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How to add Phase shields to a unit and create custom unit meshes

Scheduled Pinned Locked Moved Modding & Tools
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  • R Offline
    Resin_Smoker @Jip
    last edited by Resin_Smoker 21 Jun 2024, 12:45

    @jip At once point we had a "phase" drone, similar in concept to the shield drone.... We abandoned this idea as it was too easy for the Phasing to be applied to a unit and become very unbalancing. (Especially if applied to an experimental) Thus we limited the Phasing to a select number of units that were non-offensive or had a non-offensive mode(s) such as the Flying Walker.

    Kykhu Oss https://youtu.be/JUgyGTgeZb8
    Unit Thrower https://youtu.be/iV8YBXVxxeI
    Beam Tentacle https://youtu.be/le5SNwHvC4c
    Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
    Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

    R 1 Reply Last reply 21 Jun 2024, 16:56 Reply Quote 0
    • R Offline
      Resin_Smoker @Resin_Smoker
      last edited by 21 Jun 2024, 16:56

      Uploaded V5 with the core UEF, Aeon and Seraphim units.
      822898c5-3a53-4c1c-b7be-1e3159892a62-image.png

      Side note: The mod manager leaves a lot to be desired. Having a hard time navigating things. Would like to clean out the old versions but I'm afraid to touch anything.

      Resin

      Kykhu Oss https://youtu.be/JUgyGTgeZb8
      Unit Thrower https://youtu.be/iV8YBXVxxeI
      Beam Tentacle https://youtu.be/le5SNwHvC4c
      Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
      Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

      1 Reply Last reply Reply Quote 1
      • R Offline
        Resin_Smoker
        last edited by 21 Jun 2024, 17:17

        Forgot to add that I've updated the look of the unit phasing as it was too cloudy. It's much nicer now but I will continue to play with it till its clear but with signifigant details. I.E. Kinda of ghostly in appearance.

        Kykhu Oss https://youtu.be/JUgyGTgeZb8
        Unit Thrower https://youtu.be/iV8YBXVxxeI
        Beam Tentacle https://youtu.be/le5SNwHvC4c
        Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
        Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

        1 Reply Last reply Reply Quote 0
        • J Online
          Jip
          last edited by 21 Jun 2024, 19:44

          Do you have a Github repository for what you're converting/building here? 🙂

          A work of art is never finished, merely abandoned

          R 1 Reply Last reply 21 Jun 2024, 20:23 Reply Quote 0
          • R Offline
            Resin_Smoker @Jip
            last edited by 21 Jun 2024, 20:23

            @jip No i do everything local as I'm not a fan of Github.

            Kykhu Oss https://youtu.be/JUgyGTgeZb8
            Unit Thrower https://youtu.be/iV8YBXVxxeI
            Beam Tentacle https://youtu.be/le5SNwHvC4c
            Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
            Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

            1 Reply Last reply Reply Quote 0
            • J Online
              Jip
              last edited by 22 Jun 2024, 05:25

              For Github or Git in general? If it is specifically Github, you can also use Gitlab.

              The reason I am asking is because if everything is local on your machine then it becomes more difficult for people to collaborate.

              A work of art is never finished, merely abandoned

              R 1 Reply Last reply 22 Jun 2024, 08:29 Reply Quote 0
              • R Offline
                Resin_Smoker @Jip
                last edited by Resin_Smoker 22 Jun 2024, 08:29

                @jip The core files have been around for over 10 years and in that time no one picked up the project. With that I hardly see the notion of collaboration thru Github as real possibility.

                Edit: After the core units are done, sure let's Github them. Until then, changing my process this far in would be more harmful than helpful.

                Kykhu Oss https://youtu.be/JUgyGTgeZb8
                Unit Thrower https://youtu.be/iV8YBXVxxeI
                Beam Tentacle https://youtu.be/le5SNwHvC4c
                Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
                Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

                R 1 Reply Last reply 22 Jun 2024, 09:00 Reply Quote 0
                • R Offline
                  Rowey @Resin_Smoker
                  last edited by 22 Jun 2024, 09:00

                  @resin_smoker the issue with say they been around for 10 years if they didn't have a licence that allowed other to fix them nothing we could do

                  "The needs of the many outweigh the needs of the few" - Spock

                  R 1 Reply Last reply 22 Jun 2024, 09:03 Reply Quote 0
                  • R Offline
                    Resin_Smoker @Rowey
                    last edited by 22 Jun 2024, 09:03

                    @rowey Someone could of asked me or Domino.

                    Kykhu Oss https://youtu.be/JUgyGTgeZb8
                    Unit Thrower https://youtu.be/iV8YBXVxxeI
                    Beam Tentacle https://youtu.be/le5SNwHvC4c
                    Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
                    Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

                    1 Reply Last reply Reply Quote 0
                    • J Online
                      Jip
                      last edited by 22 Jun 2024, 13:09

                      The reason I was asking is because ideally, when you're done with your current goals, it would turn into something such as this:

                      • https://github.com/FAForever/fa-total-mayhem

                      Specifically the license here is what matters. It does not have to be MIT, but at least permissive enough to allow the community to (help) maintain the mod when you decide to move on again.

                      At the moment we have some struggles with various well known mod packs - we can't make certain game changes because it would break them. And as we are unable to contact the authors we can also not get the permission and/or a license to setup a Github repository and maintain them. As a result we did not make those game changes.

                      We're lucky that you got back here and started contributing again with your mod. We have much trouble contacting the original authors simply because all we usually have is a nickname and there's no way to verify that a person with a similar nickname is the original author. Which makes it all difficult 🙂

                      A work of art is never finished, merely abandoned

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