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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Supreme Commander 2 in FA

    Scheduled Pinned Locked Moved Modding & Tools
    23 Posts 12 Posters 706 Views 3 Watching
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    • HotCheeseInRearH Offline
      HotCheeseInRear
      last edited by HotCheeseInRear

      If this has a working noah unit cannon in FA my dreams since 2010 have come true.

      If you have REPO please share, thank you again and cheers.

      1 Reply Last reply Reply Quote 0
      • N Offline
        Nomander Balance Team Team Lead
        last edited by

        BrewLAN has a unit cannon.

        1 Reply Last reply Reply Quote 0
        • Z Offline
          Zopto
          last edited by Zopto

          Progress Update!

          The entirety of the Cybran has been ported over, with most things working as you'd expect. Some units did give a headache, such as the combo nuke launcher/defense building. It technically functions, but not as well as I would like.
          20261022182050_1.jpg 20261022182207_1.jpg 20261022182258_1.jpg 20261022182358_1.jpg

          Shields got a better visual. It's not the same as it is in SC2, but it's a bit closer compared to FA's typical shields.
          20261022182450_1.jpg

          Nukes also had their SC2 explosion effects ported over, and they still look quite good.
          20261022182823_1.jpg 20261022182909_1.jpg

          The research tab also got a visual upgrade to more closely resemble SC2.
          20261022182025_1.jpg

          A fun fact, despite being at 2/3rds scale, the SC2 Monkeylord is fucking huge.
          20261022183606_1.jpg

          Also, the entire in-game UI of Supcom 2 has been ported over, with some additions made for UI elements that Supcom 2 lacks but FA has. It's only active for people who are playing a SC2 faction, and otherwise does not appear. You could, theoretically, play regular FA with it... but I wouldn't exactly recommend it.

          1 Reply Last reply Reply Quote 4
          • nomadsN Offline
            nomads
            last edited by

            Thank you for showing your work. I can't wait to try it now.

            1 Reply Last reply Reply Quote 0
            • Z Offline
              zhanghm18
              last edited by

              图片.png
              图片.pngThanks for your work. A small suggestion: you might want to make full use of AI tools to optimize the textures and visual effects for these ported units—the results could be quite impressive.

              1 Reply Last reply Reply Quote 0
              • Z Offline
                Zopto
                last edited by

                I haven't gotten around to the Wilfindja and Airnomo (who was smoking crack for these names), but my current attempt at the Aeon units looks pretty good so far. The textures don't need to be optimized, they just need to be ported right cause SC2 does some funky stuff with the coloring.20261023114526_1.jpg

                1 Reply Last reply Reply Quote 1
                • M Offline
                  Marine0-710B
                  last edited by

                  Hey, this project of yours is flying under the radar, you should post it on ModDB. There are other unfinished projects there focused on porting SC2 content, I’ve tried porting some units myself, but it’s a real headache.
                  42141.jpg

                  1 Reply Last reply Reply Quote 0
                  • NuggetsN Offline
                    Nuggets FAF Association Board
                    last edited by

                    ModDB for supcom? Is that even used when there is the faf vault?

                    Z S C 3 Replies Last reply Reply Quote 0
                    • Z Offline
                      Zopto @Nuggets
                      last edited by

                      @Nuggets

                      Due to FAF rules, I wouldn't be allowed to upload this mod to the FAF Vault because of copyright concerns. Realistically, I don't think anyone would care and I highly doubt problems would arise from it, but as it stands I am not allowed to.

                      @Marine0-710B

                      Once the mod is in a good enough state, that's the plan!

                      NuggetsN 1 Reply Last reply Reply Quote 1
                      • S Offline
                        Sprouto @Nuggets
                        last edited by

                        @Nuggets FAF is not the entire Supcom world. While it is popular - the bulk of the audience are solo players who never touch the FAF environment. ModDB is an excellent repository - and one that generates a tremendous amount of traffic and visibility. All modders, with non FAF-specific mods, like this one, will reach a far broader audience there.

                        1 Reply Last reply Reply Quote 1
                        • NuggetsN Offline
                          Nuggets FAF Association Board @Zopto
                          last edited by

                          @Zopto said:

                          @Nuggets

                          Due to FAF rules, I wouldn't be allowed to upload this mod to the FAF Vault because of copyright concerns. Realistically, I don't think anyone would care and I highly doubt problems would arise from it, but as it stands I am not allowed to.

                          Yeah I know, i was just suprised mod DB is being used for this game.

                          @Sprouto said:

                          @Nuggets FAF is not the entire Supcom world. While it is popular - the bulk of the audience are solo players who never touch the FAF environment. ModDB is an excellent repository - and one that generates a tremendous amount of traffic and visibility. All modders, with non FAF-specific mods, like this one, will reach a far broader audience there.

