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    Weekly Discussion #29 - What would you like to see in the game next?

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    • JipJ Offline
      Jip
      last edited by Jip

      @maudlin27 what you're asking is not possible. But we did implement a hotkey that allows you to quickly split your selection. See also:

      • https://github.com/FAForever/fa/pull/4587

      And then specifically option (7). You'll need two key bindings:

      596fae90-e399-4087-b2f0-78e248b071e0-image.png

      Then you hit the 1st one to create the splits, and hit the 2nd one to switch your selection between the splits. That way you can quickly do what you're asking:

      • first split only contains the highest tech (tech 3 in your example)
      • issue build order for tech 3 power generator
      • second / third split contains tech 2 or tech 1 engineers
      • issue assist order to one of the tech 3 engineers

      A work of art is never finished, merely abandoned

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      • speed2S Offline
        speed2
        last edited by

        Galactic War

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        • Ctrl-KC Offline
          Ctrl-K
          last edited by

          Key actions overhaul πŸ‘€

          β€œBe a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          β€” Steve Jobs.
          My UI Mods
          Support me

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          • ThomasHiattT Offline
            ThomasHiatt @Jip
            last edited by

            @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

            I've looked into this. It appears the bomber acts as if it a regular move order and therefore de-accelerates too soon, causing the bomb it is dropping to hit somewhere in the vicinity, usually in front of the target

            Does that mean it can be fixed or not? Strange that changing the number of times it does a ground attack changes the interpretation of the order. I guess it is probably a new variable that was added with FA and was never properly implemented or something.

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            • ThomasHiattT Offline
              ThomasHiatt
              last edited by

              Has anyone ever tried using DLL injection to get more control over engine side things? Maybe you could intercept calls to the audio API and fix them or pass them along to a more modern API to fix the sound bug. I don't know what else could be accomplished with it, I'm just vaguely aware of the technique.

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              • S Offline
                STlNG
                last edited by

                First-person ACU perspective

                1 Reply Last reply Reply Quote 4
                • S Offline
                  STlNG
                  last edited by STlNG

                  Subs build underwater mass, hydro, sonar, and reclaim.

                  1 Reply Last reply Reply Quote 3
                  • QuietJoyQ Offline
                    QuietJoy
                    last edited by

                    I think the long term health of faf as a community would be greatly helped by a system of dealing with laggers. I can only imagine the frustration of new players if their early games all have laggers in them. I'd be surprised if they didn't assume that FAF was not worth playing as a result.
                    We need a system to enable us, as a community, to flag players that cause issues. Flagged players can then be educated in how to improve their setup or maybe put in a pool of similar players.
                    It's insane to me that in a 12 player game for example if there is even one lagger then 11 other people have to have their fun spoiled. You just don't get that in real life, you'd move away from such selfish people, whereas in FAF I cannot.

                    At the very least, as an absolute starting point, if every player (including myself obviously) could see how many times they have been set as FOE that would be eye-opening...!

                    ? 1 Reply Last reply Reply Quote 1
                    • CheeseBerryC Offline
                      CheeseBerry @CheeseBerry
                      last edited by

                      @cheeseberry said in Weekly Discussion #29 - What would you like to see in the game next?:

                      How about overlays for units and structures as implemented in e.g. ecomanager and idle-engineers?

                      Quite a few of the better players use ecomanager purely for the overlays and having a nicer looking version of idle engineers accessible to everyone from the settings menu would certainly be amazing πŸ˜„

                      @Jip asked me to elaborate a bit on what those overlays do, so here we go:

                      Ecomanager adds a mex-overlay which shows you if a mex is currently being idle or upgrading depending on the color of the overlay:
                      Screenshot_62.png

                      Idle Engineers adds a black overlay over idle engies
                      Screenshot_63.png

                      and over idle factories
                      Screenshot_66.png

                      All three of them are really useful for figuring out a glance what your stuff is doing and where new orders need to be given.

                      Ecomanager also adds a variety of other overlays, most notably overlays for nukes and smds that tell you how many missiles are loaded and how long it will take to build the next one:
                      Screenshot_67.png

                      Both mods actually have more overlay features, e.g. information about the state of something depending on its color, and ecomanager is even able to tell you how many missiles are loaded in your allies smd, somehow. (If both players use ecomanager, anyway.)

                      As should be obvious the above overlays are not the prettiest, but they are imo very useful and I do think there is quite a bit of potential here.

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                      • ? Offline
                        A Former User @QuietJoy
                        last edited by

                        @serpentor Even Starcraft 1 shows to each player how laggy every other player is to them.

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                        • ZLOZ Offline
                          ZLO
                          last edited by

                          net-lag reduction, idk how. almost never see anyone able to reconnect to the game. Tho sometimes they do reconnect but they already got ejected by like 1 player and then you get 2 players that can never reconnect while the rest are connected and game gets stuck.
                          Galactic war
                          Line move

                          TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                          • IndexLibrorumI Offline
                            IndexLibrorum Global Moderator
                            last edited by

                            Beetles should be able to cross water like rhinos do. Whether or not they should function as depth charges as they crawl over the seabed I'll leave to smarter minds than me.

                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                            See all my projects:

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                            • Sladow-NoobS Offline
                              Sladow-Noob
                              last edited by

                              "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

                              Inactive.

                              SpikeyNoobS IndexLibrorumI 2 Replies Last reply Reply Quote 2
                              • TheWeakieT Offline
                                TheWeakie
                                last edited by

                                Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

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                                • DeribusD Offline
                                  Deribus Global Moderator
                                  last edited by

                                  There's a separate keybind for select all idle engineers excluding ACU

                                  TheWeakieT 1 Reply Last reply Reply Quote 0
                                  • TheWeakieT Offline
                                    TheWeakie
                                    last edited by

                                    I got scammed

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                                    • SpikeyNoobS Offline
                                      SpikeyNoob Global Moderator
                                      last edited by

                                      L

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                                      • SpikeyNoobS Offline
                                        SpikeyNoob Global Moderator @Sladow-Noob
                                        last edited by

                                        @sladow-noob said in Weekly Discussion #29 - What would you like to see in the game next?:

                                        "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

                                        The maths dont lie! Rhinos can swim!

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                                        • S Offline
                                          STlNG
                                          last edited by

                                          Decoy units and structures.

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                                          • ? Offline
                                            A Former User
                                            last edited by

                                            How about making right click to cancel selected ping instead of doing the same thing left click does? It's pretty painful in the alternative hotkey preset.

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