The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Subcategories

  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 955 Topics
    5k Posts
    N
    I'm not sure what you mean by super buggy audio, but it would be helpful if you could try these specific workarounds since I've developed fixes for them: Change from 5.1 (side speakers) or 7.1 audio to stereo. Side speakers because FA supports the older 5.1 back speakers channel format. This is the bug fixed in the binary patch. If your PC uptime is more than 24.86 days, sounds will play once per game session. Restarting your PC will fix this. This is a bug in XACT so it doesn't fit in a binary patch.
  • Please provide detailled logs and/or error messages!

    1k Topics
    4k Posts
    S
    What version of the browser are you running?
  • 40 Topics
    160 Posts
    D
    Thanks for your replies, I tested Eternal Strategic Icons, in combination with Penguin's Icon Mod and ACU Highlight (those three mods seem to be compatible), and it looks a lot nicer with the size increase of 150%
  • air cheating or not

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    9 Posts
    1k Views
    E
    Biass's post is so good I wish I could upvote it twice. But seriously, you will never get even just decent at this game if your response to losing is to call the the enemy a cheater or a smurf. First off, I don't think cheating is even much of a thing in this game outside of specific cheat maps that I think have been cracked down on anyway, and secondly, smurfs, as annoying as they are, are just an opportunity to learn. I've dealt with more than one smurf in the past (I mean a confirmed smurf, I knew their main account and it's not some random accusation), and each time I'd watch the replay to see how they'd beat me. I do that generally if I don't know how I lost, but I take special interest if it's someone beating me who is consistently better and not just a one off thing. That's how you get better, not by just throwing random excuses and accusations around.
  • Game crash. No obvious reproduction.

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    1 Posts
    112 Views
    No one has replied
  • Uploading Map Error

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    2 Posts
    195 Views
    biassB
    ensure your map is just a folder upon upload, and not a compressed folder
  • Failed to start the game/Can't host a game while in state HOSTING

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    1 Posts
    175 Views
    No one has replied
  • Co-op campaign error plz help

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    1 Posts
    153 Views
    No one has replied
  • RATING CPU BAG

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    9 Posts
    542 Views
    GiebmasseG
    AMD athlon 2 X4 635 is quite a weak CPU for SupCom by todays standards. Just as an example a comparison to a quite old Intel CPU that plays the game decently still today: [image: olQHX9s.png] You will end up with a higher CPU score as that is just a fact for that CPU, changing the score manually is against the rules and a punishable offense.
  • FAF in cloud gaming service for potato PC

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    0 Votes
    2 Posts
    263 Views
    Z
    If the cloud supports yourapplication.exe, then it works. But most (or all?) have pre-defined games that can be run in their system. You could rent a root with a graphic card, but that would be a bit over the top. Easier to buy a low-end pc for FAF.
  • Why I keep losing global rank points

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    2 Posts
    201 Views
    E
    Replay IDs?
  • crash log

