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    LordHavoc

    @LordHavoc

    Very long term player of supcom and fa. Even an old modder, with the mod Siege Walls Mk2 by LordHavoc

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    Age 45
    Location United Kingdom

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    Latest posts made by LordHavoc

    • RE: Wish to open dialgue - Why mod-patch keeps getting dropped?

      @madmax said in Wish to open dialgue - Why mod-patch keeps getting dropped?:

      w in your mod came

      That guide is really helpful, many thanks - I was stuck on hooking the specific 'parts' of the broken units and I admittedly resorted to using the whole unit defs as a result.
      With the guide you posted I'll be able to just hook the specific lines that are affected (And the fixes are simply one-liners)

      (The ones that need fixing) Simply fall into these categories [Fire but do no damage][Dont fire][Fire but something is seriously wrong] (Just for your curiosity)
      If you're in active contact with the modders & my previous uploads are accessible to yourself; please feel free to grab the description notes and pass them on. It'll help the modders debug what is going on with their code.

      posted in Modding & Tools
      L
      LordHavoc
    • Wish to open dialgue - Why mod-patch keeps getting dropped?

      I'm a modder - not a gifted one, but you can call me a talented, diligent fan.
      I've been trying to put together a cluster of mod-pack patches into a single mod. And over the past few days have been seeing it disappearing day-after-day.
      Naturally - I've also been anticipating a "notification" IN ANY FORM as to why my modpack has been removed.
      [to cover bases - I've been checking the following: Email, Forum Notifications, FAF Client Notifications, Carrier Pidgeons, Semaphore, "The Beacons of Minas Tirith"] and nothing has come through!!!

      I want the reader of this to understand that I'm with-the-community-for-the-community in what I do; so will contribute positively; hence my desire for open dialogue - But happy to accept 'acceptance' in my goal.

      I draw the line at 'abandoned mods' (since modding is a spare time activity, modders tend to 'move-on') So if a modder "Doesn't fix there stuff", then I see it as fair-game to do it myself in the form of a supplementary patch-mod (which doesnt edit the original files).
      So the crux of it is: Why does my patch mod get dropped without notification?

      posted in Modding & Tools
      L
      LordHavoc
    • RE: Error 422 when trying to upload map with FAF Map editor

      I'm getting the same error trying to upload a mod: 422 Unprocessable Entity from POST https://api.faforever.com/mods/upload
      I've gone over my files and theres nothing but LUA files.

      One thing i notice is the UID is coming up as null; although it has a "freshly generated, valid, unique, standard UID - from the UID generator that is linked from the modding wiki"
      Could be a red-herring though, all the mods show UID null when i run them to the upload screen

      posted in I need help
      L
      LordHavoc