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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    waffelzNoobW Offline
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    Topics

    • waffelzNoobW

      Sharing my factory unit queue templates

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      N
      Beetles are very good, Cybran T2/T3 queues should include them.
    • waffelzNoobW

      Why does the official client fall short?

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      @Radiance said in Why does the official client fall short?: @Nuggets This would be kind of a slap to the face to those who already have or are maintaining the coding today. Lot of the time given to the FAF project especially for developers is free of charge. Something will always break even if we just hire a temporary developer. This is just one of those topics that will always be controversial. I'm aware, thats why I also mentioned "pay someone existing". But that also makes others not even wanting to join if not paid and so and so on. Sadly and ultimately this however just means we are stuck in a void
    • waffelzNoobW

      Call for a mod that boosts a certain team's mass income & buildpower

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      maudlin27M
      Had a bit of time inbetween M28 updates - have done a first pass at a mod that allows you to set build and resource modifiers for each player individually via the AI options part of game options (as I was too lazy to figure out the table reference for the game options section!) I've only done very basic testing to see that it applies it to the ACU as I have limited time, so let me know if there are any bugs/issues with it. Mod is called Player Modifier PCx - is on FAF vault and also github: https://github.com/maudlin27/Player-Modifier-PCx
    • waffelzNoobW

      Bricks can't see underwater mex on specific map

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      Didn't watch the replay but maybe it's because they have 26 vision and 24 water vision, and you can't see the water vision for units in any way.
    • waffelzNoobW

      Aeon gun upgrade needs a rework

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      The two upgrades will be the same cost and have a total cost identical to other gun upgrades (400m, 12000e, 400bt each). https://github.com/FAForever/fa/pull/6705
    • waffelzNoobW

      Please show rating changes in replay vault

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      BlackYpsB
      at least for the moment where the league placements are only rarely displaying. Which I have to ask, if the new system isn't functional yet, why has it already supplanted the old system ? Are there cases where divisions of players don't show up even though they should? To my knowledge the system is fully functional. It can be that people don't have a placement yet because the current season started only recently.
    • waffelzNoobW

      Engineers on attack move sometimes ignore a tree group

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      KnownSniperK
      Xd i just noticed
    • waffelzNoobW

      Allow repeat build for (air) experimentals

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      O
      Isn't there a mechanic to rebuild a structure if it's destroyed while assisting it? How similar is that to this?
    • waffelzNoobW

      Funny little bug, probably needs to be fixed though

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      nullptrN
      Yeet!
    • waffelzNoobW

      Static T3 arty stats need some tweaking

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      waffelzNoobW
      please dont flood my post with incorrect takes
    • waffelzNoobW

      Idle Engineers 2 Mod Fix

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      ComradeStrykerC
      I face the same issue, and occasionally, a worse one. Sometimes my idle engineers icon turns a considerable portion of my screen black. You either Ctrl + K the unit or gift it over and have it gifted back. It used to happen quite often, but it's a little more rare, now, thankfully. Still occasionally happens, though. ~ Stryker
    • waffelzNoobW

      Beta T2&T3 structure reclaim changes

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      KnownSniperK
      excuse me its not in beta its main balance
    • waffelzNoobW

      mapgen snow maps are too bright

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      waffelzNoobW
      average gamer wearing sunglasses in his dark room
    • waffelzNoobW

      The issue with Chrono Dampener

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      phongP
      I remember seeing a few videos of Jip and Spikey playing around with a variable stun time based on range. Worth integrating, in my opinion, purely because it's so cool. It does also offer up some new and interesting degrees of freedom for the balance team to play with, though. With such a change, chrono would naturally affect longer-ranged units less, and since those tend to be slower, maybe this would coincidentally represent a step in the right direction for balance. Depending on the stun duration at the outermost perimeter, It might also allow fast units to intentionally run around the ACU, enabling a surround, and it would punish the attacker less for stepping into the danger zone accidentally. Here's a link to one of the videos: https://www.youtube.com/watch?v=mv1TCW9jO9w&t=785s As you can see, the scripting and effects work has already been done, all it needs is a balance pass.
    • waffelzNoobW

      Hotkey to lower selection prioritization of selected units

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      nine2N
      Like amygdala said the unit lock feature was made to solve this issue but also it looks like ui party is not working 100% any more.
    • waffelzNoobW

      Fix cybran T3 shielding

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      ipconfig-releaseI
      @zeldafanboy said in Fix cybran T3 shielding: Its actually insane that there was no downside to nesting shields into shields in base FAF, that sounds like an unplayable game You don't need to go as far as base game, go back a few years in FAF and a double/triple stack of UEF T2 shields would not even break to a GC taking a walk into them.
    • waffelzNoobW

      questionable matchmaker behaviour

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      MoraxM
      Just going to tie these two threads together here: https://forum.faforever.com/topic/5405/better-tmm-map-pool-selection-algorithm
    • waffelzNoobW

      When are we getting an in-client rating leaderboard?

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      FemboyF
      @brutus5000 tbh I wasn’t part of this agreement nor knew about it
    • waffelzNoobW

      "phantom-style" mapgen maps dont seem to work well in ladder

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      KnownSniperK
      Happens to everyone