• Depth Chargers

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    C

    really? i remember i killed several underwater coms with czar

  • What happened to factory groups?

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    B

    Ohh that's mint, thank you so much!!

  • Can't join or host custom games, but campaign works

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    S

    Awesome, thanks for the quick response!

    I'm on Linux, so I don't really have AV software, and the firewall should be totally fine given the campaign works 🙂

    Other than that, I've set:

    Write ICE Log File -> ✔ Allow the ICE adapter to use IPv6 -> ❌ Preferred Countries for ICE -> Global

    Restarted the client fully, then started a custom game. The game is stuck in this state:
    014d03da-c257-45d5-9de5-45e3a9ff76ff-image.png

    Here are the log contents:

    game_.*.log info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x1187b004 info: LOBBY: Game port 41594[UDP] opened. info: LOBBY: starting with local uid of 462914 [SomeRandomPerson] info: GPGNET: entering lobby state. info: Minimized false info: Minimized true client.log 2024-04-18T19:37:39.765-07:00 INFO 52913 --- [FAF Client] [pool-3-thread-2] c.f.c.p.SimpleHttpFeaturedModUpdaterTask : Featured mod file already prepared: `FeaturedModFile(id=2342, version=3808, name=schook.nx2, md5=49b242006d3ed9c1b80de3c9dd859ca7, url=https://content.faforever.com/legacy-featured-mod-files/updates_faf_files/schook.3808.nx2?verify=1713494196-RWu%2B8sP%2BMLpS6kwUB8u0%2Bo0SrXNI8MluvLe%2BkiARaSI%3D, cacheableUrl=https://content.faforever.com/legacy-featured-mod-files/updates_faf_files/schook.3808.nx2, hmacToken=1713494196-RWu%2B8sP%2BMLpS6kwUB8u0%2Bo0SrXNI8MluvLe%2BkiARaSI%3D, hmacParameter=verify)` 2024-04-18T19:37:39.925-07:00 INFO 52913 --- [FAF Client] [pool-3-thread-2] c.f.c.p.SimpleHttpFeaturedModUpdaterTask : Featured mod file already prepared: `FeaturedModFile(id=2344, version=3808, name=textures.nx2, md5=eca0b10296c4e6df04d9d1fbcfd66a83, url=https://content.faforever.com/legacy-featured-mod-files/updates_faf_files/textures.3808.nx2?verify=1713494196-%2FDyMux1uQnYbmzixE2nsQuSCiAQugh1yurYF8G%2F%2BGlI%3D, cacheableUrl=https://content.faforever.com/legacy-featured-mod-files/updates_faf_files/textures.3808.nx2, hmacToken=1713494196-%2FDyMux1uQnYbmzixE2nsQuSCiAQugh1yurYF8G%2F%2BGlI%3D, hmacParameter=verify)` 2024-04-18T19:37:40.130-07:00 INFO 52913 --- [FAF Client] [pool-3-thread-2] c.f.c.p.SimpleHttpFeaturedModUpdaterTask : Featured mod file already prepared: `FeaturedModFile(id=2339, version=3808, name=units.nx2, md5=bb2e8b127898bd9a60815b5b7412ccdd, url=https://content.faforever.com/legacy-featured-mod-files/updates_faf_files/units.3808.nx2?verify=1713494196-fd3NEKOR9TusQMYh2b9Nn76ua4d3DTnkitT6FJ17u2Y%3D, cacheableUrl=https://content.faforever.com/legacy-featured-mod-files/updates_faf_files/units.3808.nx2, hmacToken=1713494196-fd3NEKOR9TusQMYh2b9Nn76ua4d3DTnkitT6FJ17u2Y%3D, hmacParameter=verify)` 