Personally, I have been looking for a simple solution for managing engineers for a long time. The main thing is to assign the E key to select the T3 engineer located next to the cursor. And press SHIFT E so that you can add the next T3 next to the highlighted ones.
And I still haven't found how to select units similar to those selected ONLY on the screen (and not on the entire map).
There are a couple more disturbing issues that I haven't been able to solve with the available mods. I'm even thinking of creating a request to solve this problem. Not being able to program is baffling.
Best posts made by bronedooy
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RE: Advanced hotkeys
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C Request for modification unit selection. Ineed HELP
Personally, I have been looking for a simple solution for managing engineers for a long time. The main thing is to assign the E key to select the T3 engineer located next to the cursor. And press SHIFT E so that you can add the next T3 next to the highlighted ones.
And I still haven't found how to select units similar to those selected ONLY on the screen (and not on the entire map).
There are a couple more disturbing issues that I haven't been able to solve with the available mods. I'm even thinking of creating a request to solve this problem. Not being able to program is baffling. -
RE: Wish-A-Mod Foundation
@bronedooy said in Wish-A-Mod Foundation:
rewedgers hotbuild without difficulties, just one customizable button
It is decided that the advanced hotbuild has this
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RE: Wish-A-Mod Foundation
@FreadyFish
I am glad that this topic is here, we must pay tribute to the enthusiasts working on improving the gameplay, thanks to this, the game is still relevant. I understand all this perfectly well, as well as the fact that the game sometimes takes up time and resources. In this situation and in this state, it seems to me that if the developer has not completed this project, then our efforts only prolong the suffering of the game. Depending on my condition, I sometimes behave like a conspirator in our multidimensional world. -
RE: Wish-A-Mod Foundation
I will definitely use it in the evening, yesterday I tried with 1 screen too.
Latest posts made by bronedooy
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RE: Wish-A-Mod Foundation
I will definitely use it in the evening, yesterday I tried with 1 screen too.
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RE: Wish-A-Mod Foundation
@FreadyFish I tried it, I can say that I really like the 5th point. But it only works if Idle Engineer Light is enabled. The 1st point does not work if Idle Engineer Light is enabled. When the 1st item is working, the 5th one is not. 3rd works in both cases. (Well, they all don't work without ui mod tools).
The 2nd and 4th do not respond under any circumstances.
Tomorrow I will try to check everything again on another window with a clean client.
In addition, I will say that you can increase the effectiveness of teams by adding the ability to select all T3 (and similar ones) at the same time, when necessary. For example, if you press the command together with shift (I often think about this when you need to select all the similar ones or only T3, T2, T1). Also, the most convenient option is to adjust the number of selected units through the duration of the pressed hotkey. But this is already a utopia, although I know you've been thinking about this topic already. In general, you have "straight hands and a kind heart" if you have to be inspired by the joy of other people and implement such ideas into life. Thank you for this great deed!!
In fact, the item "Add units similar to those highlighted ONLY on the screen" you have almost implemented, there is not enough so that you can have ALL the similar (or even all similarly improved) AT ONCE. And the effective selection of engineers through the button should be the most complex and sophisticated in the implementation of the mod. But as I understand it, no one has brought this to full realization before. It would (probably) really change the quality of the build. -
RE: Wish-A-Mod Foundation
@FreadyFish
I am glad that this topic is here, we must pay tribute to the enthusiasts working on improving the gameplay, thanks to this, the game is still relevant. I understand all this perfectly well, as well as the fact that the game sometimes takes up time and resources. In this situation and in this state, it seems to me that if the developer has not completed this project, then our efforts only prolong the suffering of the game. Depending on my condition, I sometimes behave like a conspirator in our multidimensional world. -
RE: Wish-A-Mod Foundation
@Ctrl-K said in Wish-A-Mod Foundation:
Additional orders extension
Yes, there is definitely this in your build! Thank you very much. I have already used the mod, but I did not figure out everything earlier due to the pressure of factors that affected the condition.
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RE: Wish-A-Mod Foundation
who knows which mod to assign hotkeys to upgrade the commander?
