• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Issues with the heightmap in the FAF Map Editor.

Scheduled Pinned Locked Moved Mapping
14 Posts 6 Posters 1.2k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S
    Saver
    last edited by 12 Apr 2024, 15:08

    Hello everyone, I unfortunately have a problem in the FAF Map Editor. For example, when I try to create a mountain in the heightmap, the mountain becomes more and more pixelated or similar. Does anyone know this problem and have a solution? f4a9ec0f-fb49-450e-902a-7d93fa5f9306-image.png 8822d552-e1d9-4794-bbec-c998c32c05fe-image.png

    auch mal fünf gerade sein lassen

    1 Reply Last reply Reply Quote 0
    • J
      Jip
      last edited by 12 Apr 2024, 15:11

      This happens because the brush is of a relatively low resolution in comparison to the heightmap. It doesn't interpolate the brush, and therefore you get terraces.

      The quick solution is to reduce the brush size. You can always blur the terrain to remove terraces

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 1
      • S
        Saver
        last edited by 12 Apr 2024, 15:23

        Ah I see, thank you very much for the quick response. I had never noticed this case in other maps, so it was a bit irritating. Thanks to 🙂

        auch mal fünf gerade sein lassen

        1 Reply Last reply Reply Quote 0
        • C
          CaptainKlutz
          last edited by 12 Apr 2024, 18:15

          Hey Saver, if you're in need of high resolution brushes, make sure to take a look at https://github.com/CaptainKlutz/TerrainBrushes . Use the windows search function to look at your FAF map editor folder for "brush" and dump it in the same folder as what already exists. Hope this helps

          R S R 4 Replies Last reply 13 Apr 2024, 15:31 Reply Quote 3
          • I
            IndexLibrorum Global Moderator
            last edited by 13 Apr 2024, 00:34

            Also Saver, come join us in the mapping-general channel in the FAF discord! You'll probably get quicker replies there, and this particular issue was previously discussed!

            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

            See all my projects:

            1 Reply Last reply Reply Quote 1
            • R
              Rama @CaptainKlutz
              last edited by 13 Apr 2024, 15:31

              @captainklutz

              Wait, you can add more brushes to the map editor?

              C 1 Reply Last reply 14 Apr 2024, 13:30 Reply Quote 0
              • S
                Saver
                last edited by 14 Apr 2024, 12:52

                THX all 🙂

                auch mal fünf gerade sein lassen

                1 Reply Last reply Reply Quote 0
                • C
                  CaptainKlutz @Rama
                  last edited by 14 Apr 2024, 13:30

                  @rama yes! It's very easy, you just have to put .PNG gray-scale images in the right folder. I described it above

                  R 1 Reply Last reply 14 Apr 2024, 16:07 Reply Quote 2
                  • R
                    Rama @CaptainKlutz
                    last edited by 14 Apr 2024, 16:07

                    @captainklutz

                    Oh that is nice to know. Are there any good brushes for making ramps? I hate making ramps and basically do it grid point by grid point.

                    1 Reply Last reply Reply Quote 0
                    • S
                      Saver @CaptainKlutz
                      last edited by 14 Apr 2024, 17:17

                      @captainklutz said in Issues with the heightmap in the FAF Map Editor.:

                      Brush

                      Thank you very much, it looks fantastic 🙂

                      auch mal fünf gerade sein lassen

                      1 Reply Last reply Reply Quote 0
                      • S
                        Saver @CaptainKlutz
                        last edited by 9 Jun 2024, 19:18

                        @captainklutz 35f6527b-dd07-4dea-b881-12d60beb3a3e-image.png f498b8fb-6f12-4bbb-9e32-f89b160943ec-image.png Hello and thank you again for the new brushes 🙂 Here is my new card with the brushes. Maybe some people will like it.

                        auch mal fünf gerade sein lassen

                        1 Reply Last reply Reply Quote 3
                        • R
                          Rowey @CaptainKlutz
                          last edited by 9 Jun 2024, 20:30

                          @captainklutz could we not just add such brushed to the faf version of the map editor by default?

                          "The needs of the many outweigh the needs of the few" - Spock

                          C 1 Reply Last reply 11 Jun 2024, 06:21 Reply Quote 1
                          • C
                            CaptainKlutz @Rowey
                            last edited by 11 Jun 2024, 06:21

                            @roweynoob that is indeed possible, and it's why the brushes are hosted on github, so they can be pulled over to the editor's repo whenever needed

                            R 1 Reply Last reply 11 Jun 2024, 08:34 Reply Quote 1
                            • R
                              Rowey @CaptainKlutz
                              last edited by 11 Jun 2024, 08:34

                              @captainklutz i can take a look at automating the pull from that repo so that with the builds of the editor it pulls in the new brushes

                              "The needs of the many outweigh the needs of the few" - Spock

                              1 Reply Last reply Reply Quote 1
                              • First post
                                Last post