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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    waffelzNoobW Offline
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    • Followers 5
    • Topics 24
    • Posts 635
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    Posts

    Recent Best Controversial
    • RE: Is this a cheat or not?

      Try making 2 t1 bombers and groundfiring the stacked submarines

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Macro Mania | $500 | 1v1, 2v2 and 3v3 | Open-Rating

      Signing up team Gentlemandem:
      waffelzNoob (c), Lunyshko, Grimplex

      Team name perhaps subject to change

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: Chicken Storm

      you pay for the gc, not the tractor beams. remove the tractor beams

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Chicken Storm

      I agree with Caliber. Look at this scenario where a chicken destroys 5.57 million mass worth of infrastructure, without even shooting.

      fcc01dc4-e3f1-43d7-a371-b5c7bbabf021-image.jpeg

      00d870ec-d726-4237-96ef-2e25e02485e3-image.jpeg

      The free storm did all of this. It's ridiculous, frankly.

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: $30 u1900 1v1 Tournament #8

      This will be the tournament bracket. https://challonge.com/u19003
      It's a round robin format where the two players with the most points will face off in a BO3 finals for first place.
      Good luck tomorrow!

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: $30 u1900 1v1 Tournament #8

      He was forum banned for downvoting some of nuggets's posts

      The tournament will still be held tomorrow!

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: Rating Decay

      @Deribus said:

      On the other hand, rating decay could act as a kind of soft smurfing where someone doesn't play for a while and then gets to punish lower rated players.

      This contradicts the very reason anyone would advocate for rating decay: returning players lost skill themselves. They're not going to 'stomp' players below their rating anymore, so I don't think this is a good argument against rating decay.

      I'm not sure how the vacation penalty would pan out, but the 15-game/15-day limit and the name itself imply a different concept than rating decay, and changing the time limit to several years would functionally be the same as implementing regular rating decay with increasing variance over time.

      In any case, I'm for any form of rating decay, and I propose the following reference points:

      • No decay for atleast a few months of inactivity. You don't quickly forget how to play FAF. I was gone for a few months and only needed a couple games to get back in form, once at 1300 and once at 2400.
      • After 2-3 years, rating decay of 200-300 sounds reasonable
      • After 10 years, a decay of ~800 sounds reasonable
      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Spring Mapgen 2v2 Tournament

      Sign up with Captain Lunyshko (disc: lucidshko)

      Team name: LotsLosers

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: Spring Mapgen 2v2 Tournament

      Yow needs to sign up with a team called dpsucks its the ONLY solution

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: Endless waiting in the TMM queue

      it's hard to find games because it's hard to find games. less and less high rated people join tmm queues because it's hard to find games. custom games give certainty, tmm does not

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: ladder 2k+ scene

      @Kilatamoro https://www.youtube.com/@BullydozerFAF is my youtube channel where games are uploaded, and skrat linked my twitch 😄

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: ladder 2k+ scene

      I want to start streaming some 1v1s and uploading them to youtube so i'd be down for this

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Reclaim in hard-to-reach places

      the screenshots are pretty visually misleading, you couldn't actually reach those wrecks with fac attack moves.

      however, kilatamoro, you're treating it as if drones can't be shot down super easily. you're also dropping pretentious amounts of reclaim to make the issue seem more significant than it is. air reclaim over mountains will never amount to that much because A. asf clouds drop all over the place B. half the strats will land in accessible areas and C. if an experimental drops in a mountainous area you can shoot drones or bomb the wreck to atleast deny it from the UEF player

      god finally a use for kennels and you're objecting to it

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Features and what not

      I would love ACU cosmetics to be added to FAF

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Wasted energy

      @Kilatamoro said in Wasted energy:

      Inefficient in making mass, efficient in not wasting e.

      or, don't overbuild power to begin with. you're looking for a way to bail you out of your mistake of overbuilding power, but you should learn to recover from your mistakes instead, and there are plenty options: reclaim t1 power and make t2 mex, make gun acu + OC, or make t2 air

      moving mass fabs to t1 is just creating another noob trap

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • Sharing my factory unit queue templates

      It has come to my attention that my factory unit queue templates are in great demand. I only have land factory unit queues because air & navy queues are highly situational. Make sure to skip to end of replay before copying anything!

