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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    GrabADrink

    @GrabADrink

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    Best posts made by GrabADrink

    • I hate depressing map textures

      I hate depressing map textures ( and lightning ), i wish i could filter
      the MMaker so i don´t need to play these maps.

      Please let me filter muddy red Mars surface and Ice/snow maps, especially dark red
      chrome maps. Some ice maps looks better then others, with better lightning is´t
      ok for me to play them now and then.

      Give us some option to force different textures / lightning. I mean, the maps
      are very primitive, should be not impossible.

      Or make ctr-k legal, so i don´t need to play them 😉

      posted in General Discussion
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      GrabADrink
    • TMM Map generator contest

      I play many 3v3 TMM games, there are so many terrible generated maps, and some are very nice and fun.

      My suggestion, there could be a contest who everybody can vote from a pool of 100-200 generated maps. The winner maps ( 20-30 or so ) will be active for the next month.

      In general, i hope there will be a change in the map generation, just to much
      horrible maps.

      Me personal i hate maps with dark red color or heavily scattered mass. I don´t
      want to play a Roomba simulator, where you have to clean every dirty corner of the map.

      Heavily Asymetric map kinda sucks too, where one player gets like 20 mex close
      and teammate gets just like 6-7 close to his base.

      posted in Suggestions
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      GrabADrink
    • My faf PTSD story

      I recently played another RTS game with commander robots.
      The rules are there a little bit different, you can lose your com and keep playing until all
      com units in your team are dead.

      After some minutes my mate lost his com "voice msg: Your team lost a commander" and i got a ugly "PTSD" feeling, then some seconds later i realise, my teammate can still keep playing, i don´t inherite his base, what a relief.

      I just play faf for fun and a gg, this is my goal here. Inhereting a teambase was and is
      my biggest stress factor in faf, destroying fun and giving me unwanted stress.

      The com system maybe fits faf, but in my opinion it´s a stress factor for ppl just wanting
      a nice battle and fun.

      In tournaments ( or another competive situation ) i´m 100% in favor of the current system, but I don´t want make millions of $ as a faf pro gamer.

      My idea -> after a player loses his com he can still keep play for some more seconds.

      Could be like this:
      20 sec. base + 1 sec for every minute game is running.

      The player who lost his com could do/finish a last move or prepare
      his heritage. Inheriting player can mental prepare for the new task.

      If you like my idea or not, i just wanted share my "PTSD" story 🙂

      posted in General Discussion
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      GrabADrink
    • RE: TMM Map generator contest

      It´s not about the mex problem only, but the asymetric/mex thing occures very often.
      A very weak player gets the mex rich side and then you are screwed.

      Like i said, ugly maps, bad colors, asymetric, plain boring, weird style, scattered mass ( Roomba simulator ), depressing lighting.
      When everything comes together you just want ctr-k and end this.

      Why human made 2v2/4v4 maps are better looking, variations of desert/terran/carribean are so nice for the eyes, share of eyebleeding Mars/Ice maps
      are overrepresented in 3v3, they could just change the config, this should take just minutes, less ugly colors would definitely help.
      Share of Mars maps/ice maps should be 5%-10%, not more.

      I don´t want play 4v4 just because 3v3 maps looks like shit.

      Generally i like generated map, it´s like a slot machine, you lose like 99% times and 1% you get lucky 😉
      Jokes aside, i´m in favor of generated maps, but there should be more quality or selection options.

      posted in Suggestions
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      GrabADrink
    • RE: Mex upgrade change

      @Black_Wriggler

      Haha, you actually favors my idea even if you not intended to.

      You right, storages is kind of a substep, i don´t even thought about this, but tanky ass hell and the opponent can see them.

      All Gentlemen above should´t build mass storage around mex, because of all arguments they gave 🙂 or be at least in favor removing mass storage bonus.

      • You just sit in your base and do nothing exepct eco
      • you can see your opponent goes eco
      • opponent can better read your base
      • mapcontrol not important anymore
      • just be greedy and build storages
      • you don´t need to careful consider upgrading to t3

      Now i´m in favor to remove the adjecency bonus for mass storages haha.

      edit:
      My favorite counter argument is "you don´t need to careful consider upgrading",
      thats the one argument i fully agree.

      posted in Suggestions
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      GrabADrink
    • Idea to generate revenue for the FAF project ( you will not like it )

      My "crazy" idea to generate revenue for the FAF project:

      The Team Match Maker (TMM) could introduce a premium feature allowing players to use real money to customize specific game options. In the lobby, players can still do whatever they want without needing premium; this feature would be exclusive to the TMM.

      Players could set the fee themselves, which should only amount to a few euro cents.

      Here are some possible options, though more ideas are welcome:

      No-Share / Full-Share
      Custom Map Generator settings
      Favorite team color
      Prebuilt units
      "Decapitation" mod

      Premium players could also choose to enforce vanilla settings, simply to support the FAF project or flaunt their financial dominance. Premium players might receive a premium icon or awards as a perk.

      If there are multiple premium players in a match, the one who contributes the highest amount determines the settings and pays the fees. There could also be an option for a player to only participate if they are the sole premium player in the match.

      I predict this idea will provoke outrage, but I'm posting it anyway.
      This is about revenue and money, and small sacrifices from players are necessary to keep the project alive.

      FAF is a free project, and I don’t see a human right to play in the TMM for free.
      If someone is adamant about playing with vanilla settings, they could load up premium currency to enforce those settings or host a lobby game. There’s also a high likelihood that no premium players will be present in a match, which would result in vanilla settings being used.

