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    Weekly Discussion #29 - What would you like to see in the game next?

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    • CheeseBerryC Offline
      CheeseBerry
      last edited by

      How about overlays for units and structures as implemented in e.g. ecomanager and idle-engineers?

      Quite a few of the better players use ecomanager purely for the overlays and having a nicer looking version of idle engineers accessible to everyone from the settings menu would certainly be amazing πŸ˜„

      CheeseBerryC 1 Reply Last reply Reply Quote 1
      • maudlin27M Offline
        maudlin27
        last edited by maudlin27

        I dont know if this is possible but having groups of engineers of different tech and factions that are selected at once be able to build anything that one of the selected engineers can (eg if you select 2 uef t2 engineers and 2 t3 aeon engineers, you could get them to build a t3 pgen (uef would assist the aeon engis) or a triad (aeon would assist the uef engis). Ideally via the main building selection screen and hotkeys but I expect only hotkeys might be feasible.
        Similarly seecting a mix of t1-t3 engis would allow building t3 buildings with the lower tech engis assisting the higher tech engis

        M27AI and M28AI developer; Devlogs and more general AI development guide:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

        1 Reply Last reply Reply Quote 3
        • JipJ Offline
          Jip
          last edited by Jip

          @maudlin27 what you're asking is not possible. But we did implement a hotkey that allows you to quickly split your selection. See also:

          • https://github.com/FAForever/fa/pull/4587

          And then specifically option (7). You'll need two key bindings:

          596fae90-e399-4087-b2f0-78e248b071e0-image.png

          Then you hit the 1st one to create the splits, and hit the 2nd one to switch your selection between the splits. That way you can quickly do what you're asking:

          • first split only contains the highest tech (tech 3 in your example)
          • issue build order for tech 3 power generator
          • second / third split contains tech 2 or tech 1 engineers
          • issue assist order to one of the tech 3 engineers

          A work of art is never finished, merely abandoned

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          • speed2S Offline
            speed2
            last edited by

            Galactic War

            1 Reply Last reply Reply Quote 7
            • Ctrl-KC Offline
              Ctrl-K
              last edited by

              Key actions overhaul πŸ‘€

              β€œBe a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
              β€” Steve Jobs.
              My UI Mods
              Support me

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              • ThomasHiattT Offline
                ThomasHiatt @Jip
                last edited by

                @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

                I've looked into this. It appears the bomber acts as if it a regular move order and therefore de-accelerates too soon, causing the bomb it is dropping to hit somewhere in the vicinity, usually in front of the target

                Does that mean it can be fixed or not? Strange that changing the number of times it does a ground attack changes the interpretation of the order. I guess it is probably a new variable that was added with FA and was never properly implemented or something.

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                • ThomasHiattT Offline
                  ThomasHiatt
                  last edited by

                  Has anyone ever tried using DLL injection to get more control over engine side things? Maybe you could intercept calls to the audio API and fix them or pass them along to a more modern API to fix the sound bug. I don't know what else could be accomplished with it, I'm just vaguely aware of the technique.

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    STlNG
                    last edited by

                    First-person ACU perspective

                    1 Reply Last reply Reply Quote 4
                    • S Offline
                      STlNG
                      last edited by STlNG

                      Subs build underwater mass, hydro, sonar, and reclaim.

                      1 Reply Last reply Reply Quote 3
                      • QuietJoyQ Offline
                        QuietJoy
                        last edited by

                        I think the long term health of faf as a community would be greatly helped by a system of dealing with laggers. I can only imagine the frustration of new players if their early games all have laggers in them. I'd be surprised if they didn't assume that FAF was not worth playing as a result.
                        We need a system to enable us, as a community, to flag players that cause issues. Flagged players can then be educated in how to improve their setup or maybe put in a pool of similar players.
                        It's insane to me that in a 12 player game for example if there is even one lagger then 11 other people have to have their fun spoiled. You just don't get that in real life, you'd move away from such selfish people, whereas in FAF I cannot.

                        At the very least, as an absolute starting point, if every player (including myself obviously) could see how many times they have been set as FOE that would be eye-opening...!

                        ? 1 Reply Last reply Reply Quote 1
                        • CheeseBerryC Offline
                          CheeseBerry @CheeseBerry
                          last edited by

                          @cheeseberry said in Weekly Discussion #29 - What would you like to see in the game next?:

                          How about overlays for units and structures as implemented in e.g. ecomanager and idle-engineers?

                          Quite a few of the better players use ecomanager purely for the overlays and having a nicer looking version of idle engineers accessible to everyone from the settings menu would certainly be amazing πŸ˜„

                          @Jip asked me to elaborate a bit on what those overlays do, so here we go:

                          Ecomanager adds a mex-overlay which shows you if a mex is currently being idle or upgrading depending on the color of the overlay:
                          Screenshot_62.png

                          Idle Engineers adds a black overlay over idle engies
                          Screenshot_63.png

                          and over idle factories
                          Screenshot_66.png

                          All three of them are really useful for figuring out a glance what your stuff is doing and where new orders need to be given.

                          Ecomanager also adds a variety of other overlays, most notably overlays for nukes and smds that tell you how many missiles are loaded and how long it will take to build the next one:
                          Screenshot_67.png

                          Both mods actually have more overlay features, e.g. information about the state of something depending on its color, and ecomanager is even able to tell you how many missiles are loaded in your allies smd, somehow. (If both players use ecomanager, anyway.)

                          As should be obvious the above overlays are not the prettiest, but they are imo very useful and I do think there is quite a bit of potential here.

                          1 Reply Last reply Reply Quote 0
                          • ? Offline
                            A Former User @QuietJoy
                            last edited by

                            @serpentor Even Starcraft 1 shows to each player how laggy every other player is to them.

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                            • ZLOZ Offline
                              ZLO
                              last edited by

                              net-lag reduction, idk how. almost never see anyone able to reconnect to the game. Tho sometimes they do reconnect but they already got ejected by like 1 player and then you get 2 players that can never reconnect while the rest are connected and game gets stuck.
                              Galactic war
                              Line move

                              TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                              • IndexLibrorumI Offline
                                IndexLibrorum Global Moderator
                                last edited by

                                Beetles should be able to cross water like rhinos do. Whether or not they should function as depth charges as they crawl over the seabed I'll leave to smarter minds than me.

                                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                See all my projects:

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                                • Sladow-NoobS Offline
                                  Sladow-Noob
                                  last edited by

                                  "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

                                  Inactive.

                                  SpikeyNoobS IndexLibrorumI 2 Replies Last reply Reply Quote 2
                                  • TheWeakieT Offline
                                    TheWeakie
                                    last edited by

                                    Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

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                                    • DeribusD Offline
                                      Deribus Global Moderator
                                      last edited by

                                      There's a separate keybind for select all idle engineers excluding ACU

                                      TheWeakieT 1 Reply Last reply Reply Quote 0
                                      • TheWeakieT Offline
                                        TheWeakie
                                        last edited by

                                        I got scammed

                                        1 Reply Last reply Reply Quote 1
                                        • SpikeyNoobS Offline
                                          SpikeyNoob Global Moderator
                                          last edited by

                                          L

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                                          • SpikeyNoobS Offline
                                            SpikeyNoob Global Moderator @Sladow-Noob
                                            last edited by

                                            @sladow-noob said in Weekly Discussion #29 - What would you like to see in the game next?:

                                            "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

                                            The maths dont lie! Rhinos can swim!

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