Weekly Discussion #29 - What would you like to see in the game next?
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Key actions overhaul
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@jip said in Weekly Discussion #29 - What would you like to see in the game next?:
I've looked into this. It appears the bomber acts as if it a regular move order and therefore de-accelerates too soon, causing the bomb it is dropping to hit somewhere in the vicinity, usually in front of the target
Does that mean it can be fixed or not? Strange that changing the number of times it does a ground attack changes the interpretation of the order. I guess it is probably a new variable that was added with FA and was never properly implemented or something.
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Has anyone ever tried using DLL injection to get more control over engine side things? Maybe you could intercept calls to the audio API and fix them or pass them along to a more modern API to fix the sound bug. I don't know what else could be accomplished with it, I'm just vaguely aware of the technique.
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First-person ACU perspective
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Subs build underwater mass, hydro, sonar, and reclaim.
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I think the long term health of faf as a community would be greatly helped by a system of dealing with laggers. I can only imagine the frustration of new players if their early games all have laggers in them. I'd be surprised if they didn't assume that FAF was not worth playing as a result.
We need a system to enable us, as a community, to flag players that cause issues. Flagged players can then be educated in how to improve their setup or maybe put in a pool of similar players.
It's insane to me that in a 12 player game for example if there is even one lagger then 11 other people have to have their fun spoiled. You just don't get that in real life, you'd move away from such selfish people, whereas in FAF I cannot.At the very least, as an absolute starting point, if every player (including myself obviously) could see how many times they have been set as FOE that would be eye-opening...!
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@cheeseberry said in Weekly Discussion #29 - What would you like to see in the game next?:
How about overlays for units and structures as implemented in e.g. ecomanager and idle-engineers?
Quite a few of the better players use ecomanager purely for the overlays and having a nicer looking version of idle engineers accessible to everyone from the settings menu would certainly be amazing
@Jip asked me to elaborate a bit on what those overlays do, so here we go:
Ecomanager adds a mex-overlay which shows you if a mex is currently being idle or upgrading depending on the color of the overlay:
Idle Engineers adds a black overlay over idle engies
and over idle factories
All three of them are really useful for figuring out a glance what your stuff is doing and where new orders need to be given.
Ecomanager also adds a variety of other overlays, most notably overlays for nukes and smds that tell you how many missiles are loaded and how long it will take to build the next one:
Both mods actually have more overlay features, e.g. information about the state of something depending on its color, and ecomanager is even able to tell you how many missiles are loaded in your allies smd, somehow. (If both players use ecomanager, anyway.)
As should be obvious the above overlays are not the prettiest, but they are imo very useful and I do think there is quite a bit of potential here.
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@serpentor Even Starcraft 1 shows to each player how laggy every other player is to them.
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net-lag reduction, idk how. almost never see anyone able to reconnect to the game. Tho sometimes they do reconnect but they already got ejected by like 1 player and then you get 2 players that can never reconnect while the rest are connected and game gets stuck.
Galactic war
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Beetles should be able to cross water like rhinos do. Whether or not they should function as depth charges as they crawl over the seabed I'll leave to smarter minds than me.
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"[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!
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Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying
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There's a separate keybind for select all idle engineers excluding ACU
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I got scammed
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L
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@sladow-noob said in Weekly Discussion #29 - What would you like to see in the game next?:
"[...] cross water like Rhinos do" - enough FAF forum for today. Smfh everyone getting the trainer-icon these days!
The maths dont lie! Rhinos can swim!
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Decoy units and structures.
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How about making right click to cancel selected ping instead of doing the same thing left click does? It's pretty painful in the alternative hotkey preset.
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@sladow-noob Wagner! I MEAN WAGNER. Don't bully
@thewheelie said in Weekly Discussion #29 - What would you like to see in the game next?:
Not really a big thing but remove acu from select all idle engineers selection. In my 5000 games its never been usefull and always been annoying
A thousand times this.
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@IndexLibrorum My man you can't say "Don't bully " and have the reading comprehension of Helen Keller in the same post.
Weekly Discussion #29 - What would you like to see in the game next?:
There's a separate keybind for select all idle engineers excluding ACU