@thomashiatt said in Weekly Discussion #29 - What would you like to see in the game next?:
Pretty much everything I could think of fell into the client, server, or balance domains, but after extensive thought I did think of a single thing.
There is a blueprint variable:
AttackGroundTries = 'n', <This determines the number of shots at a ground target before moving on to the next target.>
That would be cool if it was set to 1 for bombers, or able to be toggled in some way, so that you can queue up multiple ground attacks ahead of time. The problem is that when you use this variable it causes bombers to miss by quite a bit, like how all bombers used to miss their first pass when FA was launched. It would be nice if this was fixed and implemented in some way.
I've looked into this. It appears the bomber acts as if it a regular move order and therefore de-accelerates too soon, causing the bomb it is dropping to hit somewhere in the vicinity, usually in front of the target