The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Subcategories

  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 940 Topics
    5k Posts
    SaverS
    Hi, The issue is known, and a fix is currently being worked on. https://github.com/FAForever/fa/pull/7119
  • Please provide detailled logs and/or error messages!

    991 Topics
    4k Posts
    C
    Hi! Since July 16 I can't join or host any game — FA launches, reaches the lobby, then hangs on "Connecting..." forever. The ICE debug window and telemetry stay completely empty: no peers, no gathering, nothing. From my logs the game processes CreateLobby fine and the client receives GameState Idle → Lobby, but after that no JoinGame / HostGame / ConnectToPeer ever arrives, so the ICE adapter is never asked to connect to anyone. My lobby connection itself looks healthy the whole time (join requests get responses, I even got a game_not_ready error back once, and the game list keeps updating live). Last working game: July 15. Same silent behavior on client 2026.1.0 and after updating to 2026.4.1 — ~12 attempts across 6+ different games.
  • 39 Topics
    155 Posts
    wilson_W
    Dear Commander, are you willing to learn and improve your game play? If your answer is yes, the FAF Dojo is the place to be. What You Can Expect From The FAF Dojo A (mostly) voice-based community of 500+ players from all over the world Like-minded people willing to improve A wide range of skill levels (0-2000+) An experienced trainer team (incl. several top 50 players) Replay reviews Training sessions (as a group) Training sessions (1on1) In-house tier lists resembling the ranks of a Judo school 1v1 Team games (”global”) A wide variety of options to practice Sparring (trainees only - unrated) Sparring (trainees and trainers - unrated) 1v1 challenges TMM queue Events Tournaments Community nights (e.g. a dedicated 1v1 Night) What The FAF Dojo Expects From You Participating requires a functioning set of headphones and microphone, or a headset Keeping a positive and supportive atmosphere Once you reach a certain level, you might want to consider giving back by becoming a trainer yourself How do I join the FAF Dojo? Check out our Notion page to find out more about our trainers (incl. several official trainers from the FAF Discord), tournaments (1v1, 2v2, 3v3), and more. If our system appeals to you, we would gladly welcome you on our Discord server. Cheers.
  • API access for legacy client

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    13 Posts
    944 Views
    S
    That is the depreciated method that will be getting removed and shouldn't be used. You would need a new oauth client to log into the new user service.
  • getting lots off crashes recently

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    10 Posts
    515 Views
    T
    I always say this, have you tried updating your windows drivers? I had crashes that were caused by a USB driver. Go to "Check for updates", then install all the updates, including the optional ones. Might fix it, if not, at least you've ruled a few things out.
  • air cheating or not

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    9 Posts
    1k Views
    E
    Biass's post is so good I wish I could upvote it twice. But seriously, you will never get even just decent at this game if your response to losing is to call the the enemy a cheater or a smurf. First off, I don't think cheating is even much of a thing in this game outside of specific cheat maps that I think have been cracked down on anyway, and secondly, smurfs, as annoying as they are, are just an opportunity to learn. I've dealt with more than one smurf in the past (I mean a confirmed smurf, I knew their main account and it's not some random accusation), and each time I'd watch the replay to see how they'd beat me. I do that generally if I don't know how I lost, but I take special interest if it's someone beating me who is consistently better and not just a one off thing. That's how you get better, not by just throwing random excuses and accusations around.
  • Game crash. No obvious reproduction.

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    1 Posts
    107 Views
    No one has replied
  • Uploading Map Error

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    0 Votes
    2 Posts
    194 Views
    biassB
    ensure your map is just a folder upon upload, and not a compressed folder
  • Failed to start the game/Can't host a game while in state HOSTING

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    0 Votes
    1 Posts
    169 Views
    No one has replied
  • Co-op campaign error plz help

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    0 Votes
    1 Posts
    148 Views
    No one has replied
  • RATING CPU BAG

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    0 Votes
    9 Posts
    530 Views
    GiebmasseG
    AMD athlon 2 X4 635 is quite a weak CPU for SupCom by todays standards. Just as an example a comparison to a quite old Intel CPU that plays the game decently still today: [image: olQHX9s.png] You will end up with a higher CPU score as that is just a fact for that CPU, changing the score manually is against the rules and a punishable offense.
  • FAF in cloud gaming service for potato PC

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    0 Votes
    2 Posts
    256 Views
    Z
    If the cloud supports yourapplication.exe, then it works. But most (or all?) have pre-defined games that can be run in their system. You could rent a root with a graphic card, but that would be a bit over the top. Easier to buy a low-end pc for FAF.
  • Why I keep losing global rank points

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    2 Posts
    197 Views
    E
    Replay IDs?
  • crash log

