@AleksanderDerIch i am of course referring to the situation where a lab or tank fails off to kill an engineer

Posts
-
RE: Thoughts on UEF doctrine and balance from a noob
-
RE: Thoughts on UEF doctrine and balance from a noob
@AleksanderDerIch 4 mass for a gun that can finish off engineers, scouts, and radars sounds like a good deal to me, because 4 mass is entirely inconsequential. sometimes seraphim has the short end of the stick because their scouts can't see anything allowing raids to get by more easily. I would rank the scouts aeon > uef > cybran, with selen being able to rank anywhere from best to worst depending on the map
Looking at the wrong games for titans probably
-
RE: Thoughts on UEF doctrine and balance from a noob
UEF does look like it should be tankier visually speaking but unfortunately faction diversity must be thrown away unless it's about aeon being the best in every regard
-
RE: Thoughts on UEF doctrine and balance from a noob
Yes that is why most people will tell you the factions can't be put in broad categories like that. Does any faf source state faf is the slow and tanky faction?
Anyway,
- You're nitpicking about 4 mass for a gun that can kill radars and has contributed in engineer/lab/radar kills frequently enough to justify that 4 mass. It can also chase away spirits and moles from scouting you. The selen has piss poor radar range, that is its weakness.
- Pillar is a good unit but indeed does not fit the "tanky" characteristic uef should have(?)
- True parashield is just worse for no reason and it's a shame
- Titan is a good unit you are likely just using it wrong. It's dominant against everything that isn't a harbinger, othuum, percival, brick, an acu, or t4. The shield regen is more impactful than you think.
- Percival range does matter, and they're a fine unit. UEF's main weakness in that stage is the lack of a direct fire t4. I do feel percivals are just a little weaker than they "should" be
- Correct
- Correct but categories aren't real
-
RE: ACU TML too strong for short-range combat
@maudlin27 it's challenging, but low risk and very high reward.
Acu tml in general is a bit overpowered so nerfing it would lightly address the problem in this thread aswell -
RE: U1100 1v1 Tournament IV
@Pro it doesn't matter how you did it, you still beat 1300-1500s. Try our u1500 bracket
-
RE: Trainer Team 2025 - The Wiki | Part One
it means (all out) t1 spamming, but i don't think that term should be used at all. just comes across as a little unserious/unprofessional
-
RE: Sera navy is just too Oppressive
10 UEF subs dealt 5325 damage to 1 atlantis.
10 Sera subs dealt 10804 damage to 1 atlantis.
33 UEF subs (mass equiv) killed an atlantis with 14 of them surviving
33 sera subs (mass equiv) killed an atlantis with 29 of them surviving20 Seraphim subs beat 20 UEF subs with 11 remaining in "normal" scenario, 10 remaining when they were teleported into eachother.
-
RE: Im done with billy nukes
@FtXCommando 5 broadswords vs a billy? and u choose broadswords? lol
tmd creep is a shitass countermeasure vs billy btw, if anything its an argument against billyI sort of get what you're saying if the map is an open 15km mapgen like the standard is nowadays, but have a look at this 10km game where we were winning and a billy just shuts down uef push completely
https://replay.faforever.com/24328792
timestamp 25 minutes or soi think you'll agree percies and bricks are too slow to dodge with anyway, and you don't want to be constantly dodging while you're attacking someone. and if you're going to say "don't attack into a billy" then u agree billy shuts down attacks too well
-
RE: Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature
tombstones in general.
and wrecks would be cool, but confusing, because you can't reclaim themhonestly reclaimable ACU wrecks doesn't sound so bad because I strongly dislike when players are able to blow up your army with their ACU and their team loses nothing of value. However currently ACUs "cost" a ton of resources so I imagine a wreck would give way too much also
-
RE: Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature
i also think they're a little too "silly" to keep
-
RE: Reduce T2 Air Snipes
@Caliber said in Reduce T2 Air Snipes:
@Dorset if your sniped within 7 mins before flak exists by a player who rushes (key word here) rushes T2 air and then deletes your ACU it isn skill issue, its just abusing Air.
and? your team loses an acu and potentially the army surrounding it. however whoever rushed corsairs is now way behind their mirror in eco or whatever that player made. that player's role is now to punish the sniper. it is not necessarily a skill issue if you get sniped, sometimes it's not preventable. however, not punishing a snipe rush is a skill issue indeed, be it yours or your teammate's
-
RE: Reduce T2 Air Snipes
@Caliber said in Reduce T2 Air Snipes:
Theres probably more examples but thats all i can think of right now.
there you go that's the problem you can't think of them all, and it'll be even harder if we introduce more
-
RE: Reduce T2 Air Snipes
bad idea to make these weird exclusive rules like air units dealing less damage to ACUs only. its just confusing.
however, i am on board for a t2 air nerf. is there anyone that isnt?