Inconsistent shooter cap defined for projectile

Found this warning, not sure what it means. All the units that I've given projectiles with increased (such as torpedoes that take more than 1 hit to kill) health have this warning, which can cause errors.

warning: Inconsistent shooter cap defined for projectile /mods/ai wave survival/projectiles/hardtorpedodoom/hardtorpedodoom_proj.bp, it should match its health

It just means that defenses (tactical and/or torpedo) may behave suboptimal by either overkilling it (shooter cap > than its health, too many defenses trigger) or underkilling it (shooter cap < than its health, too few defenses trigger).

It does not break the game or cause any further errors. The warnings exists as a reminder to what the optimal value is for in the blueprint.

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