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    esbee

    @esbee

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    Latest posts made by esbee

    • RE: Full share did not work in Team Match Maker

      He was using Comon Mod Tools and Ecomanager. I used Supreme Scoreboard.
      I'll see if I can post the full logs later.

      posted in Game Issues and Gameplay questions
      E
      esbee
    • RE: Full share did not work in Team Match Maker

      Thanks. As I dont seem to be able to attach the entire logs, I post what I think are the relevant sections:

      Game 13843370
      warning: ACU kill detected. Rating for ranked games is now enforced.
      debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000'
      debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000'
      debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000'
      debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000'
      info: Sending game result: 4 score 1
      debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
      info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua
      info: SSB >>> TRACE GameResults: [4] = score 1, army = Protect
      info: UI_ApplySelectionSet 1
      info: UI_ExpandCurrentSelection
      info: Sending game result: 3 defeat -10
      info: SSB >>> TRACE GameResults: [3] = defeat -10, army = Playing33
      info: SSB >>> TRACE GameResults: Playing33 has been defeated by Protect
      info: SSB >>> TRACE AnnounceDeath Playing33 has been defeated by Protect
      debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
      info: SSB >>> TRACE OnBeat() player has died: Playing33
      debug: Loading module '\000/projectiles/sinker/sinker_script.lua\000'
      debug: Loading module '\000/projectiles/tdfplasma02/tdfplasma02_script.lua\000'
      debug: Loading module '\000/projectiles/tdffragmentationgrenade01/tdffragmentationgrenade01_script.lua\000'
      debug: Current gametime: 00:08:30
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
      debug: Current gametime: 00:09:00

      Game 13843518
      debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000'
      debug: Loading module '\000/lua/sim/damagearea.lua\000'
      debug: Loading module '\000/projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua\000'
      warning: ACU kill detected. Rating for ranked games is now enforced.
      debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000'
      debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000'
      debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000'
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
      debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000'
      info: Sending game result: 4 score 1
      debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
      info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua
      info: SSB >>> TRACE GameResults: [4] = score 1, army = Melo
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000'
      info: Sending game result: 3 defeat -10
      info: SSB >>> TRACE GameResults: [3] = defeat -10, army = Playing33
      info: SSB >>> TRACE GameResults: Playing33 has been defeated by Melo
      info: SSB >>> TRACE AnnounceDeath Playing33 has been defeated by Melo
      debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
      info: Sending game result: 4 defeat -10
      info: SSB >>> TRACE GameResults: [4] = defeat -10, army = Melo
      info: SSB >>> TRACE GameResults: Melo has been defeated by Melo
      info: SSB >>> TRACE AnnounceDeath Melo has been defeated by Melo
      info: SSB >>> TRACE OnBeat() player has died: Melo
      info: SSB >>> TRACE OnBeat() player has died: Playing33
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000'
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000'
      info: UI_ApplySelectionSet 1
      debug: Current gametime: 00:13:30

      posted in Game Issues and Gameplay questions
      E
      esbee
    • Full share did not work in Team Match Maker

      Just played two 2v2 games with my mate Playing33 (#13843518 & #13843370). Both times his ACU got killed, but full share did not work. In stead his units became neutral. In the second game full share did work for the other team.

      It seems like a bug that should be fixed.

      posted in Game Issues and Gameplay questions
      E
      esbee