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    Posts

    Recent Best Controversial
    • RE: Thoughts on UEF doctrine and balance from a noob

      @AleksanderDerIch i am of course referring to the situation where a lab or tank fails off to kill an engineer

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Thoughts on UEF doctrine and balance from a noob

      @AleksanderDerIch 4 mass for a gun that can finish off engineers, scouts, and radars sounds like a good deal to me, because 4 mass is entirely inconsequential. sometimes seraphim has the short end of the stick because their scouts can't see anything allowing raids to get by more easily. I would rank the scouts aeon > uef > cybran, with selen being able to rank anywhere from best to worst depending on the map

      Looking at the wrong games for titans probably

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Thoughts on UEF doctrine and balance from a noob

      UEF does look like it should be tankier visually speaking but unfortunately faction diversity must be thrown away unless it's about aeon being the best in every regard

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Thoughts on UEF doctrine and balance from a noob

      Yes that is why most people will tell you the factions can't be put in broad categories like that. Does any faf source state faf is the slow and tanky faction?

      Anyway,

      1. You're nitpicking about 4 mass for a gun that can kill radars and has contributed in engineer/lab/radar kills frequently enough to justify that 4 mass. It can also chase away spirits and moles from scouting you. The selen has piss poor radar range, that is its weakness.
      2. Pillar is a good unit but indeed does not fit the "tanky" characteristic uef should have(?)
      3. True parashield is just worse for no reason and it's a shame
      4. Titan is a good unit you are likely just using it wrong. It's dominant against everything that isn't a harbinger, othuum, percival, brick, an acu, or t4. The shield regen is more impactful than you think.
      5. Percival range does matter, and they're a fine unit. UEF's main weakness in that stage is the lack of a direct fire t4. I do feel percivals are just a little weaker than they "should" be
      6. Correct
      7. Correct but categories aren't real
      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: ACU TML too strong for short-range combat

      @maudlin27 it's challenging, but low risk and very high reward.
      Acu tml in general is a bit overpowered so nerfing it would lightly address the problem in this thread aswell

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: U1100 1v1 Tournament IV

      @Pro it doesn't matter how you did it, you still beat 1300-1500s. Try our u1500 bracket 🙂

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: 2025 Spring Invitational Open Qualifier

      Sign up 2093

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: choose preferred colors on tmm

      Yes

      posted in Suggestions
      waffelzNoobW
      waffelzNoob
    • RE: Trainer Team 2025 - The Wiki | Part One

      it means (all out) t1 spamming, but i don't think that term should be used at all. just comes across as a little unserious/unprofessional

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Sera navy is just too Oppressive

      10 UEF subs dealt 5325 damage to 1 atlantis.
      10 Sera subs dealt 10804 damage to 1 atlantis.
      33 UEF subs (mass equiv) killed an atlantis with 14 of them surviving
      33 sera subs (mass equiv) killed an atlantis with 29 of them surviving

      20 Seraphim subs beat 20 UEF subs with 11 remaining in "normal" scenario, 10 remaining when they were teleported into eachother.

      https://replay.faforever.com/24761824

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: 39.000₽ No MapGen Tournament 1Ñ…1

      I'd be interested

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: Im done with billy nukes

      @FtXCommando 5 broadswords vs a billy? and u choose broadswords? lol
      tmd creep is a shitass countermeasure vs billy btw, if anything its an argument against billy

      I sort of get what you're saying if the map is an open 15km mapgen like the standard is nowadays, but have a look at this 10km game where we were winning and a billy just shuts down uef push completely
      https://replay.faforever.com/24328792
      timestamp 25 minutes or so

      i think you'll agree percies and bricks are too slow to dodge with anyway, and you don't want to be constantly dodging while you're attacking someone. and if you're going to say "don't attack into a billy" then u agree billy shuts down attacks too well

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: u1900 1v1 Tournament #3

      WE'RE ON A WORLD RECORD PACE BABY

      posted in Tournaments
      waffelzNoobW
      waffelzNoob
    • RE: Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature

      huge dub

      posted in Suggestions
      waffelzNoobW
      waffelzNoob
    • RE: Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature

      tombstones in general.
      and wrecks would be cool, but confusing, because you can't reclaim them

      honestly reclaimable ACU wrecks doesn't sound so bad because I strongly dislike when players are able to blow up your army with their ACU and their team loses nothing of value. However currently ACUs "cost" a ton of resources so I imagine a wreck would give way too much also

      posted in Suggestions
      waffelzNoobW
      waffelzNoob
    • RE: Add the Tombstones from the 2025 April Fool's Update as a Permanent Feature

      i also think they're a little too "silly" to keep

      posted in Suggestions
      waffelzNoobW
      waffelzNoob
    • RE: Galactic War 2025

      Signing up 🤩

      posted in General Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Reduce T2 Air Snipes

      @Caliber said in Reduce T2 Air Snipes:

      @Dorset if your sniped within 7 mins before flak exists by a player who rushes (key word here) rushes T2 air and then deletes your ACU it isn skill issue, its just abusing Air.

      and? your team loses an acu and potentially the army surrounding it. however whoever rushed corsairs is now way behind their mirror in eco or whatever that player made. that player's role is now to punish the sniper. it is not necessarily a skill issue if you get sniped, sometimes it's not preventable. however, not punishing a snipe rush is a skill issue indeed, be it yours or your teammate's

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Reduce T2 Air Snipes

      @Caliber said in Reduce T2 Air Snipes:

      Theres probably more examples but thats all i can think of right now.

      there you go that's the problem you can't think of them all, and it'll be even harder if we introduce more

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob
    • RE: Reduce T2 Air Snipes

      bad idea to make these weird exclusive rules like air units dealing less damage to ACUs only. its just confusing.
      however, i am on board for a t2 air nerf. is there anyone that isnt?

      posted in Balance Discussion
      waffelzNoobW
      waffelzNoob