2024-04-18T19:37:40.131-07:00 INFO 52913 --- [FAF Client] [pool-3-thread-2] c.f.c.p.SimpleHttpFeaturedModUpdaterTask : Featured mod file already prepared: `FeaturedModFile(id=2335, version=3808, name=etc.nx2, md5=b3f81321ffbb086dbdd64ece568e2258, url=https://content.faforever.com/legacy-featured-mod-files/updates_faf_files/etc.3808.nx2?verify=1713494196-EfISYJZFKiMyYKICpe1eKYuRX3ilskASkoJpVCOlShQ%3D, cacheableUrl=https://content.faforever.com/legacy-featured-mod-files/updates_faf_files/etc.3808.nx2, hmacToken=1713494196-EfISYJZFKiMyYKICpe1eKYuRX3ilskASkoJpVCOlShQ%3D, hmacParameter=verify)` 2024-04-18T19:37:40.140-07:00 INFO 52913 --- [FAF Client] [pool-3-thread-2] c.f.c.patch.GameBinariesUpdateTaskImpl : Updating binaries to `3808` 2024-04-18T19:37:40.396-07:00 INFO 52913 --- [FAF Client] [Thread-44] c.faforever.client.replay.ReplayServer : Connecting to replay server at `lobby.faforever.com:15000` 2024-04-18T19:37:40.397-07:00 INFO 52913 --- [FAF Client] [ForkJoinPool.commonPool-worker-7] c.f.client.fa.relay.ice.IceAdapterImpl : Starting ICE adapter with command: [/usr/lib/jvm/java-21-openjdk-21.0.2.0.13-1.rolling.fc39.x86_64/bin/java, -Dorg.ice4j.ipv6.DISABLED=true, -cp, %USER_PROFILE%/Games/FAF/faf-client-2024.3.0/natives/faf-ice-adapter.jar:%USER_PROFILE%/Games/FAF/latest/lib/javafx-base-21-linux.jar:%USER_PROFILE%/Games/FAF/latest/lib/javafx-base-21.jar:%USER_PROFILE%/Games/FAF/latest/lib/javafx-controls-21-linux.jar:%USER_PROFILE%/Games/FAF/latest/lib/javafx-controls-21.jar:%USER_PROFILE%/Games/FAF/latest/lib/javafx-fxml-21-linux.jar:%USER_PROFILE%/Games/FAF/latest/lib/javafx-graphics-21-linux.jar:%USER_PROFILE%/Games/FAF/latest/lib/javafx-graphics-21.jar:%USER_PROFILE%/Games/FAF/latest/lib/javafx-media-21-linux.jar:%USER_PROFILE%/Games/FAF/latest/lib/javafx-media-21.jar:%USER_PROFILE%/Games/FAF/latest/lib/javafx-swing-21-linux.jar:%USER_PROFILE%/Games/FAF/latest/lib/javafx-web-21-linux.jar, com.faforever.iceadapter.IceAdapter, --id, 462914, --game-id, 22312718, --login, SomeRandomPerson, --rpc-port, 38571, --gpgnet-port, 41645] 2024-04-18T19:37:40.409-07:00 WARN 52913 --- [FAF Client] [ForkJoinPool.commonPool-worker-7] c.f.client.fa.relay.ice.IceAdapterImpl : Could not connect to ICE adapter (attempt 1/50) 2024-04-18T19:37:40.660-07:00 WARN 52913 --- [FAF Client] [ForkJoinPool.commonPool-worker-7] c.f.client.fa.relay.ice.IceAdapterImpl : Could not connect to ICE adapter (attempt 2/50) 2024-04-18T19:37:42.769-07:00 INFO 52913 --- [FAF Client] [reactor-http-epoll-8] c.f.c.fa.ForgedAllianceLaunchService : Starting Forged Alliance