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    0 Votes
    2 Posts
    185 Views
    K
    info: d3d_WindowsCursor debug: Loading module '\000/lua/ui/game/rallypoint.lua\000' debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000' debug: Loading module '\000/lua/renderselectparams.lua\000' debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000' debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000' debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000' debug: Loading module '\000/lua/sim/projectile.lua\000' debug: Loading module '\000/lua/defaultantiprojectile.lua\000' info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua info: *AI DEBUG: ARMY \0001\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0003\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0005\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0006\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0007\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0008\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0009\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \00010\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \00011\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \00012\000: Initiating Archetype using NormalMain debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000' debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000' debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000' debug: Loading module '\000/lua/ui/game/commandgraph.lua\000' info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/units/urb1101/urb1101_script.lua\000' debug: Loading module '\000/lua/tarmacs.lua\000' debug: Loading module '\000/units/ura0001/ura0001_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000' debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000' debug: Loading module '\000/lua/seraphimunits.lua\000' debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000' debug: Loading module '\000/lua/terranunits.lua\000' debug: Loading module '\000/units/uab0101/uab0101_script.lua\000' debug: Loading module '\000/lua/aeonunits.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000' debug: Loading module '\000/effects/entities/seraphimbuildeffect01/seraphimbuildeffect01_script.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000' debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000' debug: Loading module '\000/units/urb0101/urb0101_script.lua\000' debug: Loading module '\000/units/urb0102/urb0102_script.lua\000' debug: Current gametime: 00:00:30 debug: Loading module '\000/units/xsl0105/xsl0105_script.lua\000' debug: Loading module '\000/units/uel0105/uel0105_script.lua\000' debug: Loading module '\000/units/ual0105/ual0105_script.lua\000' debug: Loading module '\000/units/url0105/url0105_script.lua\000' debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000' debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000' debug: Loading module '\000/units/uab1101/uab1101_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/units/ura0103/ura0103_script.lua\000' debug: Loading module '\000/lua/editor/economybuildconditions.lua\000' debug: Loading module '\000/units/xsb1103/xsb1103_script.lua\000' debug: Loading module '\000/units/uab1103/uab1103_script.lua\000' debug: Loading module '\000/units/urb1103/urb1103_script.lua\000' debug: Current gametime: 00:01:00 debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000' info: AIGetMarkerLocationsEx 0 markers for Land Path Node info: AIGetMarkerLocationsEx 0 markers for Water Path Node info: AIGetMarkerLocationsEx 0 markers for Air Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node (generated from Land/Water markers). info: StartCommandMode order RULEUCC_Move debug: Current gametime: 00:01:30 info: StartCommandMode order RULEUCC_Attack debug: Current gametime: 00:02:00 debug: Loading module '\000/units/uel0101/uel0101_script.lua\000' debug: Loading module '\000/units/xsl0101/xsl0101_script.lua\000' debug: Loading module '\000/units/ual0101/ual0101_script.lua\000' debug: Loading module '\000/units/url0101/url0101_script.lua\000' debug: Loading module '\000/units/urb1102/urb1102_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000' debug: Loading module '\000/lua/cybranprojectiles.lua\000' debug: Loading module '\000/units/xsb0102/xsb0102_script.lua\000' debug: Loading module '\000/units/uel0103/uel0103_script.lua\000' debug: Loading module '\000/units/ual0103/ual0103_script.lua\000' debug: Loading module '\000/units/ual0106/ual0106_script.lua\000' debug: Loading module '\000/units/uab0102/uab0102_script.lua\000' debug: Loading module '\000/units/url0106/url0106_script.lua\000' debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000' debug: Loading module '\000/units/uel0106/uel0106_script.lua\000' debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000' debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000' debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/url0103/url0103_script.lua\000' debug: Current gametime: 00:02:30 debug: Loading module '\000/units/xsb1102/xsb1102_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/uab1102/uab1102_script.lua\000' debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000' info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000' debug: Loading module '\000/units/ual0201/ual0201_script.lua\000' debug: Current gametime: 00:03:00 debug: Loading module '\000/units/uel0201/uel0201_script.lua\000' info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/xsb1105/xsb1105_script.lua\000' info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/xsb3101/xsb3101_script.lua\000' debug: Loading module '\000/units/uaa0102/uaa0102_script.lua\000' debug: Loading module '\000/units/xsa0101/xsa0101_script.lua\000' debug: Loading module '\000/units/uea0101/uea0101_script.lua\000' debug: Loading module '\000/units/uab1105/uab1105_script.lua\000' debug: Current gametime: 00:03:30 debug: Loading module '\000/units/urb1105/urb1105_script.lua\000' debug: Loading module '\000/units/uab3101/uab3101_script.lua\000' debug: Loading module '\000/units/xsa0102/xsa0102_script.lua\000' debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000' debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000' debug: Loading module '\000/lua/terranprojectiles.lua\000' debug: Loading module '\000/projectiles/adflaserlight02/adflaserlight02_script.lua\000' debug: Loading module '\000/lua/aeonprojectiles.lua\000' debug: Loading module '\000/projectiles/sdfphasicautogun01/sdfphasicautogun01_script.lua\000' debug: Loading module '\000/lua/seraphimprojectiles.lua\000' debug: Loading module '\000/units/uaa0107/uaa0107_script.lua\000' debug: Loading module '\000/units/ura0101/ura0101_script.lua\000' debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000' debug: Loading module '\000/units/uea0103/uea0103_script.lua\000' debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000' debug: Loading module '\000/lua/genericdebris.lua\000' debug: Loading module '\000/units/url0107/url0107_script.lua\000' debug: Loading module '\000/units/uea0107/uea0107_script.lua\000' debug: Loading module '\000/units/ura0107/ura0107_script.lua\000' debug: Current gametime: 00:04:00 debug: Loading module '\000/units/urb3101/urb3101_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000' debug: Loading module '\000/units/xsa0103/xsa0103_script.lua\000' debug: Loading module '\000/units/uea0102/uea0102_script.lua\000' debug: Loading module '\000/units/xsa0107/xsa0107_script.lua\000' debug: Loading module '\000/lua/ui/dialogs/score.lua\000' debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000' debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000' debug: Loading module '\000/units/urb0202/urb0202_script.lua\000' debug: Loading module '\000/lua/simcallbacks.lua\000' debug: Loading module '\000/lua/simping.lua\000' debug: Loading module '\000/lua/selfdestruct.lua\000' debug: Loading module '\000/lua/simcameramarkers.lua\000' debug: Loading module '\000/lua/simdialogue.lua\000' debug: Loading module '\000/lua/simdiplomacy.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/lua/weaponpriorities.lua\000' debug: Current gametime: 00:04:30 debug: Loading module '\000/projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_script.lua\000' debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000' debug: Loading module '\000/projectiles/adfdisruptor01/adfdisruptor01_script.lua\000' debug: Loading module '\000/projectiles/tiffragmentationsensorshell02/tiffragmentationsensorshell02_script.lua\000' debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000' debug: Loading module '\000/projectiles/saashleoaagatlinggun02/saashleoaagatlinggun02_script.lua\000' debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000' debug: Loading module '\000/projectiles/sinker/sinker_script.lua\000' debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000' debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000' debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds debug: Current gametime: 00:05:00 debug: Loading module '\000/projectiles/aaasonicpulse02/aaasonicpulse02_script.lua\000' debug: Loading module '\000/units/urb1202/urb1202_script.lua\000' debug: Current gametime: 00:05:30 debug: Loading module '\000/units/url0208/url0208_script.lua\000' debug: Loading module '\000/units/ura0102/ura0102_script.lua\000' debug: Loading module '\000/projectiles/aifbombgraviton01/aifbombgraviton01_script.lua\000' debug: Current gametime: 00:06:00
  • Game not launching, also not via Steam

