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airplane landing point in a blueprint?

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  • S
    Saver
    last edited by magge 10 Aug 2022, 11:21 8 Oct 2022, 10:18

    Hello everyone,

    does anyone know where in the unit skips or unit blueprints you can define the point where an airplane lands (Air Staging Facility, Atlantis or Fatboy)? Have a nice Day.

    auch mal fünf gerade sein lassen

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    • R
      Rowey
      last edited by 8 Oct 2022, 18:27

      https://github.com/FAForever/fa/blob/2eed14d4b5cb60c1075515a6604648d7e3e1236d/units/UEL0401/UEL0401_unit.bp#L110

      https://github.com/FAForever/fa/blob/2eed14d4b5cb60c1075515a6604648d7e3e1236d/units/UEL0401/UEL0401_unit.bp#L157

      would loom in to where the info is at those e lines this is for the fatboy

      "The needs of the many outweigh the needs of the few" - Spock

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      • S
        Saver
        last edited by 9 Oct 2022, 10:23

        thx 🙂

        auch mal fünf gerade sein lassen

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        • S
          Saver
          last edited by 9 Oct 2022, 11:03

          Unfortunately, I don't have to be more specific. I used Blender to check which bones a landing in the game refers to based on the animation . However, if I want to give similar points to a unit, the name of the bones is not enough (I think). so I looked in the air unit and in the platforms, but unfortunately found no reference that refers to the function of the bone. Sy for my bad english.

          auch mal fünf gerade sein lassen

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          • S
            Saver
            last edited by 9 Oct 2022, 11:13

            In the units that have a platform, the landing site is referred to as an attachpoint. .... I wanted to show my search with pictures, but I don't know how I can get pictures into the forum ^^ yes, I can see that it's a hopeless case.

            auch mal fünf gerade sein lassen

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            • S
              Saver
              last edited by 9 Oct 2022, 11:41

              I played around in Blender again and it seems to have something to do with the mesh and the bones. The landingbone should be labeled "Attachpoint". The parent bone should be in the landing area. In addition, the mesh apparently has to be named in the vertex group as well. I'm testing something else to really confirm.

              auch mal fünf gerade sein lassen

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              • S
                Saver
                last edited by 9 Oct 2022, 14:05

                the test is over and has confirmed my first statement about the attachpoint and the bones. Only the ability and the number of landing pads are defined in the blueprint. The landing site is designated in Blender. At least as far as I could test it.

                auch mal fünf gerade sein lassen

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