be done
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I thought this was a great suggestion and would love to see it in game. It'd make comsnipes on low ranks something you want to do again, rather than having to fight to keep them alive against their own suicidal tendencies to make sure the 2k on their team doesn't get fed 3 extra bases.
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Moved to General Discussion
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I would 100% start playing this over full share.
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I really like the decapitation format, a while ago i tried to gather enough players to have regular games and some feedback to balance the mod (some say there are unbalanced things like com ctrl+k, although that's debatable imo, but verifying it in a game could give an answer). Sadly the recruiting process didn't have much success, and except for deribus bringing it in the community game night, the thing died there.
I think the mod has a few strong points like nerfing cheese all-in strategies to snipe coms (which are harmful to both killer and victim imo, we're talking low elo, game enjoyment, eco shape and stuff like that). I don't know if it could work in a similar balance state to normal assassination or if it would require separate balance changes, nonetheless i see some potential in the mod, which could imo become more fun than the standard one we have now. Unlike ftx i would like to see a matchmaker for decapitation, but i believe we don't have enough players for that, nor people to take care of its balance separately in case it's needed. Mind that when i say decapitation i mean to take the fundamental concept of "when your com dies you don't lose your stuff", but along with that my "ideal" decap mod has some more changes that go along (e.g. imo overflow is harmful in early and low elo cause it messes with your sense of balance, and i'd remove it. Maybe more than just decapitation i'd like to realize my own version of tmm, idk).
Anyway, if decapitation could be implemented in the victory conditions to make its lobbies immune to mod filter i think they would see more success, and i would for sure like to join to play some.
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I tried to get a mod rated recently. The perfect organisation of FAF told me to talk to 3 different teams with each team telling me to talk to that guy and that guy and nobody could make the call to get it rated.
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@Nuggets unlucky
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If this mode ever gets implemented i believe it would become the standard and most played option. and will ease my personal hatred of t2 air sniping which the balance team see as no issue with, even though 9/10 games end with early com snipes making the average game length of 12-15 mins and with the average lobby length about 30mins not exact. = proves that FAF players prefer lobby sim over actual game.
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I can only point to the code, you have to fix it yourself:
https://github.com/FAForever/server/blob/181bee80bd79a5507219999a811aa71515e9aeb3/server/games/game.py#L695