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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Supreme Commander 2 in FA

    Scheduled Pinned Locked Moved Modding & Tools
    11 Posts 8 Posters 256 Views 2 Watching
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    • ZLOZ Offline
      ZLO
      last edited by

      is it intended that you have FA Flux/fluid economy?

      Does this mean that we just suddenly have a new faction "UEF 2" ? and now we can maybe make a balance mod that you would enable on top of this mod and play this faction in multiplayer?

      TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

      Z 1 Reply Last reply Reply Quote 0
      • Z Offline
        Zopto @ZLO
        last edited by

        @ZLO

        I haven't decided whether I want to replace the fluid economy yet. I imagine it is possible, but I am very unsure if it can be done without adversely affecting the FA factions, should they be in a match together. Ideally, I would like it to, but if it can't be done, then oh well.

        As for suddenly having a new "UEF", yep, pretty much. As it stands, I am attempting to balance them against FA rather than needing to use another balance mod on top of it (like SCTA does), because imo if you want pure supcom 2 balance, just go play that game.

        I think I've improved it a little but balance is still very much iffy, as some things don't translate that well between the two games, but I think a happy medium can be achieved.

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        • NuggetsN Offline
          Nuggets FAF Association Board
          last edited by

          Hey @zopto this sounds really interesting! Would be interested in checking this out regarding my own modding. I sent you a pm!

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          • C Offline
            CDRMV
            last edited by

            Hey @zopto that looks really cool I would like to Check it Out as Well. Especially regarding the jump-jet ability—I’m curious to see how that’s been implemented. I’ve developed my own jetpack/jump ability for my Mods maybe I can use that to improve mine. Regarding to the Research Feature I Work on/Code my own one from Stratch, which is inspired by the one from Supcom 2:
            1000018828.jpg

            But currently the Development of my Research System is paused because I Work on my Mod Mechdivers at the Moment. Anyway I write you a PM as Well.
            Best regards
            CDRMV

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            • HotCheeseInRearH Offline
              HotCheeseInRear
              last edited by HotCheeseInRear

              If this has a working noah unit cannon in FA my dreams since 2010 have come true.

              If you have REPO please share, thank you again and cheers.

              1 Reply Last reply Reply Quote 0
              • N Offline
                Nomander Balance Team Team Lead
                last edited by

                BrewLAN has a unit cannon.

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                • Z Offline
                  Zopto
                  last edited by Zopto

                  Progress Update!

                  The entirety of the Cybran has been ported over, with most things working as you'd expect. Some units did give a headache, such as the combo nuke launcher/defense building. It technically functions, but not as well as I would like.
                  20261022182050_1.jpg 20261022182207_1.jpg 20261022182258_1.jpg 20261022182358_1.jpg

                  Shields got a better visual. It's not the same as it is in SC2, but it's a bit closer compared to FA's typical shields.
                  20261022182450_1.jpg

                  Nukes also had their SC2 explosion effects ported over, and they still look quite good.
                  20261022182823_1.jpg 20261022182909_1.jpg

                  The research tab also got a visual upgrade to more closely resemble SC2.
                  20261022182025_1.jpg

                  A fun fact, despite being at 2/3rds scale, the SC2 Monkeylord is fucking huge.
                  20261022183606_1.jpg

                  Also, the entire in-game UI of Supcom 2 has been ported over, with some additions made for UI elements that Supcom 2 lacks but FA has. It's only active for people who are playing a SC2 faction, and otherwise does not appear. You could, theoretically, play regular FA with it... but I wouldn't exactly recommend it.

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                  • nomadsN Offline
                    nomads
                    last edited by

                    Thank you for showing your work. I can't wait to try it now.

                    1 Reply Last reply Reply Quote 0
                    • Z Offline
                      zhanghm18
                      last edited by

                      图片.png
                      图片.pngThanks for your work. A small suggestion: you might want to make full use of AI tools to optimize the textures and visual effects for these ported units—the results could be quite impressive.

                      1 Reply Last reply Reply Quote 0
                      • Z Offline
                        Zopto
                        last edited by

                        I haven't gotten around to the Wilfindja and Airnomo (who was smoking crack for these names), but my current attempt at the Aeon units looks pretty good so far. The textures don't need to be optimized, they just need to be ported right cause SC2 does some funky stuff with the coloring.20261023114526_1.jpg

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