The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Subcategories

  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 948 Topics
    5k Posts
    wilson_W
    Hey @HerbertFreir, I've randomly come across this post. It's a common thing in pretty much every online game that people will flame each other. All it is is a coping mechanism so they must not admit they made a mistake themselves. It's really just the easy way out for being anonymous on the internet. There is no way of saying this is common or uncommon across a community as a whole as it's mostly invididual. Estimating how often it will happen to you is nearly impossible. Sometimes you will be flamed three times a day, sometimes it won't happen for two years straight. But there is a tendency: The bigger and the younger (on average) the community the more likely it is that people will flame, as they don't expect to bump into the other one ever again. FAF is a small, "well aged" community, and therefore less likely to be that way, as you for sure will bump into someone again. What usually helps is narrowing down the amount of anonymity to a minimum by playing with people you know through joining smaller clans / communities. I, for instance, happen to run a beginners group within the FAF Dojo. It's me and my co-trainer running training sessions with up to a dozen trainees (0-1300 rated) three times a week, in the EU evening hours. Our youngest trainee is ~20 years old, our oldest is ~60 years old. We have gay / trans people, furries... We welcome everyone and respect each other. It's about having fun and learning together. If the above is appealing to you and you could make (some of) the training hours, feel free to join our Discord server and reach out to me. If you can not make my specific training hours, please still feel free to join, meet people you could play with, and maybe find another trainer that matches your time zone.
  • Please provide detailled logs and/or error messages!

    1k Topics
    4k Posts
    maggeM
    Have you secured your Discord account since the incident? What steps have you taken to make sure it cannot be used for malicious activity again?
  • 40 Topics
    160 Posts
    D
    Thanks for your replies, I tested Eternal Strategic Icons, in combination with Penguin's Icon Mod and ACU Highlight (those three mods seem to be compatible), and it looks a lot nicer with the size increase of 150%
  • Map editor. My map is blackened when I test it

    16
    1
    0 Votes
    16 Posts
    830 Views
    I
    Okay, I won't use the test map again in the future. I solved my problem. I cut the map into a few parts that I removed one by one until the time to identify the problematic places. I confirm that the problem is related to the heightmap. Somes mountains had to be completely removed and impossible to add new ones to these places without making the bug reappear. It's a bit annoying but at least I'll stop struggling on that xD Thank you all for your help !
  • Desync Issue

    3
    0 Votes
    3 Posts
    343 Views
    arma473A
    Make sure that all of the players are installing the same exact mod files. Perhaps one of you has a different version of Total Mayhem. The one friend who has the desyncs, he should delete the mod files and get a new copy of the mod files from you.
  • Moved to Australia. Is it still possible to play?

    19
    0 Votes
    19 Posts
    2k Views
    Matr1M
    I'm an Aussie and have had little to no issue with overseas games whilst streaming up until about 1month ago (guessing that's when the changes happened) What I've been able to do was use a VPN to resolve most the issues but still not as good as its was. ANZ is currently the largest FAF clan and very active every night and still growing, to the point world players come to our server, it would be a pity if we can't connect to the world.
  • Cant start game over FAF-client (Direct3D)

    9
    0 Votes
    9 Posts
    829 Views
    T
    So in windows 10, with the default settings Steam > Forged alliance fails to open and gives the message? Have you tried opening the program just using the executable? What happens? Have you tried changing compatibility settings on the exe? Right click on the exe, properties > compatibility. Try playing with all the settings. Running an in the 640 x 480 mode should at least run it, from there you can then change the resolution to whatever you want. Forged Alliance changes registry settings after it runs so your compatibility settings wont stick. When FAF loads Forged Alliance the entire folder has been duplicated, with the relevant changes made to balancing etc. Forged Alliance that is loaded by FAF and contains all the new balances. "C:\ProgramData\FAForever\bin\ForgedAlliance.exe" Default FAF install location with steam "C:\Program Files (x86)\Steam\steamapps\common\Supreme Commander Forged Alliance\bin\SupremeCommander.exe"
  • Coop Overlord Map not expanding to phase 2

    coop mods
    1
    0 Votes
    1 Posts
    236 Views
    No one has replied
  • faf client lost connection