with command: [%USER_PROFILE%/Games/FAF/run, %USER_PROFILE%/.faforever/bin/ForgedAlliance.exe, /nomovie, /init, init.lua, /nobugreport, /log, %USER_PROFILE%/.faforever/logs/game_22312718.log, /gpgnet, 127.0.0.1:41645, /mean, 1447.7900390625, /deviation, 114.25199890136719, /savereplay, gpgnet://127.0.0.1:34331/22312718/SomeRandomPerson.SCFAreplay, /country, CA, /numgames, 143, /numgames, 133] in directory: %USER_PROFILE%/.faforever/bin ice-adapter.log 2024-04-18 19:38:41.141 DEBUG Listening for GPG messages (c.f.iceadapter.gpgnet.GPGNetServer:137) 2024-04-18 19:38:41.142 INFO Sending Notification:{"method":"onConnectionStateChanged","params":["Connected"],"jsonrpc":"2.0"} (com.nbarraille.jjsonrpc.JJsonPeer:529) 2024-04-18 19:38:41.143 INFO GPGNetClient has connected (c.f.iceadapter.gpgnet.GPGNetServer:84) 2024-04-18 19:38:41.148 DEBUG New GameState: Idle (c.f.iceadapter.gpgnet.GPGNetServer:95) 2024-04-18 19:38:41.149 INFO Sent GPGNet message: CreateLobby 0 41594 SomeRandomPerson 462914 1 (c.f.iceadapter.gpgnet.GPGNetServer:126) 2024-04-18 19:38:41.150 INFO Received GPGNet message: GameState Idle (c.f.iceadapter.gpgnet.GPGNetServer:116) 2024-04-18 19:38:41.150 INFO Sending Notification:{"method":"onGpgNetMessageReceived","params":["GameState",["Idle"]],"jsonrpc":"2.0"} (com.nbarraille.jjsonrpc.JJsonPeer:529) 2024-04-18 19:38:41.267 DEBUG New GameState: Lobby (c.f.iceadapter.gpgnet.GPGNetServer:95) 2024-04-18 19:38:41.268 INFO Received GPGNet message: GameState Lobby (c.f.iceadapter.gpgnet.GPGNetServer:116) 2024-04-18 19:38:41.268 INFO Sending Notification:{"method":"onGpgNetMessageReceived","params":["GameState",["Lobby"]],"jsonrpc":"2.0"} (com.nbarraille.jjsonrpc.JJsonPeer:529) advanced-ice-adapter.log 19:38:41.141 [Thread-5] DEBUG c.f.i.g.GPGNetServer - Listening for GPG messages 19:38:41.142 [Thread-0] INFO c.n.j.JJsonPeer - Sending Notification:{"method":"onConnectionStateChanged","params":["Connected"],"jsonrpc":"2.0"} 19:38:41.143 [Thread-0] INFO c.f.i.g.GPGNetServer - GPGNetClient has connected 19:38:41.148 [Thread-5] DEBUG c.f.i.g.GPGNetServer - New GameState: Idle 19:38:41.149 [Thread-5] INFO c.f.i.g.GPGNetServer - Sent GPGNet message: CreateLobby 0 41594 SomeRandomPerson 462914 1 19:38:41.150 [Thread-5] INFO c.f.i.g.GPGNetServer - Received GPGNet message: GameState Idle 19:38:41.150 [Thread-5] INFO c.n.j.JJsonPeer - Sending Notification:{"method":"onGpgNetMessageReceived","params":["GameState",["Idle"]],"jsonrpc":"2.0"} 19:38:41.267 [Thread-5] DEBUG c.f.i.g.GPGNetServer - New GameState: Lobby 19:38:41.268 [Thread-5] INFO c.f.i.g.GPGNetServer - Received GPGNet message: GameState Lobby 19:38:41.268 [Thread-5] INFO c.n.j.JJsonPeer - Sending Notification:{"method":"onGpgNetMessageReceived","params":["GameState",["Lobby"]],"jsonrpc":"2.0"}

