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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    waffelzNoobW Offline
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    Posts

    Recent Best Controversial
    • RE: Do you think late T4 stage on land/navy maps is too short due to T3 arty or game enders?

      @KnownSniper said:

      @waffelzNoob do you think this about every game ender? Imo mavor/scathis don't really pose an issue but para/yolo are massive problems because aside from being good offensively they're also super good defensively.

      Thats true and something i wanted to bring up but I couldn't fit it in my story Kappa

      I'm ok with para and yolo nerf because conceptually once they're up they can immediately kill the push that's been building up for minutes (esp yolo). I haven't played much mapgen in the last year and thus haven't encountered any game enders there, so can't comment

      gotcha!!!

      Ahhhh you got me xd I must've thought it was lame at the time but I have fond memories of the game regardless of that comment. I would probably find a T3 arty lame now too but I don't think they need a nerf. If they can make a T3 arty and still hold on they were probably either already winning or the game was just already at that stage. And if they can't hold on, game remains dynamic and becomes more epic than a game without it

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Do you think late T4 stage on land/navy maps is too short due to T3 arty or game enders?

      In my experience, no. Building a game ender in a dynamic game doesn't randomly result in a victory for the team building a game ender, because the game is dynamic. The team that invested in units destroys bases and gets more map control, which in turn presents opportunities to snipe the game ender. Here's one of the most fun and memorable mapgen games I've played where exactly this is demonstrated, featuring basically every experimental in the game, nukes, novaxes, t3 artilleries, and the game still going on for 20 more minutes until a mavor is built that almost immediately dies to a snipe that wouldn't have been possible without farms's land push: https://www.youtube.com/watch?v=H6rfgLVvZWs (Almost 4 years old, but I don't think interactions changed too much).
      This is more difficult on Seton's for example, but if one side won navy you could go through there, especially if they are doing an invasion. Typically a game ender is funded by the entire team, and so to take it down, your team should cooperate fully aswell.

      It's also a bit of an oversimplification to say "just watching the progress bar go up" because in the meantime they have to manage defense with much less mass available. The team that built units can also react by spreading out their own infrastructure so that the game ender isn't as effective and buy more time for their units to do serious damage. And yeah, maybe sometimes building a game ender with 200k reclaim is more effective than setting up an entire base from scratch on the opponent's side of the map. Are we going to change balance because of this one-off phenomenon on Seton's?

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: There was a good days

      i agree

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Seton's Summer Slam 2

      Untitled.png

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: Is this a cheat or not?

      Try making 2 t1 bombers and groundfiring the stacked submarines

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Macro Mania | $500 | 1v1, 2v2 and 3v3 | Open-Rating

      Signing up team Gentlemandem:
      waffelzNoob (c), Lunyshko, Grimplex

      Team name perhaps subject to change

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: Chicken Storm

      you pay for the gc, not the tractor beams. remove the tractor beams

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Chicken Storm

      I agree with Caliber. Look at this scenario where a chicken destroys 5.57 million mass worth of infrastructure, without even shooting.

      fcc01dc4-e3f1-43d7-a371-b5c7bbabf021-image.jpeg

      00d870ec-d726-4237-96ef-2e25e02485e3-image.jpeg

      The free storm did all of this. It's ridiculous, frankly.

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: $30 u1900 1v1 Tournament #8

      This will be the tournament bracket. https://challonge.com/u19003
      It's a round robin format where the two players with the most points will face off in a BO3 finals for first place.
      Good luck tomorrow!

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: $30 u1900 1v1 Tournament #8

      He was forum banned for downvoting some of nuggets's posts

      The tournament will still be held tomorrow!

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: Rating Decay

      @Deribus said:

      On the other hand, rating decay could act as a kind of soft smurfing where someone doesn't play for a while and then gets to punish lower rated players.

      This contradicts the very reason anyone would advocate for rating decay: returning players lost skill themselves. They're not going to 'stomp' players below their rating anymore, so I don't think this is a good argument against rating decay.

      I'm not sure how the vacation penalty would pan out, but the 15-game/15-day limit and the name itself imply a different concept than rating decay, and changing the time limit to several years would functionally be the same as implementing regular rating decay with increasing variance over time.

