Increase vision & radar ranges of all units by some 10-20%

I do think we need more vision to makeup for the fact that units take a bit longer to process enemy units incoming. Its specially an annoying experience when your t1 bomber can't see an engie that you scouted because there is a delay in when things "appear" in radar/game sometimes.

Overall would improve the experience as long as its a small tweak (5-15% more vision) because we dont want radars and scouts to become useless

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Even in top level games people hardly scout or look at what they scout. I have a hard time seeing how having more intel is going to hurt the game.

I support the proposed change. More unit vision range and especially T1 + T2 radar range is a good thing and should help reduce the absurd scout and t1 radar spam that we got so used to.

However, I can also see the argument about scouting being quite easy compared to other RTS games. Scout planes that can quickly fly over the map, are nearly impossible to intercept, and get full vision of an enemy's base or army are quite unique within the RTS community, and undoubtedly already very strong. So I would propose to exclude scout planes and some other high-visibility units (cruisers) from this change.

You should be rewarded by bringing scouts with your attack forces so that they can target enemies easier. Scouts are very cheap and good at their jobs. I really hope that vision range isn't buffed by more than 10%

put the xbox units in the game pls u_u

@spikeynoob said in Increase vision & radar ranges of all units by some 10-20%:

@veteranashe i enjoy ta and fa but they are very different especially in the area of intel. In my opinion we should not look to add back in issues from an old game. So your point is bad (sorry harsh).

Hey it's not harsh and supcom corrects a big problem in ta with radar shown on screen and automatic radar targeting.

I'm still concerned about cybran stealth as well.

Maybe instead of vision give everything small radar?

@casternumerouno said in Increase vision & radar ranges of all units by some 10-20%:

Maybe instead of vision give everything small radar?

That would make all scouts and radars practically useless.


~ Stryker

( ͡° ͜ʖ ͡°)

We are literally speaking of radar that's just 1-3 clicks bigger than the view range so that the blip can show in around the time unit would enter the view range. Thinking that it will make radars and scouts useless is just laughable. Even more when we can compensate them with those 1-3 units of range.

Also it would require not buffing units that NEED radar to work, like hoplites, auroras etc. It's just one way to try skirting around the vision problem while also making sure that cybran ACU doesn't get utterly nerfed into oblivion.

No.

@melanol said in Increase vision & radar ranges of all units by some 10-20%:

No.

Thanks so much for this awesome contribution. You have truly added a lot to this conversation.

@casternumerouno said in Increase vision & radar ranges of all units by some 10-20%:

We are literally speaking of radar that's just 1-3 clicks bigger than the view range so that the blip can show in around the time unit would enter the view range.

Should've led with that instead, then. Now, that seems more reasonable...


~ Stryker

( ͡° ͜ʖ ͡°)

Is anybody here not concerned about how this will impact stealth? I like the main idea, but we should be careful in its implementation.

Edit: Ok ye the radar idea could work.

Hmm. We should at least add this for ACU. I always hated how you can get gun on a giant death robot that can construct things in seconds, but somehow can not equip tech that existed before world war 2.

@chenbro101 said in Increase vision & radar ranges of all units by some 10-20%:

Is anybody here not concerned about how this will impact stealth? I like the main idea, but we should be careful in its implementation.

Radar doesn't pick up stealthed units. So, stealth remains unaffected by radar.
Vision, however, does counter stealth, so... that may be a problem.


~ Stryker

( ͡° ͜ʖ ͡°)

Give the scouts an ability to fly at same speed as air fighters, except t2 sure. Switcher or support command that will limit their speed

Although at first I liked the sound of giving every unit a mini radar slightly above its vision as an option for addressing the issue, I realised later it’d be a massive nerf to units with cloak but not stealth (mole and mobile bomb I think) so if this was to change I think it’d need to be via increasing existing vision and radar values not by adding radar to units that didnt have it before)

I'm also against adding radar to all units for performance reasons.

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