Supreme Commander 2 in FA
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Through the power of having AI do whatever the fuck I want, it has managed to port over all of the UEF from SC2 into FA with surprising accuracy, including sfx, vfx, build animations, etc. The research system is also fully implemented. As of writing, UEF is the only faction "done".
Sadly, I know I can't upload this to the FAF mod vault due to licensing and copyright and such, but I think it's cool enough to want to show off anyway.
It's not 100% complete yet, and the balance is still pretty tentative, but I think it looks pretty good so far.
Didn't know this until very recently, but apparently the SC2 models are absolutely huge compared to the FA models, and even when scaled down to half size, they're on par or still quite bigger.

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is it intended that you have FA Flux/fluid economy?
Does this mean that we just suddenly have a new faction "UEF 2" ? and now we can maybe make a balance mod that you would enable on top of this mod and play this faction in multiplayer?
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I haven't decided whether I want to replace the fluid economy yet. I imagine it is possible, but I am very unsure if it can be done without adversely affecting the FA factions, should they be in a match together. Ideally, I would like it to, but if it can't be done, then oh well.
As for suddenly having a new "UEF", yep, pretty much. As it stands, I am attempting to balance them against FA rather than needing to use another balance mod on top of it (like SCTA does), because imo if you want pure supcom 2 balance, just go play that game.
I think I've improved it a little but balance is still very much iffy, as some things don't translate that well between the two games, but I think a happy medium can be achieved.
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Hey @zopto this sounds really interesting! Would be interested in checking this out regarding my own modding. I sent you a pm!
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Hey @zopto that looks really cool I would like to Check it Out as Well. Especially regarding the jump-jet ability—I’m curious to see how that’s been implemented. I’ve developed my own jetpack/jump ability for my Mods maybe I can use that to improve mine. Regarding to the Research Feature I Work on/Code my own one from Stratch, which is inspired by the one from Supcom 2:

But currently the Development of my Research System is paused because I Work on my Mod Mechdivers at the Moment. Anyway I write you a PM as Well.
Best regards
CDRMV -
If this has a working noah unit cannon in FA my dreams since 2010 have come true.
If you have REPO please share, thank you again and cheers.
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BrewLAN has a unit cannon.
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