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    Weekly Discussion #29 - What would you like to see in the game next?

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    • ThomasHiattT Offline
      ThomasHiatt
      last edited by

      Has anyone ever tried using DLL injection to get more control over engine side things? Maybe you could intercept calls to the audio API and fix them or pass them along to a more modern API to fix the sound bug. I don't know what else could be accomplished with it, I'm just vaguely aware of the technique.

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      • S Offline
        STlNG
        last edited by

        First-person ACU perspective

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        • S Offline
          STlNG
          last edited by STlNG

          Subs build underwater mass, hydro, sonar, and reclaim.

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          • QuietJoyQ Offline
            QuietJoy
            last edited by

            I think the long term health of faf as a community would be greatly helped by a system of dealing with laggers. I can only imagine the frustration of new players if their early games all have laggers in them. I'd be surprised if they didn't assume that FAF was not worth playing as a result.
            We need a system to enable us, as a community, to flag players that cause issues. Flagged players can then be educated in how to improve their setup or maybe put in a pool of similar players.
            It's insane to me that in a 12 player game for example if there is even one lagger then 11 other people have to have their fun spoiled. You just don't get that in real life, you'd move away from such selfish people, whereas in FAF I cannot.

            At the very least, as an absolute starting point, if every player (including myself obviously) could see how many times they have been set as FOE that would be eye-opening...!

            ? 1 Reply Last reply Reply Quote 1
            • CheeseBerryC Offline
              CheeseBerry @CheeseBerry
              last edited by

              @cheeseberry said in Weekly Discussion #29 - What would you like to see in the game next?:

              How about overlays for units and structures as implemented in e.g. ecomanager and idle-engineers?

              Quite a few of the better players use ecomanager purely for the overlays and having a nicer looking version of idle engineers accessible to everyone from the settings menu would certainly be amazing 😄

              @Jip asked me to elaborate a bit on what those overlays do, so here we go:

              Ecomanager adds a mex-overlay which shows you if a mex is currently being idle or upgrading depending on the color of the overlay:
              Screenshot_62.png

              Idle Engineers adds a black overlay over idle engies
              Screenshot_63.png

              and over idle factories
              Screenshot_66.png

              All three of them are really useful for figuring out a glance what your stuff is doing and where new orders need to be given.

              Ecomanager also adds a variety of other overlays, most notably overlays for nukes and smds that tell you how many missiles are loaded and how long it will take to build the next one:
              Screenshot_67.png

              Both mods actually have more overlay features, e.g. information about the state of something depending on its color, and ecomanager is even able to tell you how many missiles are loaded in your allies smd, somehow. (If both players use ecomanager, anyway.)

              As should be obvious the above overlays are not the prettiest, but they are imo very useful and I do think there is quite a bit of potential here.

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              • ? Offline
                A Former User @QuietJoy
                last edited by

                @serpentor Even Starcraft 1 shows to each player how laggy every other player is to them.

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                • ZLOZ Offline
                  ZLO
                  last edited by

                  net-lag reduction, idk how. almost never see anyone able to reconnect to the game. Tho sometimes they do reconnect but they already got ejected by like 1 player and then you get 2 players that can never reconnect while the rest are connected and game gets stuck.
                  Galactic war
                  Line move

                  TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                  • IndexLibrorumI Offline
                    IndexLibrorum Global Moderator
                    last edited by

                    Beetles should be able to cross water like rhinos do. Whether or not they should function as depth charges as they crawl over the seabed I'll leave to smarter minds than me.

                    "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                    See all my projects:

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                    • Sladow-NoobS Offline
                      Sladow-Noob
                      last edited by

                      "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

                      Inactive.

                      SpikeyNoobS IndexLibrorumI 2 Replies Last reply Reply Quote 2
                      • TheWeakieT Offline
                        TheWeakie
                        last edited by

                        Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

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                        • DeribusD Offline
                          Deribus Global Moderator
                          last edited by

                          There's a separate keybind for select all idle engineers excluding ACU

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                          • TheWeakieT Offline
                            TheWeakie
                            last edited by

                            I got scammed

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                            • SpikeyNoobS Offline
                              SpikeyNoob Global Moderator
                              last edited by

                              L

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                              • SpikeyNoobS Offline
                                SpikeyNoob Global Moderator @Sladow-Noob
                                last edited by

                                @sladow-noob said in Weekly Discussion #29 - What would you like to see in the game next?:

                                "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

                                The maths dont lie! Rhinos can swim!

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                                • S Offline
                                  STlNG
                                  last edited by

                                  Decoy units and structures.

                                  1 Reply Last reply Reply Quote 0
                                  • ? Offline
                                    A Former User
                                    last edited by

                                    How about making right click to cancel selected ping instead of doing the same thing left click does? It's pretty painful in the alternative hotkey preset.

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                                    • IndexLibrorumI Offline
                                      IndexLibrorum Global Moderator @Sladow-Noob
                                      last edited by IndexLibrorum

                                      @sladow-noob Wagner! I MEAN WAGNER. Don't bully 😞

                                      @thewheelie said in Weekly Discussion #29 - What would you like to see in the game next?:

                                      Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

                                      A thousand times this.

                                      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                      See all my projects:

                                      DeribusD 1 Reply Last reply Reply Quote 0
                                      • DeribusD Offline
                                        Deribus Global Moderator @IndexLibrorum
                                        last edited by

                                        @IndexLibrorum My man you can't say "Don't bully 😞" and have the reading comprehension of Helen Keller in the same post.

                                        Weekly Discussion #29 - What would you like to see in the game next?:

                                        There's a separate keybind for select all idle engineers excluding ACU

                                        IndexLibrorumI 1 Reply Last reply Reply Quote 1
                                        • IndexLibrorumI Offline
                                          IndexLibrorum Global Moderator @Deribus
                                          last edited by

                                          @deribus I'd like to speak to your manager about bullying please.

                                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                          See all my projects:

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                                          • AzraaaA Offline
                                            Azraaa
                                            last edited by

                                            Galactic War

                                            Developer for LOUD Project | https://discord.gg/DfWXMg9
                                            AI Development FAF Discord | https://discord.gg/ChRfhB3
                                            AI Developer for FAF

                                            Community Manager for FAF
                                            Member of the FAF Association
                                            FAF Developer

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