      In any case, I'm for any form of rating decay, and I propose the following reference points:

      • No decay for atleast a few months of inactivity. You don't quickly forget how to play FAF. I was gone for a few months and only needed a couple games to get back in form, once at 1300 and once at 2400.
      • After 2-3 years, rating decay of 200-300 sounds reasonable
      • After 10 years, a decay of ~800 sounds reasonable
      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Spring Mapgen 2v2 Tournament

      Sign up with Captain Lunyshko (disc: lucidshko)

      Team name: LotsLosers

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: Spring Mapgen 2v2 Tournament

      Yow needs to sign up with a team called dpsucks its the ONLY solution

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: Endless waiting in the TMM queue

      it's hard to find games because it's hard to find games. less and less high rated people join tmm queues because it's hard to find games. custom games give certainty, tmm does not

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: ladder 2k+ scene

      @Kilatamoro https://www.youtube.com/@BullydozerFAF is my youtube channel where games are uploaded, and skrat linked my twitch 😄

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: ladder 2k+ scene

      I want to start streaming some 1v1s and uploading them to youtube so i'd be down for this

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Reclaim in hard-to-reach places

      the screenshots are pretty visually misleading, you couldn't actually reach those wrecks with fac attack moves.

      however, kilatamoro, you're treating it as if drones can't be shot down super easily. you're also dropping pretentious amounts of reclaim to make the issue seem more significant than it is. air reclaim over mountains will never amount to that much because A. asf clouds drop all over the place B. half the strats will land in accessible areas and C. if an experimental drops in a mountainous area you can shoot drones or bomb the wreck to atleast deny it from the UEF player

      god finally a use for kennels and you're objecting to it

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Features and what not

      I would love ACU cosmetics to be added to FAF

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Wasted energy

      @Kilatamoro said in Wasted energy:

      Inefficient in making mass, efficient in not wasting e.

      or, don't overbuild power to begin with. you're looking for a way to bail you out of your mistake of overbuilding power, but you should learn to recover from your mistakes instead, and there are plenty options: reclaim t1 power and make t2 mex, make gun acu + OC, or make t2 air

      moving mass fabs to t1 is just creating another noob trap

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • Sharing my factory unit queue templates

      It has come to my attention that my factory unit queue templates are in great demand. I only have land factory unit queues because air & navy queues are highly situational. Make sure to skip to end of replay before copying anything!

      The replay features:

      1. Solid T1 land queue, it's the same for UEF, cybran, and seraphim; 1 mobile arty and 1/2 maa for every 5 tanks, with tanks frontloaded so you don't end up with an arty at min 3. Aeon unit queue features slightly more scouts.
      2. T2 land queues featuring flak and ilshies for seraphim. Pillars, flak, and shields for UEF. Flak, shields, blazes and obsidians for aeon, and rhinos, flak, and deceivers for cybran.
      3. T3 land queues featuring othuums, shields, snipers, and T3 maa for seraphim. Percivals, spearheads, flak, and shields for UEF. Harbingers, flak, and shields for aeon, and bricks, flak, and deceivers for cybran.

      https://replay.faforever.com/26281018

      Notes:

      • T3 queues don't feature T3 maa, you should add it manually because it's only needed if T3 air is a threat to you. Seraphim queue does contain T3 maa because it's too good to pass up.
      • T3 queues don't feature loyalists or titans. You generally don't want too many of them anyway.
      • Aeon T3 queue is very mainline, doesn't feature snipers, add them yourself if you want to make them.
      • Seraphim T3 queue does contain snipers because othuum bad. If you can't afford snipers and shields yet, queue othuums yourself and use the template later... Or of course make additional templates that supplement mine 😃
      • T2 queues don't feature MML or sparkies, add them manually if you want them
      • Don't rely on these blindly. They're good default queues, but it's important to put some thought into your unit queues. I only use these if minor details aren't relevant, or if thought isn't necessary. I almost always alter the T3 queues slightly based on the situation.

      To copy them, go to ingame settings -> gameplay -> Factory Build Queue Templates -> on. Then, simply select the factory in my replay, head over to templates, and click the button on the left.
      679ef24d-7d85-43be-8ceb-7caa6cf965aa-image.png

      posted in General Discussion
      waffelzNoobW
      waffelzNoob