• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Increase vision & radar ranges of all units by some 10-20%

Scheduled Pinned Locked Moved Balance Discussion
41 Posts 22 Posters 3.5k Views 1 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S Offline
    SpikeyNoob Global Moderator @veteranashe
    last edited by 27 Oct 2022, 15:04

    @veteranashe i enjoy ta and fa but they are very different especially in the area of intel. In my opinion we should not look to add back in issues from an old game. So your point is bad (sorry harsh).

    V 1 Reply Last reply 27 Oct 2022, 18:53 Reply Quote 2
    • F Offline
      Femboy Promotions team @Blodir
      last edited by 27 Oct 2022, 15:18

      I do think we need more vision to makeup for the fact that units take a bit longer to process enemy units incoming. Its specially an annoying experience when your t1 bomber can't see an engie that you scouted because there is a delay in when things "appear" in radar/game sometimes.

      Overall would improve the experience as long as its a small tweak (5-15% more vision) because we dont want radars and scouts to become useless

      FAF Website Developer

      1 Reply Last reply Reply Quote 1
      • T Offline
        ThomasHiatt
        last edited by 27 Oct 2022, 15:35

        Even in top level games people hardly scout or look at what they scout. I have a hard time seeing how having more intel is going to hurt the game.

        1 Reply Last reply Reply Quote 1
        • X Offline
          Xayo
          last edited by Xayo 27 Oct 2022, 15:48

          I support the proposed change. More unit vision range and especially T1 + T2 radar range is a good thing and should help reduce the absurd scout and t1 radar spam that we got so used to.

          However, I can also see the argument about scouting being quite easy compared to other RTS games. Scout planes that can quickly fly over the map, are nearly impossible to intercept, and get full vision of an enemy's base or army are quite unique within the RTS community, and undoubtedly already very strong. So I would propose to exclude scout planes and some other high-visibility units (cruisers) from this change.

          1 Reply Last reply Reply Quote 1
          • Z Offline
            Zeldafanboy
            last edited by 27 Oct 2022, 18:06

            You should be rewarded by bringing scouts with your attack forces so that they can target enemies easier. Scouts are very cheap and good at their jobs. I really hope that vision range isn't buffed by more than 10%

            put the xbox units in the game pls u_u

            1 Reply Last reply Reply Quote 0
            • V Offline
              veteranashe @SpikeyNoob
              last edited by 27 Oct 2022, 18:53

              @spikeynoob said in Increase vision & radar ranges of all units by some 10-20%:

              @veteranashe i enjoy ta and fa but they are very different especially in the area of intel. In my opinion we should not look to add back in issues from an old game. So your point is bad (sorry harsh).

              Hey it's not harsh and supcom corrects a big problem in ta with radar shown on screen and automatic radar targeting.

              I'm still concerned about cybran stealth as well.

              1 Reply Last reply Reply Quote 0
              • T Offline
                TheVVheelboy
                last edited by 27 Oct 2022, 21:49

                Maybe instead of vision give everything small radar?

                C 1 Reply Last reply 28 Oct 2022, 00:01 Reply Quote 2
                • C Offline
                  ComradeStryker @TheVVheelboy
                  last edited by 28 Oct 2022, 00:01

                  @casternumerouno said in Increase vision & radar ranges of all units by some 10-20%:

                  Maybe instead of vision give everything small radar?

                  That would make all scouts and radars practically useless.


                  ~ Stryker

                  ( ͡° ͜ʖ ͡°)

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    TheVVheelboy
                    last edited by 28 Oct 2022, 02:19

                    We are literally speaking of radar that's just 1-3 clicks bigger than the view range so that the blip can show in around the time unit would enter the view range. Thinking that it will make radars and scouts useless is just laughable. Even more when we can compensate them with those 1-3 units of range.

                    Also it would require not buffing units that NEED radar to work, like hoplites, auroras etc. It's just one way to try skirting around the vision problem while also making sure that cybran ACU doesn't get utterly nerfed into oblivion.

                    C 1 Reply Last reply 28 Oct 2022, 04:52 Reply Quote 0
                    • ? Offline
                      A Former User
                      last edited by 28 Oct 2022, 02:24

                      No.

                      S 1 Reply Last reply 28 Oct 2022, 02:33 Reply Quote 0
                      • S Offline
                        SpikeyNoob Global Moderator @Guest
                        last edited by 28 Oct 2022, 02:33

                        @melanol said in Increase vision & radar ranges of all units by some 10-20%:

                        No.

                        Thanks so much for this awesome contribution. You have truly added a lot to this conversation.

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          ComradeStryker @TheVVheelboy
                          last edited by 28 Oct 2022, 04:52

                          @casternumerouno said in Increase vision & radar ranges of all units by some 10-20%:

                          We are literally speaking of radar that's just 1-3 clicks bigger than the view range so that the blip can show in around the time unit would enter the view range.

                          Should've led with that instead, then. Now, that seems more reasonable...


                          ~ Stryker

                          ( ͡° ͜ʖ ͡°)

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Chenbro101
                            last edited by Chenbro101 28 Oct 2022, 06:34

                            Is anybody here not concerned about how this will impact stealth? I like the main idea, but we should be careful in its implementation.

                            Edit: Ok ye the radar idea could work.

                            C 1 Reply Last reply 28 Oct 2022, 23:22 Reply Quote 0
                            • C Offline
                              Chenbro101
                              last edited by 28 Oct 2022, 06:48

                              Hmm. We should at least add this for ACU. I always hated how you can get gun on a giant death robot that can construct things in seconds, but somehow can not equip tech that existed before world war 2.

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                ComradeStryker @Chenbro101
                                last edited by 28 Oct 2022, 23:22

                                @chenbro101 said in Increase vision & radar ranges of all units by some 10-20%:

                                Is anybody here not concerned about how this will impact stealth? I like the main idea, but we should be careful in its implementation.

                                Radar doesn't pick up stealthed units. So, stealth remains unaffected by radar.
                                Vision, however, does counter stealth, so... that may be a problem.


                                ~ Stryker

                                ( ͡° ͜ʖ ͡°)

                                1 Reply Last reply Reply Quote 0
                                • Eternal-E Offline
                                  Eternal-
                                  last edited by Eternal- 29 Oct 2022, 07:08

                                  Give the scouts an ability to fly at same speed as air fighters, except t2 sure. Switcher or support command that will limit their speed

                                  Profile | Eternal MOD pack | Check new client

                                  1 Reply Last reply Reply Quote 0
                                  • maudlin27M Offline
                                    maudlin27
                                    last edited by 7 Nov 2022, 17:16

                                    Although at first I liked the sound of giving every unit a mini radar slightly above its vision as an option for addressing the issue, I realised later it’d be a massive nerf to units with cloak but not stealth (mole and mobile bomb I think) so if this was to change I think it’d need to be via increasing existing vision and radar values not by adding radar to units that didnt have it before)

                                    M27AI and M28AI developer; Devlogs and more general AI development guide:
                                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                    https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                                    1 Reply Last reply Reply Quote 0
                                    • JipJ Online
                                      Jip
                                      last edited by 7 Nov 2022, 17:30

                                      I'm also against adding radar to all units for performance reasons.

                                      A work of art is never finished, merely abandoned

                                      1 Reply Last reply Reply Quote 1
                                      • First post
                                        Last post