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    0 Votes
    6 Posts
    2k Views
    UvesoU
    The gamelog you posted was from a game played on 06.05.21. The game was 46 minutes long, but your log ends after 6 minutes. Maybe this log was from watching a replay and aborted after 6 minutes ? Well, then i try to guess. (i hope the deleted ##### are no cyrillic characters) When you can't run the game via steam then we should fix this first. Restart your PC (some ppl don't do it before hunting bugs) Do a filecheck via steam and check the Supreme commander game files. Manually install DirectX9c https://www.microsoft.com/en-us/download/details.aspx?id=8109 Delete the game.prefs file: C:\Users\####\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs start the game over Steam (if you don't start the game over steam at least once it will not work for FAF) Before starting the game over the FAF client, please delete all log files from C:\ProgramData\FAForever\logs first. So we don't get confused with older logs.
  • Help

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    0 Votes
    1 Posts
    132 Views
    No one has replied
  • I can not create my server (lobby)

    6
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    0 Votes
    6 Posts
    285 Views
    N
    Thank you very much! You helped me a lot. Everything is as you wrote. Opened access to the file and everything worked. Thanks again
  • This topic is deleted!

    3
    0 Votes
    3 Posts
    43 Views
  • Glitches only if more than 8 players

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    0 Votes
    2 Posts
    152 Views
    T
    to download logs : https://www.dropbox.com/s/5qdi2r0lkkg3j5z/logs_debug_ko.7z?dl=0 https://www.dropbox.com/s/fitzae121j1luox/logs_debug_ok.7z?dl=0
  • How do I delete a FAF account?

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    0 Votes
    4 Posts
    541 Views
    AskaholicA
    game history is linked to steam and not account Uh, I don’t think so. You can only link one steam account to one faf account. There should always be a 1-1 relationship.
  • Looking for some folks to look at some replays and give me pointers

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    0 Votes
    5 Posts
    419 Views
    E
    I can also help u if u want
  • FAF client not works

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    4 Posts
    422 Views
    S
    Sorry I can't tell from your message but was this resolved then or are you still having issues?
  • Game not launch after update from 1.4.2 to 1.4.6

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    0 Votes
    6 Posts
    503 Views
    S
    This issue was related to server downtime a few days ago so it is unlikely you are having this issue. What is the error you are getting?
  • Game crash

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    0 Votes
    3 Posts
    185 Views
    UvesoU
    @Torium1 C:\Users\havie\OneDrive\Документы\My Games\ Supreme Commander does not like OneDrive and has problems with cyrillic names. Please first try to disable OneDrive and try again. @Exselsior He posted the game log, there you can see what mods he is using: debug: Active mods in sim: \000{ }
  • Issue with "notifications" mod

    mods
    1
    0 Votes
    1 Posts
    173 Views
    No one has replied