    Does anything look out of the ordinary here?

  • This topic is deleted!

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  • Aeon Mission Briefing out of order audio

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    MostLostNoobM

    @caqde You might want to consider reporting this on the FAF Campaign Development Discord too as it's more likely to get the vision of the Co-Op devs there.

  • Czar shows pstorage in build queue

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    W

    Thanks for the kind words. But it's alright, as someone who produces bugs for other ppl to stumble over myself, I get Melanols comment. No real product or application is perfect and it does not make sense from a ressource point of view, to make them perfect 🙂

  • Antinukes don't perfectly coordinate shooting down nukes

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  • Game cannot launch on linux.

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    E

    thanks for the help, I tried it on ubuntu 23.10. It worked, but it was super laggy to the point that it was unplayable. I don't know why it works on ubuntu and not Pop! OS.

  • Teleport makes Cybran ACU wide?

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    ZeldafanboyZ

    Ohhhhhhhhhhh he thicc

  • Sudden crashing

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    MostLostNoobM

    @bbqsalvo You have a sound bug which you can tell by the SND/XACT warnings. Simple fix steps are:

    Windows key > type: Control Panel > Open > Sound > Playback > select the Device you use: Configure > Stereo > finish configuration, Properties: Enhancements > Disable all enhancements, Advanced > 16 bit, 44100 Hz, Spatial Sound > Off, Restart or Shift+Shutdown (not just Shutdown) of PC

    If your headphones come with any applet/program, then you may want to disable that & try using the headphones without it. Similarly, if they use a USB or Bluetooth dongle to connect to the PC, see if you can connect directly without the dongle.

    See this thread for further troubleshooting: https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed

  • Game crashed

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    MostLostNoobM

    @proassassin Can you please edit your post by deleting that wall-of-text, then go to client > top left menu > Show logs folder > logs > sort by Date Modified. From there, drag/drop your game_22184026.log file (should be of the last game that crashed) into the message window so those that can help (not me) have that complete data to look at.

    If you're using Windows (doesn't work for linux), I'd also recommend that you go to FAF client > top left menu > Settings > Forged Alliance Forever > Use FAF Debugger when starting Forged Alliance > check > click "Get the latest version of the debugger". This will create a more detailed log to assist with future troubleshooting.

  • Build templates created no longer save when not playing online game

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    H

    @Jip What do you think is causing it? There might be a workaround without having to play an online game just to modify or create a build template. This was working prior to the recent updates.

  • Zthuee shots penetrating shields

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    ?

    @jip What about when OC splash damages units under shields? https://replay.faforever.com/22042398 15:28 Where my com is

  • "Trying to change army focus" - Map won't reveal when game ends

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    T

    Awesome, great job guys.

  • This topic is deleted!

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  • Game keeps crashing on Dual Gap

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    J

    I've opened an issue for this. I believe I've identified the two bugs that cause this issue and how to fix them, but I'm not a game dev so hopefully someone else can tackle this at some point (thanks again for the volunteer work). Link here:

    https://github.com/FAForever/fa/issues/5989

  • no action bar in the game anymore

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    ?

    @yochecker If you want it to be fixed, you have to message the mod author. FAF devs don't fix mods

  • process affinity

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    JipJ

    Oh, that makes sense then - the CPU has only 4 cores and then this feature is disabled. The feature disables the first core because the first core is also used by a lot of other processes. This may cause stutters. But it is only enabled when the CPU has at a minimum of 6 or more cores. The reason for that is simple: if you have 4 and you drop one then 3 may not be sufficient to run the game smoothly at all.

    In your case, the warning is meaningless in my opinion 🙂 .

  • This topic is deleted!

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  • Sera T2 Fighter-Bomber not attacking ground targets

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    P

    Ah! I didn't realize that. Thanks for the response!
    In the same replay, the Notha's attacked ground units, completely on their own, without any orders, so I was expecting the same here. They weren't on a Patrol order at that time, so obviously Patrol works differently. They act as Fighters-only when on Patrol.