Personally, I have been looking for a simple solution for managing engineers for a long time. The main thing is to assign the E key to select the T3 engineer located next to the cursor. And press SHIFT E so that you can add the next T3 next to the highlighted ones.
And I still haven't found how to select units similar to those selected ONLY on the screen (and not on the entire map).
There are a couple more disturbing issues that I haven't been able to solve with the available mods. I'm even thinking of creating a request to solve this problem. Not being able to program is baffling.
Best posts made by bronedooy
-
RE: Advanced hotkeys
-
C Request for modification unit selection. Ineed HELP
Hi '_' Need a help.
I have been looking for a simple solution for managing engineers for a long time. The main thing is to assign the E key to select the T3 engineer, located next to the cursor. And press Ctrl E so that you can add the next T3 next to the highlighted ones. And by pressing Shift -E, add all t3 engineers to the SCREEN.
Well, yes, this can be applied to T1, T2, SAC engineers and combat engineers, drones, if possible (does the standard key work on the entire map, and not in the screen?
And I still haven't found how to highlight objects similar to those that are highlighted ONLY on the screen. Not being able to program is baffling. -
RE: Wish-A-Mod Foundation
@bronedooy said in Wish-A-Mod Foundation:
rewedgers hotbuild without difficulties, just one customizable button
It is decided that the advanced hotbuild has this
-
RE: Wish-A-Mod Foundation
@FreadyFish
I am glad that this topic is here, we must pay tribute to the enthusiasts working on improving the gameplay, thanks to this, the game is still relevant. I understand all this perfectly well, as well as the fact that the game sometimes takes up time and resources. In this situation and in this state, it seems to me that if the developer has not completed this project, then our efforts only prolong the suffering of the game. Depending on my condition, I sometimes behave like a conspirator in our multidimensional world. -
RE: Wish-A-Mod Foundation
I will definitely use it in the evening, yesterday I tried with 1 screen too.
Latest posts made by bronedooy
-
RE: NextGen UI mods?
@Ctrl-K I'm talking about a mod that allows you to select engineers by 1/2/3 type on the screen all at once, FreadyFish gave rise to this mod, in his branch "Wish-A-Mod Foundation"
-
RE: NextGen UI mods?
Man you're a Nike pro!!!
If you can take on the challenge of implementing engineering management, I would put as many donations on the card as I can while I have pennies before ng.
-
RE: Wish-A-Mod Foundation
I will definitely use it in the evening, yesterday I tried with 1 screen too.
-
RE: Wish-A-Mod Foundation
@FreadyFish I tried it, I can say that I really like the 5th point. But it only works if Idle Engineer Light is enabled. The 1st point does not work if Idle Engineer Light is enabled. When the 1st item is working, the 5th one is not. 3rd works in both cases. (Well, they all don't work without ui mod tools).
The 2nd and 4th do not respond under any circumstances.
Tomorrow I will try to check everything again on another window with a clean client.
In addition, I will say that you can increase the effectiveness of teams by adding the ability to select all T3 (and similar ones) at the same time, when necessary. For example, if you press the command together with shift (I often think about this when you need to select all the similar ones or only T3, T2, T1). Also, the most convenient option is to adjust the number of selected units through the duration of the pressed hotkey. But this is already a utopia, although I know you've been thinking about this topic already. In general, you have "straight hands and a kind heart" if you have to be inspired by the joy of other people and implement such ideas into life. Thank you for this great deed!!
In fact, the item "Add units similar to those highlighted ONLY on the screen" you have almost implemented, there is not enough so that you can have ALL the similar (or even all similarly improved) AT ONCE. And the effective selection of engineers through the button should be the most complex and sophisticated in the implementation of the mod. But as I understand it, no one has brought this to full realization before. It would (probably) really change the quality of the build. -
RE: Wish-A-Mod Foundation
@FreadyFish
I am glad that this topic is here, we must pay tribute to the enthusiasts working on improving the gameplay, thanks to this, the game is still relevant. I understand all this perfectly well, as well as the fact that the game sometimes takes up time and resources. In this situation and in this state, it seems to me that if the developer has not completed this project, then our efforts only prolong the suffering of the game. Depending on my condition, I sometimes behave like a conspirator in our multidimensional world. -
RE: Wish-A-Mod Foundation
@Ctrl-K said in Wish-A-Mod Foundation:
Additional orders extension
Yes, there is definitely this in your build! Thank you very much. I have already used the mod, but I did not figure out everything earlier due to the pressure of factors that affected the condition.
-
RE: Wish-A-Mod Foundation
who knows which mod to assign hotkeys to upgrade the commander?
-
RE: Wish-A-Mod Foundation
@bronedooy said in Wish-A-Mod Foundation:
rewedgers hotbuild without difficulties, just one customizable button
It is decided that the advanced hotbuild has this
-
RE: C Request for modification unit selection. Ineed HELP
A samurai has no goal, but there is a way. I'll do that then, I'll try to apply the code, maybe I'll learn something new. But it's not 100%. Are you by any chance a Ru player? I am from Uzbekistan myself, at least I know Russian.
-
RE: Wish-A-Mod Foundation
There are many disadvantages that, from my point of view, do not make the game perfect, and they all lie in the field of unit management and ease of management, you need to understand that construction is a service process, and the game itself should reveal the skill of the ability to conduct coordinated team actions tactically. And, as a result, now the main skills that a person in my case must master are adaptability to inconvenient controls and the vagaries of the game, not to mention the performance problem. But there is simply no alternative to this game (for me). Therefore, I highlighted the first 2 points with the desire to correct them. And I wanted to share my experience with others. The rest of the points (including the unvoiced ones, for example, "rewedgers hotbuild without difficulties, just one customizable button ") are not very important, although they will give me joy.