I am abandoning Aeon
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damn I didn't know you need actual skill for a game like FAF! What's next, ACU being too weak cuz some random t2 bombers can just snipe it while pushing?
But fr, this game isn't balanced around the <1500 players who need autowin units in order to think a faction is good. And don't start the discussion with "Faf elite RUINING the game" cuz that convo can be found like 100 times on the forums and discord. -
@sladow-noob You are very argumentative, lol. It is possible for all fourof the following things to be true: 1- Sniper bots are bad because they have very low HP and are very slow. 2- Aeon T3 land is bad because it depends on sniper bots. 3- There are ways to mitigate these weaknesses. 4- Sladow is very argumentative and likes to write angry posts online
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Calling harbs the worst t3 bot is way worse than calling snipers weak lol
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@funkoff said in I am abandoning Aeon:
That agrees with what I said: The sniper bots have a huge weakness that requires skill and attention to mitigate. The other bots don't have this.
The skill is assisting a shield onto them.
A third of the mass of snipers will trivially kill anything less than a mega with 0 losses, no other land unit stationary or not can do the equivalent except maybe like t2 arty base vs fatboy. This sniper deathball also the one use case of a fatboy poggers
Saying “just make air bro” doesn’t do anything when the two sniper factions have the capacity to put infinite hp in a singular spot while also having the best t3 maa. You can’t kill a sniper deathball with t2 gunships because of shields and flak, leaving you with a mass of broadswords, a mass of strats, or a huge mass of t2 air. All of these will require surrendering or gaining an insanely huge air advantage (several of broadswords/strats) or dumping more mass into air/air production (10-15 corsairs/janus) which you will now need to play on against a potential harb/t3 maa swap while all your production is tied into air.
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@funkoff said in I am abandoning Aeon:
1- Sniper bots are very slow.Aeon sniper is tied for 3rd fastest direct fire t3 unit after loya and titan (same speed as harb)
over 25% faster than percy
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Fine, you're right, FAF is pretty well balanced. Even though snipers require lots of attention and apparently a certain critical mass, they are still perfectly serviceable units.
I was not suggesting that snipers need a buff. I just don't like them. I would rather have Percivals or loyalists instead of snipers in the aeon army.
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I can't believe I just read someone saying Aeon t2 and t3 lands are the worst.
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@snoog Go ahead. Tell me which other factions have worse T2 and or T3 land.
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all of them, only arguable one is uef at t2
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Cybran
Next question -
@thecrimsonknight said in I am abandoning Aeon:
like I get it that you guys probably get a lot of crying from players but you didn't need to do him like that LOL
yeah they do, his post is completely nonsensical and untrue
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@funkoff said in I am abandoning Aeon:
@snoog Go ahead. Tell me which other factions have worse T2 and or T3 land.
t e c h 3
Harbingers beat titans and loyalists.
Snipers beat percivals and bricks. (EDIT: I just read you like counter sniper bots with T1 bombers, but that unfortunately is less likely to work against a competent player who actually uses mobile shields)that's the entire t3 uef and cybran roster dealt with.
Harbingers are better than othuums, but sera has t3 mobile shields, but aeon has absolvers, so across the board we'll call that a tie.
Top 2.t e c h 2
Blazes are probably the best hover tank. Cheap ( = not weak to OC), strong for its low cost, fast, good range
Hover flak is a very nice unit only two factions have access to
Hover shield; only 2 factions have a mobile shield, but the aeon one hovers
Obsidians completely annihilate every single t2 unit in the game, except for maybe ilshies, but those are OC food. Are obsidians OC food? No, aeon has mobile shields
#1 T2 stage.Its mml might be the worst though so that's one point for you
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@waffelznoob said in I am abandoning Aeon:
but sera has t3 mobile shields
Question, for their cost are the Sera t3 mobile shields really any better than asylums for how much they cost? Iirc it's like 2x the shield hp for 4x the cost or something like that. Especially for the use case of protecting snipers I feel like well managed asylums might actually be better with how cheap they are, but there are a lot of factors like splash damage over multiple weaker shields vs fewer stronger shields that I'm not sure about.
But yeah Aeon t2/t3 land is pretty inarguably either the best or second best among all the factions.
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less shields = less overspill, you need vastly more e storage to instakill the sera shield compared to asylum
asylum is stupid and should have -75 e just as parashield but phim shield is also insanely fat for only costing -150 e
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@waffelznoob said in I am abandoning Aeon:
Its mml might be the worst though so that's one point for you
Aeon MML has 2 hp on the missile, so it's the second best.
Cybran (super rapid fire splitting missiles) > Aeon (2 HP + high alpha dmg) > UEF (2 shot burst of 1 HP missiles) > Seraphim (rapid fire 1 HP missiles)
Arguably, aeon has the best MML if the cybran split missiles hit a shield before being shot at by TMD. -
but that means aeon mml is worse against aeon tmd. 3rd place definitely!
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@angelofd347h said in I am abandoning Aeon:
Lets look more realisitcally at our win rates since the last balance patch:
Time to buff cybran and sera, nerf the UEF
I keep seeing these charts being screenshot, where does this come from?
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@redx said in I am abandoning Aeon:
@angelofd347h said in I am abandoning Aeon:
Lets look more realisitcally at our win rates since the last balance patch:
Time to buff cybran and sera, nerf the UEF
I keep seeing these charts being screenshot, where does this come from?
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@ftxcommando It's perhaps telling that the first part of that tier list that mad me scratching my head was aeon's '4' in late tier:1!
(To explain: MY head says 'late T1' is T1 when armies have gotten really large. When armies are big enough, the range of aurora, and how it allows the front 7 ranks of aurora to shoot while the front 3 ranks of striker/mantis/thaam, makes aurora win mass for mass, despite their hitpoint deficit, against other tanks when the unit counts get high enough! I'm assuming it's to do with bad combat artillery or movespeed something else past my understanding.)Thanks for that list btw. I think lists like this from experienced players are really valuable for discussion, despite being guaranteed to face a ton more criticism than agreement!
(My other feelings are that the 'advantages' of the numbers aren't always equal - I know that's not the point, but people easily go thinking that the advantage of seraphim T1 air over UEF is equal to the advantage of UEF T2 land over seraphim, or similar 'granularity problems' - I'm not sure anyone is adding the numbers up for a total, though!)
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Aeon was top 2 in late t1 stage when they had a free 35 gun acu, now they have a rambo acu that isn't that remarkable comparable to other factions while aurora are eaten by enemy gun acus. You just lose long term, especially with t1 bombers existing to suicide drop on your clumps.
Also in large t1 clumps, arty becomes just as important as tanks and aeon arty is strictly the shittiest at dealing with armies.