    1
    0 Votes
    1 Posts
    103 Views
    No one has replied
  • Inverted mouse buttons

    4
    0 Votes
    4 Posts
    477 Views
    P
    One thing that might help you is that all hotkey and other settings are stored in a Game.prefs file. If I remember right can be found ~users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs (but I play on Linux so on windows it might be a slightly different location). Either way you can open it with notepad and mess around with settings that sounds like they might fix your problem (after making a little backup of the file ofcourse). Alternatively you can delete it and I'm pretty sure that on startup of FA it will be regenerated with all settings to default, WHICH MEANS YOU LOSE YOUR HOTKEY SETTINGS but possibly also the problem you are having with your mouse. I have no idea if it will fix your issue, but it's probably worth a try.
  • Cant get clan invite,, players name does not exist

    2
    0 Votes
    2 Posts
    233 Views
    angelofd347hA
    FAF clans are down atm while our devs work on some server issues. There is no current eta on when they will be back up.
  • API access for legacy client

    13
    0 Votes
    13 Posts
    948 Views
    S
    That is the depreciated method that will be getting removed and shouldn't be used. You would need a new oauth client to log into the new user service.
  • getting lots off crashes recently

    10
    0 Votes
    10 Posts
    516 Views
    T
    I always say this, have you tried updating your windows drivers? I had crashes that were caused by a USB driver. Go to "Check for updates", then install all the updates, including the optional ones. Might fix it, if not, at least you've ruled a few things out.
  • air cheating or not

    9
    0 Votes
    9 Posts
    1k Views
    E
    Biass's post is so good I wish I could upvote it twice. But seriously, you will never get even just decent at this game if your response to losing is to call the the enemy a cheater or a smurf. First off, I don't think cheating is even much of a thing in this game outside of specific cheat maps that I think have been cracked down on anyway, and secondly, smurfs, as annoying as they are, are just an opportunity to learn. I've dealt with more than one smurf in the past (I mean a confirmed smurf, I knew their main account and it's not some random accusation), and each time I'd watch the replay to see how they'd beat me. I do that generally if I don't know how I lost, but I take special interest if it's someone beating me who is consistently better and not just a one off thing. That's how you get better, not by just throwing random excuses and accusations around.
  • Game crash. No obvious reproduction.

    1
    0 Votes
    1 Posts
    110 Views
    No one has replied
  • Uploading Map Error

    2
    1
    0 Votes
    2 Posts
    194 Views
    biassB
    ensure your map is just a folder upon upload, and not a compressed folder
  • Failed to start the game/Can't host a game while in state HOSTING

    1
    0 Votes
    1 Posts
    172 Views
    No one has replied
  • Co-op campaign error plz help

    1
    0 Votes
    1 Posts
    150 Views
    No one has replied
  • RATING CPU BAG

    9
    0 Votes
    9 Posts
    533 Views
    GiebmasseG
    AMD athlon 2 X4 635 is quite a weak CPU for SupCom by todays standards. Just as an example a comparison to a quite old Intel CPU that plays the game decently still today: [image: olQHX9s.png] You will end up with a higher CPU score as that is just a fact for that CPU, changing the score manually is against the rules and a punishable offense.
  • FAF in cloud gaming service for potato PC

    2
    0 Votes
    2 Posts
    257 Views
    Z
    If the cloud supports yourapplication.exe, then it works. But most (or all?) have pre-defined games that can be run in their system. You could rent a root with a graphic card, but that would be a bit over the top. Easier to buy a low-end pc for FAF.
  • Why I keep losing global rank points

