v218 Update
5 changes, including:
Fixing a bug in QUIET where mobile SMD would be built instead of spearheads
Units should be more likely to engage enemies near the frontline that they outrange.
Improved ACU build order so it is less likely to build the 5th+ mexes at the start
v219 Update
15 changes, including:
Various improvements to Aeon missile ship usage, including making them less likely to fire at units protected by cliffs
Civilian buildings in water will now be considered for capture
Fixed a bug where water zone locatiosn could be considered as land zones
Fixed an issue where if the asf support location was too near the frontline (with the enemy having ground based AA near the frontline) they'd ignore all enemy units
Acknowledgements
Relent0r - Replay involving Aeon missile ships
v220
Hotfix with 4 changes, including:
Fixed a major bug with torp bombers that meant most of the time they wouldn't attack
Fixing a couple of ACU related errors where the ACU was in a different plateau to nearby units
Fatboys should be more likely to attackmove in LOUD and QUIET
Acknowledgements
goblinsly2 - Highlighting issues with M28 torp bombers
Vortex - QUIET replay involving fatboy