Need a second set of eyes as I'm having a issue resolving a trashbag

during unit ura0106 OnKilled event i get a trashbag related error.

WARNING: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5535): attempt to call method `Destroy' (a nil value)
         stack traceback:
         	...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5535): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:5530>
         	...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(65): in function `DestroyAllTrashBags'
         	...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1921): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1914>

Which translates to this function within FAF unit.lua

        DestroyAllTrashBags = function(self)
            oldUnit.DestroyAllTrashBags(self)

            self.MovementEffectsBag:Destroy()
            self.TopSpeedEffectsBag:Destroy()
            self.BeamExhaustEffectsBag:Destroy()
            self.IdleEffectsBag:Destroy()
    
            if self.TransportBeamEffectsBag then
                self.TransportBeamEffectsBag:Destroy()
            end

            if self.AmbientExhaustEffectsBag then
                for _, v in self.AmbientExhaustEffectsBag do
                    v:Destroy()
                end
            end

            if self.EffectsBag then
                for _, v in self.EffectsBag do
                    v:Destroy()
                end
            end

            if self.OmniEffectsBag then
                for k, v in self.OmniEffectsBag do
                    v:Destroy()
                end
            end
        end,

ura0106 OnKilled event apparently is the trigger, though its not listed in the error log.

	OnKilled = function(self, instigator, type, overkillRatio)
		### Disables weapons
		self:SetWeaponEnabledByLabel('MainGun', false)

		### Clears the current drone commands if any
		IssueClearCommands(self)

		### Clears the offending drone from the parents table
		if not self.Parent:IsDead() then
			WARN('remove from parent')
			table.removeByValue(self.Parent.DroneTable, self)
			self.Parent = nil
		end
		
		### Final command to finish off the fighters death event
		CAirUnit.OnKilled(self, instigator, type, overkillRatio)
	end,

Video of the unit and the resulting error:https://youtu.be/FK9i21f-H9w

Anyone see something that I'm missing?

Edit, full unit script...URA0106_script.zip

Resin

Figured it out...

Looks like something wasn't liking my use of BeamExhaustEffectsBag to store the emitters used for the afterburner effects. Dropping the Bag for locals, solved the issue completely.