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    Decapitation should be a rated victory condition

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    • S Offline
      Sheikah
      last edited by

      The server doesn't currently tell you whether mods are ranked or not so this has the same problem of requiring API queries from everyone for every mod in the list as just the general requests for is this game rated or not.

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      • BlackYpsB Offline
        BlackYps
        last edited by

        So we would need a server change first to send the info if the mods used are ranked?

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        • S Offline
          Sheikah
          last edited by

          Yes, or even the full blown server implementation of is this game ranked check.

          But would also need to be smart about how often the db is called and caching.

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          • veteranasheV Offline
            veteranashe
            last edited by

            When you lose your com do you lose e and m storage as well?

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            • MachM Offline
              Mach
              last edited by Mach

              if you mean acu's storages, it is tied to the unit itself so yes

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              • veteranasheV Offline
                veteranashe
                last edited by

                Yes, yeah sound like a fun game mode

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                • F Offline
                  Farer
                  last edited by

                  So... is this going to be implemented? I think it would be a really good game mode! especially in games that have a large variance in ratings between teammates.

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                  • CaliberC Offline
                    Caliber
                    last edited by

                    is this still being implemented?

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                    • phongP Offline
                      phong
                      last edited by

                      @Caliber you can track the progress on this feature here: https://github.com/FAForever/fa/issues/5347

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                      • CaliberC Offline
                        Caliber
                        last edited by

                        Om guessing this idea has been put aside?

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                        • S Online
                          Sainse @Caliber
                          last edited by

                          @Caliber it’s not, it just takes ages to be done

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                          • IndexLibrorumI Offline
                            IndexLibrorum Global Moderator
                            last edited by

                            I thought this was a great suggestion and would love to see it in game. It'd make comsnipes on low ranks something you want to do again, rather than having to fight to keep them alive against their own suicidal tendencies to make sure the 2k on their team doesn't get fed 3 extra bases.

                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                            See all my projects:

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                            • DeribusD Deribus moved this topic from Balance Discussion on
                            • DeribusD Offline
                              Deribus Global Moderator
                              last edited by

                              Moved to General Discussion

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                              • S Offline
                                snoog
                                last edited by

                                I would 100% start playing this over full share.

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                                • CrofisC Offline
                                  Crofis
                                  last edited by

                                  I really like the decapitation format, a while ago i tried to gather enough players to have regular games and some feedback to balance the mod (some say there are unbalanced things like com ctrl+k, although that's debatable imo, but verifying it in a game could give an answer). Sadly the recruiting process didn't have much success, and except for deribus bringing it in the community game night, the thing died there.

                                  I think the mod has a few strong points like nerfing cheese all-in strategies to snipe coms (which are harmful to both killer and victim imo, we're talking low elo, game enjoyment, eco shape and stuff like that). I don't know if it could work in a similar balance state to normal assassination or if it would require separate balance changes, nonetheless i see some potential in the mod, which could imo become more fun than the standard one we have now. Unlike ftx i would like to see a matchmaker for decapitation, but i believe we don't have enough players for that, nor people to take care of its balance separately in case it's needed. Mind that when i say decapitation i mean to take the fundamental concept of "when your com dies you don't lose your stuff", but along with that my "ideal" decap mod has some more changes that go along (e.g. imo overflow is harmful in early and low elo cause it messes with your sense of balance, and i'd remove it. Maybe more than just decapitation i'd like to realize my own version of tmm, idk).

                                  Anyway, if decapitation could be implemented in the victory conditions to make its lobbies immune to mod filter i think they would see more success, and i would for sure like to join to play some.

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                                  • N Online
                                    Nuggets
                                    last edited by

                                    I tried to get a mod rated recently. The perfect organisation of FAF told me to talk to 3 different teams with each team telling me to talk to that guy and that guy and nobody could make the call to get it rated.

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                                    • V Online
                                      Vindex @Nuggets
                                      last edited by

                                      @Nuggets unlucky

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                                      • CaliberC Offline
                                        Caliber
                                        last edited by

                                        If this mode ever gets implemented i believe it would become the standard and most played option. and will ease my personal hatred of t2 air sniping which the balance team see as no issue with, even though 9/10 games end with early com snipes making the average game length of 12-15 mins and with the average lobby length about 30mins not exact. = proves that FAF players prefer lobby sim over actual game.

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                                        • Brutus5000B Offline
                                          Brutus5000 FAF Server Admin
                                          last edited by

                                          I can only point to the code, you have to fix it yourself:
                                          https://github.com/FAForever/server/blob/181bee80bd79a5507219999a811aa71515e9aeb3/server/games/game.py#L695

                                          He said, "I've been to the year 3000
                                          Not much has changed, but they live underwater
                                          And your great-great-great-granddaughter
                                          Is playin' FAF, playin' FAF"

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                                          • AskaholicA Offline
                                            Askaholic
                                            last edited by

                                            That’s not where it’s stuck afaik. We need to finish adding the enum values to the database and api. https://github.com/FAForever/db/pull/316

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