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    Weekly Discussion #29 - What would you like to see in the game next?

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    • QuietJoyQ Offline
      QuietJoy
      last edited by

      I think the long term health of faf as a community would be greatly helped by a system of dealing with laggers. I can only imagine the frustration of new players if their early games all have laggers in them. I'd be surprised if they didn't assume that FAF was not worth playing as a result.
      We need a system to enable us, as a community, to flag players that cause issues. Flagged players can then be educated in how to improve their setup or maybe put in a pool of similar players.
      It's insane to me that in a 12 player game for example if there is even one lagger then 11 other people have to have their fun spoiled. You just don't get that in real life, you'd move away from such selfish people, whereas in FAF I cannot.

      At the very least, as an absolute starting point, if every player (including myself obviously) could see how many times they have been set as FOE that would be eye-opening...!

      ? 1 Reply Last reply Reply Quote 1
      • CheeseBerryC Offline
        CheeseBerry @CheeseBerry
        last edited by

        @cheeseberry said in Weekly Discussion #29 - What would you like to see in the game next?:

        How about overlays for units and structures as implemented in e.g. ecomanager and idle-engineers?

        Quite a few of the better players use ecomanager purely for the overlays and having a nicer looking version of idle engineers accessible to everyone from the settings menu would certainly be amazing 😄

        @Jip asked me to elaborate a bit on what those overlays do, so here we go:

        Ecomanager adds a mex-overlay which shows you if a mex is currently being idle or upgrading depending on the color of the overlay:
        Screenshot_62.png

        Idle Engineers adds a black overlay over idle engies
        Screenshot_63.png

        and over idle factories
        Screenshot_66.png

        All three of them are really useful for figuring out a glance what your stuff is doing and where new orders need to be given.

        Ecomanager also adds a variety of other overlays, most notably overlays for nukes and smds that tell you how many missiles are loaded and how long it will take to build the next one:
        Screenshot_67.png

        Both mods actually have more overlay features, e.g. information about the state of something depending on its color, and ecomanager is even able to tell you how many missiles are loaded in your allies smd, somehow. (If both players use ecomanager, anyway.)

        As should be obvious the above overlays are not the prettiest, but they are imo very useful and I do think there is quite a bit of potential here.

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        • ? Offline
          A Former User @QuietJoy
          last edited by

          @serpentor Even Starcraft 1 shows to each player how laggy every other player is to them.

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          • ZLOZ Offline
            ZLO
            last edited by

            net-lag reduction, idk how. almost never see anyone able to reconnect to the game. Tho sometimes they do reconnect but they already got ejected by like 1 player and then you get 2 players that can never reconnect while the rest are connected and game gets stuck.
            Galactic war
            Line move

            TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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            • IndexLibrorumI Offline
              IndexLibrorum Global Moderator
              last edited by

              Beetles should be able to cross water like rhinos do. Whether or not they should function as depth charges as they crawl over the seabed I'll leave to smarter minds than me.

              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

              See all my projects:

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              • Sladow-NoobS Offline
                Sladow-Noob
                last edited by

                "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

                Inactive.

                SpikeyNoobS IndexLibrorumI 2 Replies Last reply Reply Quote 2
                • TheWeakieT Offline
                  TheWeakie
                  last edited by

                  Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

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                  • DeribusD Offline
                    Deribus Global Moderator
                    last edited by

                    There's a separate keybind for select all idle engineers excluding ACU

                    TheWeakieT 1 Reply Last reply Reply Quote 0
                    • TheWeakieT Offline
                      TheWeakie
                      last edited by

                      I got scammed

                      1 Reply Last reply Reply Quote 1
                      • SpikeyNoobS Offline
                        SpikeyNoob Global Moderator
                        last edited by

                        L

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                        • SpikeyNoobS Offline
                          SpikeyNoob Global Moderator @Sladow-Noob
                          last edited by

                          @sladow-noob said in Weekly Discussion #29 - What would you like to see in the game next?:

                          "[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!

                          The maths dont lie! Rhinos can swim!