                          Im not sure i trust those numbers. Also you are painting FAF as some multiplayer online environment which is not true at all.

                          Not sure what you mean with "FAF-specific" mods? Its a supcom mod... And i dont believe for a second that moddb will reach a "broader audience" than on faf for supcom. In this case, yes, because its not allowed because of copyright (i guess the concept of copyright doesnt exist on moddb lol).

                          1 Reply Last reply Reply Quote 0
                          • Z Offline
                            Zopto
                            last edited by

                            I haven't tested the mod outside of FAF, mainly cause FAF is where my friend group plays, so I have absolutely no idea if it'll work on the Steam release.

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              CDRMV @Nuggets
                              last edited by CDRMV

                              @Nuggets
                              Forged Alliance has its own Moddb Page next to of Supcom and it is still used alot by People. Moddb is usually one of the First Places, where People looking for Mods but exceptions are possible. I know several people, which still play Vanilla. 😉

                              @zopto

                              I recommend you to publish it on Moddb as well.

                              Well you will probably need to patch your Mod to make it functional in Vanilla and perhaps for Loud too if you plan that. I don't think anything will work at the beginning for example the Units if they use the FAF Unit and Weapon Classes.

                              Personally I keep my Mods compatible with Vanilla, FAF and Loud by using Version Checks as well. So this could be helpful for you too in some Cases.

                              1 Reply Last reply Reply Quote 0
                              • Z Offline
                                Zopto
                                last edited by

                                Another progress update, this time for the Illuminate/Aeon and their crippling lack of a proper navy.

                                The Illuminate are fully implemented and work just as you would expect from SC2.
                                20261025112622_1.jpg
                                20261025112735_1.jpg

                                The Universal Colossus does in fact pick up its targets with its claws and throws the units back at other enemies.
                                20261025113012_1.jpg

                                The not Czar is also here, with it's bombs and array of lasers.
                                20261025113228_1.jpg

                                The only unit with drones, and kind of the only "naval" unit, the Wilfindja is one of the only ways to deal with submarines as the Illuminate (the other being a torpedo upgrade for the hover tank)
                                20261025113329_1.jpg

                                An important thing to mention is that the SC2 economies are no longer streaming, like the FA economies. They must now pay for everything upfront to actually start construction, and then the rest is free. This includes nukes and anti-nukes as well, and those are no longer automatically produced; you gotta push a button for each one.

                                The mod is arguably feature complete at this point, with only some minor bugs to iron out, but right now the AI is incapable of playing any of the factions. My current plan, and what I'm working on, is a simple AI that is capable of playing the factions. It's probably not going to be very good, and I'm not going to yoink anything from any of the existing AI mods, so it'll be sub-par at best. But something is better than nothing.

                                1 Reply Last reply Reply Quote 2
                                • K Offline
                                  Krapougnak
                                  last edited by

                                  Dying to play this mod. Wonderful work there !

                                  1 Reply Last reply Reply Quote 0
                                  • Z Offline
                                    Zopto
                                    last edited by

                                    Minor progress update. The mod will most likely be released sometime this week. The AI probably won't be finished by then, but it can play simple land maps in the meantime. Just mainly have been ironing out a few things here and there to get it closer to SC2. I had some multiplayer tests with friends, and everything went surprisingly smoothly with no issues, which I'm quite happy about.

                                    What's more interesting, I'd argue, is what else I've been doing. Perhaps a bit drunk with power, I've started looking at porting other things over, such as the SC2 Revamp mod, Planetary Annihilation, and Ashes of the Singularity.

                                    202611~3.JPG
                                    ef08d0d6-2fdb-4133-9832-eb2921600f74-202611~2.JPG
                                    87cc85cd-6413-44e8-a698-8a2734351520-202611~1.JPG

                                    PA and the Revamp mod have been so far the most successful, with PA fitting in particularly well. All of what I would consider T1 has been added without much fuss. The SC2 Revamp mod has been an excellent addition to help bolster their factions, especially in the late game. AotS hasn't had much work put into it, but I could foresee it being something interesting down the line.

                                    1 Reply Last reply Reply Quote 1
                                    • Z Offline
                                      zhanghm18
                                      last edited by

                                      Great work, thank you. However, I wish Serapham could get more attention; most mods overlook this faction.

                                      DeribusD 1 Reply Last reply Reply Quote -1
                                      • DeribusD Offline
                                        Deribus Moderator FAF Association Board @zhanghm18
                                        last edited by

                                        @zhanghm18 Get more attention how?

                                        This mod ports Supcom 2 units/mechanics into Supcom 1. Seraphim weren't in Supcom 2

                                        1 Reply Last reply Reply Quote 1

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