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RE: Wish-A-Mod Foundation
@bronedooy said in Wish-A-Mod Foundation:
rewedgers hotbuild without difficulties, just one customizable button
It is decided that the advanced hotbuild has this
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RE: C Request for modification unit selection. Ineed HELP
A samurai has no goal, but there is a way. I'll do that then, I'll try to apply the code, maybe I'll learn something new. But it's not 100%. Are you by any chance a Ru player? I am from Uzbekistan myself, at least I know Russian.
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RE: Wish-A-Mod Foundation
There are many disadvantages that, from my point of view, do not make the game perfect, and they all lie in the field of unit management and ease of management, you need to understand that construction is a service process, and the game itself should reveal the skill of the ability to conduct coordinated team actions tactically. And, as a result, now the main skills that a person in my case must master are adaptability to inconvenient controls and the vagaries of the game, not to mention the performance problem. But there is simply no alternative to this game (for me). Therefore, I highlighted the first 2 points with the desire to correct them. And I wanted to share my experience with others. The rest of the points (including the unvoiced ones, for example, "rewedgers hotbuild without difficulties, just one customizable button ") are not very important, although they will give me joy.
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RE: C Request for modification unit selection. Ineed HELP
@FreadyFish Thank you for the connection, you opened the "Found about mod" section, I wrote there. I am a proponent of using simple methods, it is better not to violate the standard method of selecting units, in critical situations it will not let you down, so perhaps this will suit an amateur when you make a full-fledged mod. To be honest, I'm a lamer, I need to know the basics of creating a mod and the subtleties of its compliance with faf requirements. Not to mention working with the code. I am very grateful to you for your response. I will be in touch, of course, in the section of your foundation, it seems to me that there is not much point in having a dialogue in 2 branches.
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RE: Wish-A-Mod Foundation
hi. Yes, to be honest, a simple mod can enliven not only the game, but also the person who is disappointed in this game. I myself played astracrater, FAF every day, I had a customized game with a hotbuild, templates and mods were configured. But then the problem with the hard drive knocked out of this mode. Now, after a pause, I start over. I've already done some of what I wanted to see in the game. I've tried all the mods! I left what I liked, but there is a dead end, the most pressing questions.
- Effective selection of engineers. Assign the E key to select the T3 engineer located NEXT to the cursor. And press SHIFT E so that you can add the next T3 next to the highlighted ones.
- Add units similar to those highlighted ONLY on the screen(and not on the entire map) but only with the help of a button on the keyboard.
These are the sharpest ones.
These are second-rate: - use additional mouse keys XButton1,2 mouse keys to control or camera (there is a mod that allows you to create fixed camera positions). For a point-by-point loop, these buttons would be top.
- There are issues with the attack range, for example, the inability to turn on the range ONLY on a separate unit all the time. And even earlier there was an Additional Camera Stuff mod. It showed the range of attack and construction of selected units around the cursor. He was enough for me. But it was removed. There are working sercamus faf mod, smart ring display plus and build range review. But they are not complete.
- It would also be interesting to finalize the standard Distribution orders for engineers. For example:
I need to build a defense line very quickly, and I give a group of engineers, previously lined up along this line, a command through Distribute orders, and they do the work, but after building the facility, an individual engineer does not switch to help those standing next to him. I suppose this can be done by assigning these engineers to the group. - UI mode, which shows the number of selected units next to the cursor, and yes, I don't think this is possible.
- the information panel about the selected unit does not work for me, I do not see veterans, hp and so on. The panel sometimes appears at the beginning of the game, but it works during construction, I see information about the object under construction. It's about the Movable US mod, I've redesigned the game interface with it. I removed part of the game window from the bottom and placed the interface there, the fact is that on a black background, vision perceives these objects more effectively. In addition, there is nothing superfluous on the screen. I placed the map on the second screen.
That's how I've been setting up my new gameplay for 2-3 days now, taking into account past experience.
https://i.ibb.co/pwPCjjv/9420-20241106170602-1.png