The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • "Inadequate monitor resolution" error.

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    maggeM
    Do you have any unusual compatibility settings, when you right-click on the supreme commander.exe, and look at its properties?
  • I`m lags

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    D
    Same problem here :-
  • not loading into game.

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    maggeM
    Please share a game log.
  • connection problems

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    Epitaph-E
    I have such a problem too
  • Bug Report:SMD missing target

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    NuggetsN
    Well i agree that the game is simulated and these things can and should happens. But i definitly think this should be patched (as in use the examples you provided to "fix" this). As i said, there is a difference between losing a projectile that doesnt cost anything and losing an smd-missile that cost a lot of time and ressources
  • This topic is deleted!

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  • Old replays

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    Brutus5000B
    Yes, they are on a separate network drive at Getzner and everytime it loses connection (which happens a lot), our server cannot remount it for some reason.
  • 0 Votes
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    maggeM
    You can share your game.prefs file, which should include the hotkeys, templates, selected mods (but you need to install them separately), video and audio settings, host settings and some more [image: 1732277641097-b4740267-2255-4cb8-aea1-77b6f67ad34f-image.png]
  • Why wont the client reconnect?

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  • Have a problem in BlackOps Unleashed steam v11

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  • Units not firing

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    S
    Happens all the time with the GC. Haven't seen it for other units though.
  • Question on shield assist mechanics

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    N
    @Defiant Yes you do avoid splash damaging multiple shields, but smaller shields also have less HP so they often lose most or all of their HP to overspill before the large shield actually goes down. Shields of the same tier but different factions don't have such an HP difference but they also can't easily cover each other fully. And in general, overspill just makes stacking many shields rather inefficient. Still, this is the kind of the best way to get lazy shield micro, and it's a decent last barrier of protection in case your T3 goes down but the arty shell hits a T2 shield (especially Seraphim T2). If overspill is removed, like with the nuclear repulsor shields mod, then hiding shields behind eachother by height becomes very powerful, and takes up less space than spacing out equal size shields. Such a technique is especially potent in that mod since it has absolutely huge shields.
  • when the game starts it doesn't come to foreground anymore

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  • Forged Alliance (Not FAF launcher) CTD on start + possible solution

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    A
    @jip - Ack, glad to hear (and thanks for the response). Please let me know if you require any further info, I'll try to keep an eye on this page.
  • Transport dropping units to their death

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  • can anyone else not cannot play these missions?

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    S
    To fix Rebel's Rest empty map issue after starting map. seems to be some issue with paths just copy FAF_Coop_Operation_Rebel's_Rest.v0001 to FAF_Coop_Operation_Rebel's_Rest. so both FAF_Coop_Operation_Rebel's_Rest.v0001 FAF_Coop_Operation_Rebel's_Rest folder must be present in C:\ProgramData\FAForever \user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps to start story
  • SCFA wont start

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    maggeM
    Maybe permission errors, or corrupted files.
  • briefing lag

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  • Eternal connecting to lobbies on Global CoTURN

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    S
    @brutus5000 Ah, no I experienced that problem like a day before my comment. I switched coturns an that solved it. So I didn't try changing back to global afterwards.