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    0 Votes
    2 Posts
    184 Views
    K
    info: d3d_WindowsCursor debug: Loading module '\000/lua/ui/game/rallypoint.lua\000' debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000' debug: Loading module '\000/lua/renderselectparams.lua\000' debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000' debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000' debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000' debug: Loading module '\000/lua/sim/projectile.lua\000' debug: Loading module '\000/lua/defaultantiprojectile.lua\000' info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua info: *AI DEBUG: ARMY \0001\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0003\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0005\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0006\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0007\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0008\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \0009\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \00010\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \00011\000: Initiating Archetype using NormalMain info: *AI DEBUG: ARMY \00012\000: Initiating Archetype using NormalMain debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000' debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000' debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000' debug: Loading module '\000/lua/ui/game/commandgraph.lua\000' info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/units/urb1101/urb1101_script.lua\000' debug: Loading module '\000/lua/tarmacs.lua\000' debug: Loading module '\000/units/ura0001/ura0001_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000' debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000' debug: Loading module '\000/lua/seraphimunits.lua\000' debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000' debug: Loading module '\000/lua/terranunits.lua\000' debug: Loading module '\000/units/uab0101/uab0101_script.lua\000' debug: Loading module '\000/lua/aeonunits.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000' debug: Loading module '\000/effects/entities/seraphimbuildeffect01/seraphimbuildeffect01_script.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000' debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000' debug: Loading module '\000/units/urb0101/urb0101_script.lua\000' debug: Loading module '\000/units/urb0102/urb0102_script.lua\000' debug: Current gametime: 00:00:30 debug: Loading module '\000/units/xsl0105/xsl0105_script.lua\000' debug: Loading module '\000/units/uel0105/uel0105_script.lua\000' debug: Loading module '\000/units/ual0105/ual0105_script.lua\000' debug: Loading module '\000/units/url0105/url0105_script.lua\000' debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000' debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000' debug: Loading module '\000/units/uab1101/uab1101_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/units/ura0103/ura0103_script.lua\000' debug: Loading module '\000/lua/editor/economybuildconditions.lua\000' debug: Loading module '\000/units/xsb1103/xsb1103_script.lua\000' debug: Loading module '\000/units/uab1103/uab1103_script.lua\000' debug: Loading module '\000/units/urb1103/urb1103_script.lua\000' debug: Current gametime: 00:01:00 debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000' info: AIGetMarkerLocationsEx 0 markers for Land Path Node info: AIGetMarkerLocationsEx 0 markers for Water Path Node info: AIGetMarkerLocationsEx 0 markers for Air Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node (generated from Land/Water markers). info: StartCommandMode order RULEUCC_Move debug: Current gametime: 00:01:30 info: StartCommandMode order RULEUCC_Attack debug: Current gametime: 00:02:00 debug: Loading module '\000/units/uel0101/uel0101_script.lua\000' debug: Loading module '\000/units/xsl0101/xsl0101_script.lua\000' debug: Loading module '\000/units/ual0101/ual0101_script.lua\000' debug: Loading module '\000/units/url0101/url0101_script.lua\000' debug: Loading module '\000/units/urb1102/urb1102_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000' debug: Loading module '\000/lua/cybranprojectiles.lua\000' debug: Loading module '\000/units/xsb0102/xsb0102_script.lua\000' debug: Loading module '\000/units/uel0103/uel0103_script.lua\000' debug: Loading module '\000/units/ual0103/ual0103_script.lua\000' debug: Loading module '\000/units/ual0106/ual0106_script.lua\000' debug: Loading module '\000/units/uab0102/uab0102_script.lua\000' debug: Loading module '\000/units/url0106/url0106_script.lua\000' debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000' debug: Loading module '\000/units/uel0106/uel0106_script.lua\000' debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000' debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000' debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/url0103/url0103_script.lua\000' debug: Current gametime: 00:02:30 debug: Loading module '\000/units/xsb1102/xsb1102_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/uab1102/uab1102_script.lua\000' debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000' info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000' debug: Loading module '\000/units/ual0201/ual0201_script.lua\000' debug: Current gametime: 00:03:00 debug: Loading module '\000/units/uel0201/uel0201_script.lua\000' info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/xsb1105/xsb1105_script.lua\000' info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/units/xsb3101/xsb3101_script.lua\000' debug: Loading module '\000/units/uaa0102/uaa0102_script.lua\000' debug: Loading module '\000/units/xsa0101/xsa0101_script.lua\000' debug: Loading module '\000/units/uea0101/uea0101_script.lua\000' debug: Loading module '\000/units/uab1105/uab1105_script.lua\000' debug: Current gametime: 00:03:30 debug: Loading module '\000/units/urb1105/urb1105_script.lua\000' debug: Loading module '\000/units/uab3101/uab3101_script.lua\000' debug: Loading module '\000/units/xsa0102/xsa0102_script.lua\000' debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000' debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000' debug: Loading module '\000/lua/terranprojectiles.lua\000' debug: Loading module '\000/projectiles/adflaserlight02/adflaserlight02_script.lua\000' debug: Loading module '\000/lua/aeonprojectiles.lua\000' debug: Loading module '\000/projectiles/sdfphasicautogun01/sdfphasicautogun01_script.lua\000' debug: Loading module '\000/lua/seraphimprojectiles.lua\000' debug: Loading module '\000/units/uaa0107/uaa0107_script.lua\000' debug: Loading module '\000/units/ura0101/ura0101_script.lua\000' debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000' debug: Loading module '\000/units/uea0103/uea0103_script.lua\000' debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000' debug: Loading module '\000/lua/genericdebris.lua\000' debug: Loading module '\000/units/url0107/url0107_script.lua\000' debug: Loading module '\000/units/uea0107/uea0107_script.lua\000' debug: Loading module '\000/units/ura0107/ura0107_script.lua\000' debug: Current gametime: 00:04:00 debug: Loading module '\000/units/urb3101/urb3101_script.lua\000' info: StartCommandMode order RULEUCC_Attack debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000' debug: Loading module '\000/units/xsa0103/xsa0103_script.lua\000' debug: Loading module '\000/units/uea0102/uea0102_script.lua\000' debug: Loading module '\000/units/xsa0107/xsa0107_script.lua\000' debug: Loading module '\000/lua/ui/dialogs/score.lua\000' debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000' debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000' debug: Loading module '\000/units/urb0202/urb0202_script.lua\000' debug: Loading module '\000/lua/simcallbacks.lua\000' debug: Loading module '\000/lua/simping.lua\000' debug: Loading module '\000/lua/selfdestruct.lua\000' debug: Loading module '\000/lua/simcameramarkers.lua\000' debug: Loading module '\000/lua/simdialogue.lua\000' debug: Loading module '\000/lua/simdiplomacy.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/lua/weaponpriorities.lua\000' debug: Current gametime: 00:04:30 debug: Loading module '\000/projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_script.lua\000' debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000' debug: Loading module '\000/projectiles/adfdisruptor01/adfdisruptor01_script.lua\000' debug: Loading module '\000/projectiles/tiffragmentationsensorshell02/tiffragmentationsensorshell02_script.lua\000' debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000' debug: Loading module '\000/projectiles/saashleoaagatlinggun02/saashleoaagatlinggun02_script.lua\000' debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000' debug: Loading module '\000/projectiles/sinker/sinker_script.lua\000' debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000' debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000' debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds debug: Current gametime: 00:05:00 debug: Loading module '\000/projectiles/aaasonicpulse02/aaasonicpulse02_script.lua\000' debug: Loading module '\000/units/urb1202/urb1202_script.lua\000' debug: Current gametime: 00:05:30 debug: Loading module '\000/units/url0208/url0208_script.lua\000' debug: Loading module '\000/units/ura0102/ura0102_script.lua\000' debug: Loading module '\000/projectiles/aifbombgraviton01/aifbombgraviton01_script.lua\000' debug: Current gametime: 00:06:00
  • Game not launching, also not via Steam