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                          • S Offline
                            STlNG
                            last edited by

                            Decoy units and structures.

                            1 Reply Last reply Reply Quote 0
                            • ? Offline
                              A Former User
                              last edited by

                              How about making right click to cancel selected ping instead of doing the same thing left click does? It's pretty painful in the alternative hotkey preset.

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                              • IndexLibrorumI Offline
                                IndexLibrorum Global Moderator @Sladow-Noob
                                last edited by IndexLibrorum

                                @sladow-noob Wagner! I MEAN WAGNER. Don't bully 😞

                                @thewheelie said in Weekly Discussion #29 - What would you like to see in the game next?:

                                Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying

                                A thousand times this.

                                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                See all my projects:

                                DeribusD 1 Reply Last reply Reply Quote 0
                                • DeribusD Offline
                                  Deribus Global Moderator @IndexLibrorum
                                  last edited by

                                  @IndexLibrorum My man you can't say "Don't bully 😞" and have the reading comprehension of Helen Keller in the same post.

                                  Weekly Discussion #29 - What would you like to see in the game next?:

                                  There's a separate keybind for select all idle engineers excluding ACU

                                  IndexLibrorumI 1 Reply Last reply Reply Quote 1
                                  • IndexLibrorumI Offline
                                    IndexLibrorum Global Moderator @Deribus
                                    last edited by

                                    @deribus I'd like to speak to your manager about bullying please.

                                    "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                    See all my projects:

                                    T 1 Reply Last reply Reply Quote 1
                                    • AzraaaA Offline
                                      Azraaa
                                      last edited by

                                      Galactic War

                                      Developer for LOUD Project | https://discord.gg/DfWXMg9
                                      AI Development FAF Discord | https://discord.gg/ChRfhB3
                                      AI Developer for FAF

                                      Community Manager for FAF
                                      Member of the FAF Association
                                      FAF Developer

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                                      • MachM Offline
                                        Mach
                                        last edited by Mach

                                        how about being able to see how many missiles our teammates' smds have loaded and what % they are on, idk if there is already a ui mod for this if anyone knows

                                        also that suggestion to be able to see friendly intel ranges in general

                                        and a suggestion of my own: while you have nuke launcher/submarine selected, it renders ranges of all known enemy smd on the screen, before you say it is op, this is kind of already possible but:

                                        • you have to look at entire map for smds first
                                        • select a t3 engi (if you have one in first place)
                                        • place smd over every enemy smd to check its range
                                        • remember all the ranges you just saw while using a nuke launcher/submarine

                                        and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

                                        possibly equivalent system for tml/tmd selection

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                                        • T Offline
                                          TheCodemander @IndexLibrorum
                                          last edited by TheCodemander

                                          @indexlibrorum said in Weekly Discussion #29 - What would you like to see in the game next?:

                                          @deribus I'd like to speak to your manager about bullying please.

                                          He said Helen Keller, not Karen Keller

                                          @mach said in Weekly Discussion #29 - What would you like to see in the game next?:

                                          • place smd over every enemy smd to check its range
                                          • remember all the ranges you just saw while using a nuke launcher/submarine

                                          and it's not like being able to tell where you can nuke at a glance is some game breaking mechanic, it is something that the game needs more of, convenient ui

                                          possibly equivalent system for tml/tmd selection

                                          @Jip ringmod merged when?

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                                          • CheeseBerryC Offline
                                            CheeseBerry
                                            last edited by CheeseBerry

                                            While we are talking about intel, I'd love it if the edges of shield bubbles could be made visible even if the shield gen isn't scouted.
                                            Mostly this causes problems when you are shooting something that only looks unshielded, because the bubble doesn't render, but actually is shielded. E.g. this:

                                            PDs look unshielded:
                                            Screenshot_74_cut.png

                                            Surprise, they actually are shielded:
                                            Screenshot_75.png

                                            Note that this is not like many of the other intel quirks that fix themselves after a couple ticks. If you don't have intel on the shield gen, the bubble will just never be visible to you.

                                            (I'm assuming this, like many intel related things, happens in the engine and is hence unfixable 😦)

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