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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Topics

    • maudlin27M

      Player Modifier PCx - balance games between different rated players

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      maudlin27M
      I'd expect it to be compatible with mods that change blueprint values on units to alter their resource generation values. It might be compatible with mods that change resources/similar it might not (I've not tested, but if I was to guess I'd expect it to be compatible).
    • maudlin27M

      AI vs AI Tournament series

      Watching Ignoring Scheduled Pinned Locked Moved Tournaments
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      SkratS
      signing up @paralon
    • maudlin27M

      What are the FAF rules?

      Watching Ignoring Scheduled Pinned Locked Moved Frequently Asked Questions
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    • maudlin27M

      Make modded games visible and ranked

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      IndexLibrorumI
      Another small UI change that could help would be to add a message like this to the bottom of the game list: [image: 1719190270705-29515a13-deb5-4237-bdf8-eb3adfbecf38-image.png] Just to remind people these games are there. Ideally, clicking the message should un-hide the modded games.
    • maudlin27M

      Mini27AI

      Watching Ignoring Scheduled Pinned Locked Moved AI development
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      maudlin27M
      V2 update - fixed a bug where attacking units wouldnt get new orders when their target was dead. Also updated the wiki with a diagram of how the logic works: https://wiki.faforever.com/en/Development/AI/AI-Modding#overview-of-mini27ais-logic
    • maudlin27M

      FAF login issues

      Watching Ignoring Scheduled Pinned Locked Moved Announcements
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      maudlin27M
      For the benefit of those who haven't seen the discord announcement, a new version of the client was released a couple of hours ago.
    • maudlin27M

      FAF client - chat disabled

      Watching Ignoring Scheduled Pinned Locked Moved Announcements
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    • maudlin27M

      Website faction text - vote for preferred wording

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      C
      https://github.com/FAForever/website/pull/540
    • maudlin27M

      Logged out of client while waiting for a match

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
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      You only actively get logged out when there is a failure to refresh your access token. We have to log out then because we can't use the API fully until you reauthorize.
    • maudlin27M

      M28AI Devlog (v302)

      Watching Ignoring Scheduled Pinned Locked Moved AI development
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      maudlin27M
      v302 Update New sim city mode - M28 handles giving combat units orders while you focus on ordering around engineers and deciding what factories will build. Available as part of the "M28: Combined AI-Human armies?" game settings (along with the MOBA mode) 3 changes based on AI survival replay, including making units less likely to suicide into an enemy firebase, and prompting if the players haven't allowed M28 full control of attack waves 17 changes for Cybran Mission 6, including making aircraft carriers run sooner from enemy naval threats, mobile sonar no longer receiving orders as though it is an amphibious unit, and gunships and torpedo bombers being more likely to attack a nearby enemy if it is too far forward from AA defences in the area (even if the AA defences are too much for a more general assault) Acknowledgements Rama - Highlighting M28 replay involving the AI survival mod
    • maudlin27M

      Spawn ACU at start positions

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      maudlin27M
      Version 2 - The mod should now work on campaign maps (although I've only confirmed on one of them, and I'm assuming there aren't any custom maps with cutscenes that last more than 2 minutes)
    • maudlin27M

      Upcoming balance changes

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      D
      Thank you for this craptonn of work. amazing stuff so far Wanted to know, is this any way to ask AI to share a unit? Like a T2 engi for Cyb hive or sacu Also does it understand map pings?
    • maudlin27M

      TMM with computers on the same connection

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
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    • maudlin27M

      Fix walls blocking shots from behind

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      R
      Seraphim walled PDs still largely useless (at least on Open Palms)
    • maudlin27M

      Error uploading mod

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
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      Yes there is a config error on the server with how mods are uploaded that should be resolved soon
    • maudlin27M

      AI Development Guide and M27AI v81 Devlog

      Watching Ignoring Scheduled Pinned Locked Moved AI development
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      maudlin27M
      Hi, I'd recommend M28 for better mod compatibility. Although in theory M27 should work with unit mods, I'm not actively looking to expand it's compatibility, and in the case of BrewLAN as the FAF vault version is broken (at least the last few times I've checked) it's not something I'd be looking to fix at this stage (although if the FAF vault version does get fixed then I'd be open to investigating the issue you mention of M27 not working at all with the mod enabled)
    • maudlin27M

      Player Councilor elections - shorten future timeframe

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      FtXCommandoF
      Most positions are closed or appointed. Moderation Councillor is voted upon by the current moderators. Balance Councillor is voted upon by the current balance team. Game Councillor is effectively appointed because like 2 dudes even touch the lua repo. DevOps precedent has basically been appointment but that's because there hasn't been a situation of multiple qualified candidates wanting to have the position. And so on and so forth. For Player Councillor to operate in a similar fashion you'd need it to basically be like the trainers, TDs, and matchmaker team vote for their manager but the whole issue here is that these teams are quite fluid and low in barrier to entry. If I had a closed election like this, I'd have 4 dozen complaints about rigging the vote because I didn't let some dude that hadn't logged onto FAF for 3 years that had a trainer avatar in 2017 for a few months participate etc. Same thing with TDs. I already dealt with a ton of moaning because I would remove people as TDs if they failed to host a tournament within the last year, imagine that also carried the loss of some voter privilege.
    • maudlin27M

      Help with beginner AI development

      Watching Ignoring Scheduled Pinned Locked Moved AI development
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      UvesoU
      @maudlin27 if you want to know what the AI is actual building and what platoonbuilder is used for it, then you could use my AI mod to debug this. If activated my mod provides the following debug outputs: DEBUG: AI Platoon names will show the name of the actual platoon on every unit. DEBUG: AI BuilderManager will print the actual ordered buildplatoon to the moho debug window ([F9]) [Edit] if you need help with debugging, just post your mod here or on discord and we will look at it.
    • maudlin27M

      Can Hotkeys be customised?

      Watching Ignoring Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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      maudlin27M
      Thanks, if you could share the mod that’d be great!
    • maudlin27M

      Veterancy bug

      Watching Ignoring Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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      DeribusD
      Units can only get 1 veterancy level per kill