The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
@Nuggets Perhaps adjusting the markers for mass and energy deposits caused the error
If I understood correctly, these were improved in one of the latest FAF updates, but caused this error. However, I haven't looked into the problem enough.
@negnag wenn du magst, zock gern die Kampagne mit meinem Factory mod. keine Bange, er ändert nur die Optik der Fabriken, aber nicht das Balancing. Also nur eine Kleine optische Aufwertung.
@Doompants
Hi and thank you too for your feedback. It's a shame that there don't seem to be any more maps like this :(. I hope I can find the time to create a map in this format.
Hello everyone, dear CDRMV was able to help me with my problem. To make it more understandable: I also have a Personal Shield in my mech, which also has a LodCut and thus overrides the blueprint. Here is the adjusted data.[image: 1699385779940-53644b39-a5a2-4833-b731-03fcb5c0b83d-image.png] [image: 1699385801233-74c219e6-8e50-4286-bd33-dd06d6ab3a84-image.png] [image: 1699385843690-c5ffb795-2fa7-41ee-b717-41edd2e7b41b-image.png] I hope my mistakes can help others not to have them in the first place or to find a solution. Once again our community was the solution
I hope it can help other people working on their own units or help improve the game. I had great support from other modders who gave me good tips. Thanks to everyone working on FAF
the test is over and has confirmed my first statement about the attachpoint and the bones. Only the ability and the number of landing pads are defined in the blueprint. The landing site is designated in Blender. At least as far as I could test it.