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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    HotCheeseInRear

    @HotCheeseInRear

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    • Reduce Sparky GuardScanRadius from 26 -> 8

      Currently sparkies have equal GuardScanRadius (GSR) to engineers, which results in sparkies being worse at reclaiming when attack moving or patrolling when enemies are nearby.

      Guard scan radius is the distance a unit will initiate pursuit of enemies/reclaim from their patrol or attack move route. Its the reason why when you give an attack move engys may run backwards to get the trees behind them or branch off to get reclaim adjacent to the route.

      The issue with Sparkies and having an equivalent GSR to engys is that, the sparky will switch from reclaim mode, to attack mode. Once an enemy enters the 26 radius, and the sparky is not actively sucking up a prop for reclaim, it will beeline for the enemy to engage in combat and stop reclaiming.

      Reducing the GSR to 8, is a trade off, that makes the unit require more precision in patrol and A-move orders, but will not enter pursuit mode until a unit gets within 8 range.

      This leaves a nice 8-18 range where the sparky will defend itself from enemies while still reclaiming.

      The change makes sparkies worse at reclaiming uncontested, and with imprecise orders. Yet better at reclaiming when a enemies or engys are within 26-8 distance of it.

      Video of default 26 GSR

      Video of 8 GSR

      posted in Balance Discussion
      H
      HotCheeseInRear
    • RE: purpose of sera t3 subs?

      Anti-Torps on subs is not a fun, engaging or decisive game mechanic. It would be like if T3 air had "aa defense-flares" which let them ignore a SAM, T3AA or cruiser missile every 2 seconds.

      A unit is in a domain that only three (and a half) weapons can damage it- torpedos, depth charges, reclaim and ground fire.

      Of those four torpedo's is infinitely more prevalent and less micro intensive. Torp bombers should drop depth charges that are immune to torpedo defense like they did for years.

      Torpedo defense belongs on destroyers and torpedo boats.

      posted in Balance Discussion
      H
      HotCheeseInRear
    • RE: ☆Favourite Supcom Unit/Faction☆

      @BlackJaguar This is frankly the only right answer. ACUs, GC & Salem are the poster children of the franchise.

      posted in General Discussion
      H
      HotCheeseInRear
    • RE: Redesign of all HQ and support factories

      This is amazing

      posted in Suggestions
      H
      HotCheeseInRear
    • RE: Reduce Sparky GuardScanRadius from 26 -> 8

      I'm not sure if you can disable GSR.
      But a super low GSR they will literally only reclaim things on the line of the attack move.

      GSR set to 2

      posted in Balance Discussion
      H
      HotCheeseInRear
    • RE: Where is the Disable Resource Sharing Button ??? It was under F4

      Disabling resource sharing piecemeal seems legitimate, not sure why it was removed. I want all my overflow to go to a friend, that seems reasonable to have control over.

      posted in General Discussion
      H
      HotCheeseInRear
    • RE: Content Creators Updated

      I'm a neophyte but working on tutorials:

      Creator Description Link
      Cheese's Cheese FAF Tutorials, Tricks. Focus on math. https://www.youtube.com/@CheesesCheeseFAF
      posted in General Discussion
      H
      HotCheeseInRear
    • RE: Experimental changes on 2026.06.25 Feedback

      @Skrat you're argument comes from incredulity and false/extreme analogy.

      An extreme change like 100x UEF ACU is much different from the multi faceted and wholistic changes being discussed in this thread.

      posted in Balance Discussion
      H
      HotCheeseInRear
    • RE: Experimental changes on 2026.06.25 Feedback

      @Skrat So no one surveyed played a game of FAF develop to test the changes?

      posted in Balance Discussion
      H
      HotCheeseInRear
    • RE: Content Creators Updated

      I'm a neophyte but working on tutorials:

      Creator Description Link
      Cheese's Cheese FAF Tutorials, Tricks. Focus on math. https://www.youtube.com/@CheesesCheeseFAF
      posted in General Discussion
      H
      HotCheeseInRear
    • RE: How to cap t3 Power gens and T3 mass fabricators?

      Bind your context templates key.

      posted in I need help
      H
      HotCheeseInRear
    • RE: Chicken Storm

      Sorry to Necro. But where is this idea that "the storm is free" coming from? The storm has always been part of the chicken, and presumably balanced in the cost by GPG and the balance team over the last 19 years.

      posted in Balance Discussion
      H
      HotCheeseInRear
    • RE: purpose of sera t3 subs?

      @Prophet Disable torpedo retargeting for subs, and enable it for torp bombers IMO

      posted in Balance Discussion
      H
      HotCheeseInRear
    • RE: Where is the Disable Resource Sharing Button ??? It was under F4

      Disabling resource sharing piecemeal seems legitimate, not sure why it was removed. I want all my overflow to go to a friend, that seems reasonable to have control over.

      posted in General Discussion
      H
      HotCheeseInRear
    • RE: purpose of sera t3 subs?

      Anti-Torps on subs is not a fun, engaging or decisive game mechanic. It would be like if T3 air had "aa defense-flares" which let them ignore a SAM, T3AA or cruiser missile every 2 seconds.

      A unit is in a domain that only three (and a half) weapons can damage it- torpedos, depth charges, reclaim and ground fire.

      Of those four torpedo's is infinitely more prevalent and less micro intensive. Torp bombers should drop depth charges that are immune to torpedo defense like they did for years.

      Torpedo defense belongs on destroyers and torpedo boats.

      posted in Balance Discussion
      H
      HotCheeseInRear
    • RE: Reduce Sparky GuardScanRadius from 26 -> 8

      I'm not sure if you can disable GSR.
      But a super low GSR they will literally only reclaim things on the line of the attack move.

      GSR set to 2

      posted in Balance Discussion
      H
      HotCheeseInRear
    • Reduce Sparky GuardScanRadius from 26 -> 8

      Currently sparkies have equal GuardScanRadius (GSR) to engineers, which results in sparkies being worse at reclaiming when attack moving or patrolling when enemies are nearby.

      Guard scan radius is the distance a unit will initiate pursuit of enemies/reclaim from their patrol or attack move route. Its the reason why when you give an attack move engys may run backwards to get the trees behind them or branch off to get reclaim adjacent to the route.

      The issue with Sparkies and having an equivalent GSR to engys is that, the sparky will switch from reclaim mode, to attack mode. Once an enemy enters the 26 radius, and the sparky is not actively sucking up a prop for reclaim, it will beeline for the enemy to engage in combat and stop reclaiming.

      Reducing the GSR to 8, is a trade off, that makes the unit require more precision in patrol and A-move orders, but will not enter pursuit mode until a unit gets within 8 range.

      This leaves a nice 8-18 range where the sparky will defend itself from enemies while still reclaiming.

      The change makes sparkies worse at reclaiming uncontested, and with imprecise orders. Yet better at reclaiming when a enemies or engys are within 26-8 distance of it.

      Video of default 26 GSR

      Video of 8 GSR

      posted in Balance Discussion
      H
      HotCheeseInRear