• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

What's the history of FAF?

Scheduled Pinned Locked Moved
General Discussion
9
14
774
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C
    Crofis
    last edited by 20 Nov 2024, 10:48

    In the last few months i kept wondering about how FAF came to be the way it is now, i have pieces of the story, some names from old posts and discord chats. It's like having pieces of information while trying to reconstruct the puzzled lore of a soul-like game 🤣 .
    Figured that the best way would be to ask you guys.

    I know that after supcom came out, it was fairly popular, then the expansion forged alliance came, then gpg flopped with supcom 2 and stopped supporting the games (maybe this was around when the company failed? Watched an interview with chris taylor and read a few articles about it).

    I've seen that in the old days supcom had some nice competitive scene, maybe not too big (none had at the time i think), but it looked similar to what CoD lans, with the old headphones and pcs in a dark room XD.

    What i'm missing is:
    When did FAF start? After the company failed? Before? Did it continue to support the game or it resurrected it from the grave?
    Why/How did it start? Was it initially kind of like a group of friends who wanted to do something or the purpose was to keep the game alive as a community?
    Who created it? Who are the initial members? Where are they now?
    How did you guys manage to do this from scratch?

    Bonus point: what are the future projects?

    I hear people talking about how the community is struggling here and there, what's the "official" state of things and how is it going to be in the future?

    It's your time to shine guys!

    1 Reply Last reply Reply Quote 0
    • S
      Sheikah
      last edited by 20 Nov 2024, 11:32

      Here is a potential starting place on the old forums https://forums.faforever.com/viewtopic.php?f=2&t=8569

      1 Reply Last reply Reply Quote 1
      • S
        Sheikah
        last edited by 20 Nov 2024, 11:35

        And this is the proper link to Lu_Xun's post https://forums.faforever.com/viewtopic.php?f=2&t=5566&start=20

        1 Reply Last reply Reply Quote 1
        • C
          Crofis
          last edited by 20 Nov 2024, 14:31

          Wow i had forgotten the old client's ui, good memories unlocked

          1 Reply Last reply Reply Quote 0
          • X
            xclkvnspoijfoisn
            last edited by 21 Nov 2024, 14:27

            I miss the python client

            1 Reply Last reply Reply Quote 0
            • F
              FunkOff
              last edited by 28 Nov 2024, 22:29

              Im definitely the oldest user who still checks these forums. Ive written up the history once or twice before. I was also the author of the original FAFpatch. When zep first wrote in gpgnet chat that there needs to be an alternative for when gpgnet eventually fails, which I think he wrote in 2009 or 2010, I immediately understood what he ment and threw my unwaivering support behind ZEP and faf.

              Zep did the client side faf development, and I did the FAF side lua modding. I was never a fantastic coder (Im not a programmer in my day job) so most of my work was finding the best FA mods and including them in the FAF patch. The first one was the shipwreck mod. Then I adapted it to work for hover wrecks and aircraft wrecks in water. Then I added the community bugfix patch that I found in the gpgnet vault (and which more talented modders than myself had made).

              The only 3 large FAF features which I coded myself were the air/hover wrecks in water, the anti-offmapping script, and the shield interference script to nerf shield stacking.

              Faf is still my favorite game ever, I just cant play it much anymore because I have 3 young children, so I can't just spend all day on my PC anymore ;-(

              1 Reply Last reply Reply Quote 11
              • F
                FunkOff
                last edited by 28 Nov 2024, 22:30

                Oh, and I also wrote a lot of script to support predeployed units for GALACTIC WAR. Sadly, galactic war was very short-lived and will probably never come back

                S 1 Reply Last reply 28 Nov 2024, 23:31 Reply Quote 3
                • S
                  Strydxr @FunkOff
                  last edited by 28 Nov 2024, 23:31

                  @FunkOff Some people are looking at Galatic War repos rn 👀

                  1 Reply Last reply Reply Quote 0
                  • C
                    Cheerios
                    last edited by 5 Dec 2024, 07:48

                    I have been here for about 10 years and before dual gap there was normal gap of rohan and loads of people played that one instead of the dual one we got today. I wish I knew what the goated players back in the day where doing. Zock/Lu_xun/MadMozart/Crazed Chariot hahaha but as I am getting older getting better at this game becomes less and less important and perhaps thats what happened to them

                    1 Reply Last reply Reply Quote 0
                    • A
                      Aulex
                      last edited by 6 Dec 2024, 16:31

                      ^ Yes

                      C 1 Reply Last reply 7 Dec 2024, 13:18 Reply Quote 1
                      • R
                        Rowey
                        last edited by 6 Dec 2024, 19:05

                        Back in my days we had Galactic War and Zep xD

                        "The needs of the many outweigh the needs of the few" - Spock

                        1 Reply Last reply Reply Quote 0
                        • C
                          Cheerios @Aulex
                          last edited by 7 Dec 2024, 13:18

                          @Aulex This dude was my teacher!!! TEA_Aulex!!!

                          U 1 Reply Last reply 9 Dec 2024, 02:06 Reply Quote 0
                          • U
                            Uveso @Cheerios
                            last edited by 9 Dec 2024, 02:06

                            Ze_PilOt released the first public version of FAF (0.4.2.25b) on 05 Jul, 2011

                            I'm happy to announce that the first public release is out !
                            
                            0.4.2.25b : (the updater should update to the latest version from there)
                            
                            Forged Alliance Forever - Lobby 0.4.2.23b
                            ********************************
                            - Why using it ? Gpgnet is still alive !
                            - What is it doing better than GPGNet ?
                            
                            Here is a few reasons :
                            
                            - GPGNet is not alive. It's still up, but not maintained anymore.
                            - Live Replay Bot equivalent is working all the time.
                            - Chat is not limited to 100 peoples. And it's faster. You can also join with any IRC Client on Mibbit.
                            - Custom games : No bug when you create a new game with the same name as an old one. You stay in chat. Games are announced in the lobby.
                            - 1v1 Matchmaker : TrueSkill matchmaking. Better than Elo, take ANY custom game in account for your rank !
                            - Why TrueSkill is better ? See here : viewtopic.php?f=2&t=52273&p=908046#p908046
                            - All the games are using the most recent and debugged version of FA, ladder included !
                            - LeaderBoard : It works. It doesn't mix with vanilla or whatever.
                            - And hopefully an update will come this week with a working Live Replay announcer in chat, and an automatic replay vault !
                            - It's faster, more responsive, take less memory, and it's actively supported by his developpers !
                            

                            (http://www.youtube.com/watch?v=QABrzUsCkOQ

                            1 Reply Last reply Reply Quote 2
                            • C
                              Crofis
                              last edited by 9 Dec 2024, 14:01

                              ZE_Pilot yt channel is still active after all these years lol, that was unexpected. Old client seems pretty cool for 2011, i thought it would be uglier. At the time i remember using Xfire (for games like cod4), faf seems way more ahead of the time compared to that, wp to the initial faf team.

                              1 Reply Last reply Reply Quote 0
                              • C Crofis referenced this topic on 11 Dec 2024, 15:52
                              • First post
                                Last post