Don't know what the latest patch did, but the Air Transports in AI Wave Survival now barely move. This is a custom unit in the mod, and I haven't edited it. It went from moving at an Air Speed of 16 to now barely moving at all.
Latest Patch Cripples Airdrops
I did just watch a replay from June 6th to confirm it was related to the patch, and the transports worked fine in the previous FAF version. Issue only appears in games using Patch 3810.
There was a bug introduced relating to AI platoons which will be fixed in an upcoming hotfix - there's a significant chance it caused this behaviour. The fix has been incorporated into FAF develop - could you check if you get the same issue if playing on FAF develop?
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v130
@maudlin27 Yeah, I've notice a few "warns" & errors in the log that were AI related. Though thought that was the "norm", and thus didn't report it
Kykhu Oss https://youtu.be/JUgyGTgeZb8
Unit Thrower https://youtu.be/iV8YBXVxxeI
Beam Tentacle https://youtu.be/le5SNwHvC4c
Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs
We're looking into this, it may be related to #6279 and some previously unknown interaction in the engine.
A work of art is never finished, merely abandoned
Tested using FAF Develop to see if Airdrops were fixed, but still flying like snails.
Replays here:
https://replay.faforever.com/23072711
https://replay.faforever.com/23072990
Also saw transports on the map Survival Rush Pro 5.11 are not working correctly. The T3 transports appear to work ok, but the T1 Transports used to move T4 units were suffering the snail speed bug. Replay here:
https://replay.faforever.com/23071067
Looks like the Transport Bug has been squashed! Thank you very much! I am sure @Thracymachus14 will be pleased the unstoppable Airdrops are back.