    6
    0 Votes
    6 Posts
    2k Views
    UvesoU
    The gamelog you posted was from a game played on 06.05.21. The game was 46 minutes long, but your log ends after 6 minutes. Maybe this log was from watching a replay and aborted after 6 minutes ? Well, then i try to guess. (i hope the deleted ##### are no cyrillic characters) When you can't run the game via steam then we should fix this first. Restart your PC (some ppl don't do it before hunting bugs) Do a filecheck via steam and check the Supreme commander game files. Manually install DirectX9c https://www.microsoft.com/en-us/download/details.aspx?id=8109 Delete the game.prefs file: C:\Users\####\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs start the game over Steam (if you don't start the game over steam at least once it will not work for FAF) Before starting the game over the FAF client, please delete all log files from C:\ProgramData\FAForever\logs first. So we don't get confused with older logs.
  • Help

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    1 Posts
    131 Views
    No one has replied
  • I can not create my server (lobby)

    6
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    6 Posts
    278 Views
    N
    Thank you very much! You helped me a lot. Everything is as you wrote. Opened access to the file and everything worked. Thanks again
  • This topic is deleted!

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    3 Posts
    43 Views
  • Glitches only if more than 8 players

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    2 Posts
    150 Views
    T
    to download logs : https://www.dropbox.com/s/5qdi2r0lkkg3j5z/logs_debug_ko.7z?dl=0 https://www.dropbox.com/s/fitzae121j1luox/logs_debug_ok.7z?dl=0
  • How do I delete a FAF account?

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    4 Posts
    523 Views
    AskaholicA
    game history is linked to steam and not account Uh, I don’t think so. You can only link one steam account to one faf account. There should always be a 1-1 relationship.
  • Looking for some folks to look at some replays and give me pointers

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    5 Posts
    413 Views
    E
    I can also help u if u want
  • FAF client not works

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    4 Posts
    417 Views
    S
    Sorry I can't tell from your message but was this resolved then or are you still having issues?
  • Game not launch after update from 1.4.2 to 1.4.6

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    6 Posts
    490 Views
    S
    This issue was related to server downtime a few days ago so it is unlikely you are having this issue. What is the error you are getting?