    2
    0 Votes
    2 Posts
    197 Views
    E
    Replay IDs?
  • crash log

    2
    0 Votes
    2 Posts
    184 Views
    K
    info: d3d_WindowsCursor debug: Loading module '\000/lua/ui/game/rallypoint.lua\000' debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000' debug: Loading module '\000/lua/renderselectparams.lua\000' debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000' debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000' debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000' debug: Loading module '\000/lua/sim/projectile.lua\000' debug: Loading module '\000/lua/defaultantiprojectile.lua\000' info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua info: *AI DEBUG: ARMY \0001\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0003\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0005\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0006\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0007\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0008\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0009\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \00010\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \00011\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \00012\000: Initiating Archetype using NormalMain debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000' debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000' debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000' debug: Loading module '\000/lua/ui/game/commandgraph.lua\000' info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/units/urb1101/urb1101_script.lua\000' debug: Loading module '\000/lua/tarmacs.lua\000' debug: Loading module '\000/units/ura0001/ura0001_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000' debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000' debug: Loading module '\000/lua/seraphimunits.lua\000' debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000' debug: Loading module '\000/lua/terranunits.lua\000' debug: Loading module '\000/units/uab0101/uab0101_script.lua\000' debug: Loading module '\000/lua/aeonunits.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000' debug: Loading module '\000/effects/entities/seraphimbuildeffect01/seraphimbuildeffect01_script.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000' debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000' debug: Loading module '\000/units/urb0101/urb0101_script.lua\000' debug: Loading module '\000/units/urb0102/urb0102_script.lua\000' debug: Current gametime: 00:00:30 debug: Loading module '\000/units/xsl0105/xsl0105_script.lua\000' debug: Loading module '\000/units/uel0105/uel0105_script.lua\000' debug: Loading module '\000/units/ual0105/ual0105_script.lua\000' debug: Loading module '\000/units/url0105/url0105_script.lua\000' debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000' debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000' debug: Loading module '\000/units/uab1101/uab1101_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/units/ura0103/ura0103_script.lua\000' debug: Loading module '\000/lua/editor/economybuildconditions.lua\000' debug: Loading module '\000/units/xsb1103/xsb1103_script.lua\000' debug: Loading module '\000/units/uab1103/uab1103_script.lua\000' debug: Loading module '\000/units/urb1103/urb1103_script.lua\000' debug: Current gametime: 00:01:00 debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000' info: AIGetMarkerLocationsEx 0 markers for Land Path Node info: AIGetMarkerLocationsEx 0 markers for Water Path Node info: AIGetMarkerLocationsEx 0 markers for Air Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node (generated from Land/Water markers). info: StartCommandMode order RULEUCC_Move debug: Current gametime: 00:01:30 info: StartCommandMode order RULEUCC_Attack debug: Current gametime: 00:02:00 debug: Loading module '\000/units/uel0101/uel0101_script.lua\000' debug: Loading module '\000/units/xsl0101/xsl0101_script.lua\000' debug: Loading module '\000/units/ual0101/ual0101_script.lua\000' debug: Loading module '\000/units/url0101/url0101_script.lua\000' debug: Loading module '\000/units/urb1102/urb1102_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000' debug: Loading module '\000/lua/cybranprojectiles.lua\000' debug: Loading module '\000/units/xsb0102/xsb0102_script.lua\000' debug: Loading module '\000/units/uel0103/uel0103_script.lua\000' debug: Loading module '\000/units/ual0103/ual0103_script.lua\000' debug: Loading module '\000/units/ual0106/ual0106_script.lua\000' debug: Loading module '\000/units/uab0102/uab0102_script.lua\000' debug: Loading module '\000/units/url0106/url0106_script.lua\000' debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000' debug: Loading module '\000/units/uel0106/uel0106_script.lua\000' debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000' debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000' debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/url0103/url0103_script.lua\000' debug: Current gametime: 00:02:30 debug: Loading module '\000/units/xsb1102/xsb1102_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/uab1102/uab1102_script.lua\000' debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000' info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000' debug: Loading module '\000/units/ual0201/ual0201_script.lua\000' debug: Current gametime: 00:03:00 debug: Loading module '\000/units/uel0201/uel0201_script.lua\000' info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/xsb1105/xsb1105_script.lua\000' info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/xsb3101/xsb3101_script.lua\000' debug: Loading module '\000/units/uaa0102/uaa0102_script.lua\000' debug: Loading module '\000/units/xsa0101/xsa0101_script.lua\000' debug: Loading module '\000/units/uea0101/uea0101_script.lua\000' debug: Loading module '\000/units/uab1105/uab1105_script.lua\000' debug: Current gametime: 00:03:30 debug: Loading module '\000/units/urb1105/urb1105_script.lua\000' debug: Loading module '\000/units/uab3101/uab3101_script.lua\000' debug: Loading module '\000/units/xsa0102/xsa0102_script.lua\000' debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000' debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000' debug: Loading module '\000/lua/terranprojectiles.lua\000' debug: Loading module '\000/projectiles/adflaserlight02/adflaserlight02_script.lua\000' debug: Loading module '\000/lua/aeonprojectiles.lua\000' debug: Loading module '\000/projectiles/sdfphasicautogun01/sdfphasicautogun01_script.lua\000' debug: Loading module '\000/lua/seraphimprojectiles.lua\000' debug: Loading module '\000/units/uaa0107/uaa0107_script.lua\000' debug: Loading module '\000/units/ura0101/ura0101_script.lua\000' debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000' debug: Loading module '\000/units/uea0103/uea0103_script.lua\000' debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000' debug: Loading module '\000/lua/genericdebris.lua\000' debug: Loading module '\000/units/url0107/url0107_script.lua\000' debug: Loading module '\000/units/uea0107/uea0107_script.lua\000' debug: Loading module '\000/units/ura0107/ura0107_script.lua\000' debug: Current gametime: 00:04:00 debug: Loading module '\000/units/urb3101/urb3101_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000' debug: Loading module '\000/units/xsa0103/xsa0103_script.lua\000' debug: Loading module '\000/units/uea0102/uea0102_script.lua\000' debug: Loading module '\000/units/xsa0107/xsa0107_script.lua\000' debug: Loading module '\000/lua/ui/dialogs/score.lua\000' debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000' debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000' debug: Loading module '\000/units/urb0202/urb0202_script.lua\000' debug: Loading module '\000/lua/simcallbacks.lua\000' debug: Loading module '\000/lua/simping.lua\000' debug: Loading module '\000/lua/selfdestruct.lua\000' debug: Loading module '\000/lua/simcameramarkers.lua\000' debug: Loading module '\000/lua/simdialogue.lua\000' debug: Loading module '\000/lua/simdiplomacy.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/lua/weaponpriorities.lua\000' debug: Current gametime: 00:04:30 debug: Loading module '\000/projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_script.lua\000' debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000' debug: Loading module '\000/projectiles/adfdisruptor01/adfdisruptor01_script.lua\000' debug: Loading module '\000/projectiles/tiffragmentationsensorshell02/tiffragmentationsensorshell02_script.lua\000' debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000' debug: Loading module '\000/projectiles/saashleoaagatlinggun02/saashleoaagatlinggun02_script.lua\000' debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000' debug: Loading module '\000/projectiles/sinker/sinker_script.lua\000' debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000' debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000' debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds debug: Current gametime: 00:05:00 debug: Loading module '\000/projectiles/aaasonicpulse02/aaasonicpulse02_script.lua\000' debug: Loading module '\000/units/urb1202/urb1202_script.lua\000' debug: Current gametime: 00:05:30 debug: Loading module '\000/units/url0208/url0208_script.lua\000' debug: Loading module '\000/units/ura0102/ura0102_script.lua\000' debug: Loading module '\000/projectiles/aifbombgraviton01/aifbombgraviton01_script.lua\000' debug: Current gametime: 00:06:00
  • Game not launching, also not via Steam

    6
    0 Votes
    6 Posts
    2k Views
    UvesoU
    The gamelog you posted was from a game played on 06.05.21. The game was 46 minutes long, but your log ends after 6 minutes. Maybe this log was from watching a replay and aborted after 6 minutes ? Well, then i try to guess. (i hope the deleted ##### are no cyrillic characters) When you can't run the game via steam then we should fix this first. Restart your PC (some ppl don't do it before hunting bugs) Do a filecheck via steam and check the Supreme commander game files. Manually install DirectX9c https://www.microsoft.com/en-us/download/details.aspx?id=8109 Delete the game.prefs file: C:\Users\####\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs start the game over Steam (if you don't start the game over steam at least once it will not work for FAF) Before starting the game over the FAF client, please delete all log files from C:\ProgramData\FAForever\logs first. So we don't get confused with older logs.