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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Supreme Commander 2 in FA

    Scheduled Pinned Locked Moved Modding & Tools
    17 Posts 10 Posters 325 Views 2 Watching
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    • Z Offline
      Zopto @ZLO
      last edited by

      @ZLO

      I haven't decided whether I want to replace the fluid economy yet. I imagine it is possible, but I am very unsure if it can be done without adversely affecting the FA factions, should they be in a match together. Ideally, I would like it to, but if it can't be done, then oh well.

      As for suddenly having a new "UEF", yep, pretty much. As it stands, I am attempting to balance them against FA rather than needing to use another balance mod on top of it (like SCTA does), because imo if you want pure supcom 2 balance, just go play that game.

      I think I've improved it a little but balance is still very much iffy, as some things don't translate that well between the two games, but I think a happy medium can be achieved.

      1 Reply Last reply Reply Quote 0
      • NuggetsN Offline
        Nuggets FAF Association Board
        last edited by

        Hey @zopto this sounds really interesting! Would be interested in checking this out regarding my own modding. I sent you a pm!

        1 Reply Last reply Reply Quote 0
        • C Offline
          CDRMV
          last edited by

          Hey @zopto that looks really cool I would like to Check it Out as Well. Especially regarding the jump-jet ability—I’m curious to see how that’s been implemented. I’ve developed my own jetpack/jump ability for my Mods maybe I can use that to improve mine. Regarding to the Research Feature I Work on/Code my own one from Stratch, which is inspired by the one from Supcom 2:
          1000018828.jpg

          But currently the Development of my Research System is paused because I Work on my Mod Mechdivers at the Moment. Anyway I write you a PM as Well.
          Best regards
          CDRMV

          1 Reply Last reply Reply Quote 0
          • HotCheeseInRearH Offline
            HotCheeseInRear
            last edited by HotCheeseInRear

            If this has a working noah unit cannon in FA my dreams since 2010 have come true.

            If you have REPO please share, thank you again and cheers.

            1 Reply Last reply Reply Quote 0
            • N Offline
              Nomander Balance Team Team Lead
              last edited by

              BrewLAN has a unit cannon.

              1 Reply Last reply Reply Quote 0
              • Z Offline
                Zopto
                last edited by Zopto

                Progress Update!

                The entirety of the Cybran has been ported over, with most things working as you'd expect. Some units did give a headache, such as the combo nuke launcher/defense building. It technically functions, but not as well as I would like.
                20261022182050_1.jpg 20261022182207_1.jpg 20261022182258_1.jpg 20261022182358_1.jpg

                Shields got a better visual. It's not the same as it is in SC2, but it's a bit closer compared to FA's typical shields.
                20261022182450_1.jpg

                Nukes also had their SC2 explosion effects ported over, and they still look quite good.
                20261022182823_1.jpg 20261022182909_1.jpg

                The research tab also got a visual upgrade to more closely resemble SC2.
                20261022182025_1.jpg

                A fun fact, despite being at 2/3rds scale, the SC2 Monkeylord is fucking huge.
                20261022183606_1.jpg

                Also, the entire in-game UI of Supcom 2 has been ported over, with some additions made for UI elements that Supcom 2 lacks but FA has. It's only active for people who are playing a SC2 faction, and otherwise does not appear. You could, theoretically, play regular FA with it... but I wouldn't exactly recommend it.

                1 Reply Last reply Reply Quote 2
                • nomadsN Offline
                  nomads
                  last edited by

                  Thank you for showing your work. I can't wait to try it now.

                  1 Reply Last reply Reply Quote 0
                  • Z Offline
                    zhanghm18
                    last edited by

                    图片.png
                    图片.pngThanks for your work. A small suggestion: you might want to make full use of AI tools to optimize the textures and visual effects for these ported units—the results could be quite impressive.

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                    • Z Offline
                      Zopto
                      last edited by

                      I haven't gotten around to the Wilfindja and Airnomo (who was smoking crack for these names), but my current attempt at the Aeon units looks pretty good so far. The textures don't need to be optimized, they just need to be ported right cause SC2 does some funky stuff with the coloring.20261023114526_1.jpg

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        Marine0-710B
                        last edited by

                        Hey, this project of yours is flying under the radar, you should post it on ModDB. There are other unfinished projects there focused on porting SC2 content, I’ve tried porting some units myself, but it’s a real headache.
                        42141.jpg

                        1 Reply Last reply Reply Quote 0
                        • NuggetsN Offline
                          Nuggets FAF Association Board
                          last edited by

                          ModDB for supcom? Is that even used when there is the faf vault?

                          Z S 2 Replies Last reply Reply Quote 0
                          • Z Offline
                            Zopto @Nuggets
                            last edited by

                            @Nuggets

                            Due to FAF rules, I wouldn't be allowed to upload this mod to the FAF Vault because of copyright concerns. Realistically, I don't think anyone would care and I highly doubt problems would arise from it, but as it stands I am not allowed to.

                            @Marine0-710B

                            Once the mod is in a good enough state, that's the plan!

                            NuggetsN 1 Reply Last reply Reply Quote 0
                            • S Offline
                              Sprouto @Nuggets
                              last edited by

                              @Nuggets FAF is not the entire Supcom world. While it is popular - the bulk of the audience are solo players who never touch the FAF environment. ModDB is an excellent repository - and one that generates a tremendous amount of traffic and visibility. All modders, with non FAF-specific mods, like this one, will reach a far broader audience there.

                              1 Reply Last reply Reply Quote 0
                              • NuggetsN Offline
                                Nuggets FAF Association Board @Zopto
                                last edited by

                                @Zopto said:

                                @Nuggets

                                Due to FAF rules, I wouldn't be allowed to upload this mod to the FAF Vault because of copyright concerns. Realistically, I don't think anyone would care and I highly doubt problems would arise from it, but as it stands I am not allowed to.

                                Yeah I know, i was just suprised mod DB is being used for this game.

                                @Sprouto said:

                                @Nuggets FAF is not the entire Supcom world. While it is popular - the bulk of the audience are solo players who never touch the FAF environment. ModDB is an excellent repository - and one that generates a tremendous amount of traffic and visibility. All modders, with non FAF-specific mods, like this one, will reach a far broader audience there.

                                Im not sure i trust those numbers. Also you are painting FAF as some multiplayer online environment which is not true at all.

                                Not sure what you mean with "FAF-specific" mods? Its a supcom mod... And i dont believe for a second that moddb will reach a "broader audience" than on faf for supcom. In this case, yes, because its not allowed because of copyright (i guess the concept of copyright doesnt exist on moddb lol).

                                1 Reply Last reply Reply Quote 0
                                • Z Offline
                                  Zopto
                                  last edited by

                                  I haven't tested the mod outside of FAF, mainly cause FAF is where my friend group plays, so I have absolutely no idea if it'll work on the Steam release.

                                  1 Reply Last reply Reply Quote 0

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