      Sorry for the players in countries with a criminal goverment, where these criminals started a bad thing and the whole country got cut off the international payment system and then the currency went down to hell. but the FAF project should not account for that. I assume and expect that 90% of players who would complain about such a premium feature would continue playing regardless.

      This isn’t about making radical changes. A few prebuilt units here, a different team color there – the world won’t end.

      At the end of the day, the better team always wins.

      posted in General Discussion
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      GrabADrink

    Latest posts made by GrabADrink

    • RE: Idea to generate revenue for the FAF project ( you will not like it )

      @Ctrl-K i followed your advice and changed that sentense to not insult someone.

      posted in General Discussion
      G
      GrabADrink
    • RE: Idea to generate revenue for the FAF project ( you will not like it )

      @Brutus5000 I will consider it.

      posted in General Discussion
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      GrabADrink
    • RE: Idea to generate revenue for the FAF project ( you will not like it )

      @IndexLibrorum
      Ok, i will take a look at this Post.

      To be honest it´s not all about the faf financial situation, i would totally pay to not having ice maps with blue icons or always get the orange color, sometimes not in a mood for a navy map.

      posted in General Discussion
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      GrabADrink
    • RE: Idea to generate revenue for the FAF project ( you will not like it )

      Ok, this line was just 4 fun added, don´t take it serious man.

      I thought some money would help to improve the client, money will not help?

      posted in General Discussion
      G
      GrabADrink
    • Idea to generate revenue for the FAF project ( you will not like it )

      My "crazy" idea to generate revenue for the FAF project:

      The Team Match Maker (TMM) could introduce a premium feature allowing players to use real money to customize specific game options. In the lobby, players can still do whatever they want without needing premium; this feature would be exclusive to the TMM.

      Players could set the fee themselves, which should only amount to a few euro cents.

      Here are some possible options, though more ideas are welcome:

      No-Share / Full-Share
      Custom Map Generator settings
      Favorite team color
      Prebuilt units
      "Decapitation" mod

      Premium players could also choose to enforce vanilla settings, simply to support the FAF project or flaunt their financial dominance. Premium players might receive a premium icon or awards as a perk.

      If there are multiple premium players in a match, the one who contributes the highest amount determines the settings and pays the fees. There could also be an option for a player to only participate if they are the sole premium player in the match.

      I predict this idea will provoke outrage, but I'm posting it anyway.
      This is about revenue and money, and small sacrifices from players are necessary to keep the project alive.

      FAF is a free project, and I don’t see a human right to play in the TMM for free.
      If someone is adamant about playing with vanilla settings, they could load up premium currency to enforce those settings or host a lobby game. There’s also a high likelihood that no premium players will be present in a match, which would result in vanilla settings being used.

      Sorry for the players in countries with a criminal goverment, where these criminals started a bad thing and the whole country got cut off the international payment system and then the currency went down to hell. but the FAF project should not account for that. I assume and expect that 90% of players who would complain about such a premium feature would continue playing regardless.

      This isn’t about making radical changes. A few prebuilt units here, a different team color there – the world won’t end.

      At the end of the day, the better team always wins.

      posted in General Discussion
      G
      GrabADrink
    • RE: My faf PTSD story

      @arma473 said in My faf PTSD story:

      It breaks immersion to let someone play for 20 seconds but not longer

      Who is controlling their army? A ghost? The ghost is being called up to heaven?

      You never saw these ghost movies where the main character gets time to correct his failures? Let´s call it afterlife mode.

      Crazy alternative idea:
      gamespeed will be automaticaly reduced ( 30sec 20% gamespeed or something),
      then everybody is equally annoyed. Com explosion caused a schockwave slowing down the time.

      posted in General Discussion
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      GrabADrink
    • RE: My faf PTSD story

      @ftxcommando

      Thank you, for your oppinion, i will think about the arguments.

      Yes, this delay would be kind of weird, but the stress inhereting a base is real ( at least for me and others ). Then i have no another soultion too.

      posted in General Discussion
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      GrabADrink
    • RE: My faf PTSD story

      Timer + the highest player gets still the base.

      posted in General Discussion
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      GrabADrink
    • RE: My faf PTSD story

      @ftxcommando said in My faf PTSD story:

      You just use your ACU as a mobile nuclear bomb to win pushes

      Like you can win in 20 seconds a game after your com died.
      This could be even less, depends on the game length and settings.

      For sure there would be adjustments needed. Maybe the game
      needs to run at least 5 min or so.

      I´m talking about my suggestion, not supermacy.

      posted in General Discussion
      G
      GrabADrink
    • My faf PTSD story

      I recently played another RTS game with commander robots.
      The rules are there a little bit different, you can lose your com and keep playing until all
      com units in your team are dead.

      After some minutes my mate lost his com "voice msg: Your team lost a commander" and i got a ugly "PTSD" feeling, then some seconds later i realise, my teammate can still keep playing, i don´t inherite his base, what a relief.

      I just play faf for fun and a gg, this is my goal here. Inhereting a teambase was and is
      my biggest stress factor in faf, destroying fun and giving me unwanted stress.

      The com system maybe fits faf, but in my opinion it´s a stress factor for ppl just wanting
      a nice battle and fun.

      In tournaments ( or another competive situation ) i´m 100% in favor of the current system, but I don´t want make millions of $ as a faf pro gamer.

      My idea -> after a player loses his com he can still keep play for some more seconds.

      Could be like this:
      20 sec. base + 1 sec for every minute game is running.

      The player who lost his com could do/finish a last move or prepare
      his heritage. Inheriting player can mental prepare for the new task.

      If you like my idea or not, i just wanted share my "PTSD" story 🙂

      posted in General Discussion
      G
      GrabADrink