      The replay features:

      1. Solid T1 land queue, it's the same for UEF, cybran, and seraphim; 1 mobile arty and 1/2 maa for every 5 tanks, with tanks frontloaded so you don't end up with an arty at min 3. Aeon unit queue features slightly more scouts.
      2. T2 land queues featuring flak and ilshies for seraphim. Pillars, flak, and shields for UEF. Flak, shields, blazes and obsidians for aeon, and rhinos, flak, and deceivers for cybran.
      3. T3 land queues featuring othuums, shields, snipers, and T3 maa for seraphim. Percivals, spearheads, flak, and shields for UEF. Harbingers, flak, and shields for aeon, and bricks, flak, and deceivers for cybran.

      https://replay.faforever.com/26281018

      Notes:

      • T3 queues don't feature T3 maa, you should add it manually because it's only needed if T3 air is a threat to you. Seraphim queue does contain T3 maa because it's too good to pass up.
      • T3 queues don't feature loyalists or titans. You generally don't want too many of them anyway.
      • Aeon T3 queue is very mainline, doesn't feature snipers, add them yourself if you want to make them.
      • Seraphim T3 queue does contain snipers because othuum bad. If you can't afford snipers and shields yet, queue othuums yourself and use the template later... Or of course make additional templates that supplement mine 😃
      • T2 queues don't feature MML or sparkies, add them manually if you want them
      • Don't rely on these blindly. They're good default queues, but it's important to put some thought into your unit queues. I only use these if minor details aren't relevant, or if thought isn't necessary. I almost always alter the T3 queues slightly based on the situation.

      To copy them, go to ingame settings -> gameplay -> Factory Build Queue Templates -> on. Then, simply select the factory in my replay, head over to templates, and click the button on the left.
      679ef24d-7d85-43be-8ceb-7caa6cf965aa-image.png

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • Why does the official client fall short?

      With all respect to the developers, there are several longstanding issues with the official FAF client that only seem to keep piling up. We transitioned from the Python client to the Java (Downlord's) client years ago, but in my view it never surpassed the original Python client experience.

      To name a few issues:

      1. Disconnected from chat frequently. This has a huge impact on the amount of players displayed as online, making people think the game is more dead than it is, silently killing the game
      2. Overall performance of the client is weak; client can lag very hard with enough messages in aeolus, and unit database is a bit laggy at times even though i have a decent PC
      3. Client crashes semi frequently
      4. Half the replays aren't watchable, and live replays usually don't work
      5. Chat doesn't auto-scroll so you have to scroll down manually every time you open aeolus

      Some of these issues have existed since we migrated to the Java client, and others are more recent, but have still existed long enough that I'm beginning to wonder if there's a light at the end of the tunnel.

      I'm aware FAF has been dealing with DDOS attacks, so before I delve deeper I'm wondering how many of these client issues can be attributed to the DDOSing. I haven't heard of any games being ruined or people getting booted off the client so I'm curious to hear how things currently stand.

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Another Novax conversation

      Give the Novax upgrade modules that add depth and complexity to a currently very basic and boring experimental.

      1. Missile upgrade module. Unlocks 4 missile weapons that rain down hell from space. Costs: 4800 mass, 120k energy.
      2. Strategic missile upgrade module. Drops a nuke directly below the novax. Costs: 24600 mass, 600k energy. Per missile: 4800 mass, 115k energy.
      3. Double Satellite module. Spawns in a second satellite from the same Novax station. Costs: 12000 mass, 240k energy.
      4. Tech 3 build suite upgrade module. Allows the novax to build anything underneath it. Costs: 2400 mass, 48k energy.
      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: AI vs AI Tournament series

      Proxy signing up FtxCommando

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: Union control big trouble

      Thank you for explaining so kindly! 🙂 I am indeed not very familiar with DualGap traditions. 😅
      Perhaps, instead of changing Union Control, an alternative setting can be added that preserves Armored Command Units in case of disconnects, but gives the base to a teammate. Just a thought! 😅

      posted in General Discussion
      waffelzNoobW
      waffelzNoob