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BlackOpsFAF-Unleashed only for FAF v26

Scheduled Pinned Locked Moved Modding & Tools
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  • D
    DDDX
    last edited by 26 Sept 2021, 21:40

    well...I am looking at the mods listed in FAF when I type in "Blackops", Unleashed has last been updated 12/20/2020 and it says v18.

    Is there a v19 in the Vault that is not showing there? I mean, I might be wrong here, but I do not see it.

    When I host, I host v19 though.

    1 Reply Last reply Reply Quote 0
    • U
      Uveso
      last edited by 26 Sept 2021, 21:51

      Hmm i see unleashed v19 in the vault !?!

      D X 2 Replies Last reply 27 Sept 2021, 07:45 Reply Quote 0
      • J
        Jip @Uveso
        last edited by Jip 27 Sept 2021, 06:43

        @uveso What file and line is that?

        nvm - related to the post before.

        A work of art is never finished, merely abandoned

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        • D
          DDDX @Uveso
          last edited by DDDX 27 Sept 2021, 07:45

          @uveso nvm, if this (v18) were an issue it would have manifested long ago.

          I can report the same projectile error with the Juggernaut battlestation unit BEL0307.

          X 1 Reply Last reply 28 Sept 2021, 01:14 Reply Quote 0
          • X
            Xathos @DDDX
            last edited by Xathos 28 Sept 2021, 01:14

            @dddx said in BlackOpsFAF-Unleashed only for FAF v19:

            @uveso nvm, if this (v18) were an issue it would have manifested long ago.

            I can report the same projectile error with the Juggernaut battlestation unit BEL0307.

            Anything that uses the "Railgun01" projectile is affected. I found like 5 units that use it (they're all UEF units).

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            • J
              Jip
              last edited by 28 Sept 2021, 08:13

              Yes - we're on it 🙂 .

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 1
              • X
                Xathos @Uveso
                last edited by 5 Oct 2021, 05:45

                3724 SEEMS TO HAVE FIXED THE ISSUE.

                1 Reply Last reply Reply Quote 0
                • J
                  Jip
                  last edited by 5 Oct 2021, 08:13

                  That was the idea!

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • U
                    Uveso
                    last edited by 5 Oct 2021, 09:45

                    @Xathos

                    i just want to thank you for your feedback and support! 🙂

                    1 Reply Last reply Reply Quote 0
                    • L
                      Levily2
                      last edited by 19 Jan 2022, 00:09

                      @Uveso Is this mod still up to date on the FAF client? I can't see a version number on there,

                      And Lambda seems to be broken 😞

                      1 Reply Last reply Reply Quote 0
                      • U
                        Uveso
                        last edited by 19 Jan 2022, 11:51

                        @Levily2

                        yes the Black Ops FAF version is the latest one.

                        When you say Lambda is broken, what unit do you mean ?
                        Is the lambda in the Black Ops ACU mod working ?

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                        • L
                          Levily2
                          last edited by 19 Jan 2022, 14:50

                          @Uveso After some quick testing, it does seem to work? Sort of, an experimental lambda PD couldn't block a tech 1 Tank Hunter Mobile PD from UEF.

                          And even the ACU or lambda bots don't do it consistently,

                          the Lambda blocking only 1 shot out of 10 or so, and the ACU every third shot?

                          But most importantly, it doesn't have any visuals, for none of them.

                          I quickly tried to check in code what could be wrong, and in for example BSB0001_Script.lu, on line 8 it imports seraphimunits.lua, but that file didn't exist in my install

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                          • I
                            iamscope
                            last edited by 20 Jan 2022, 12:36

                            Great work guys, love it!

                            1 Reply Last reply Reply Quote 0
                            • U
                              Uveso
                              last edited by Uveso 22 Jan 2022, 14:39

                              @Levily2

                              well, i found the issue. Had to go back to october 2016.

                              The Lambda defence was changed by icedreamer in 2016.
                              First the Lambda was defending 100% of all projectiles.
                              After the patch it only deflect 5-30% of the projectiles depending on the unit.

                              This was the patch:
                              https://github.com/aeoncleanse/Mods/commit/a13d536ecddbd24a697ee9d7732f634b69e9892f#diff-0e3f7a0c9511aade8883d320fb0ca2d44a6b5bb93c40afd86ead5503d6ba8546

                              I checked the code for more errors, but the code itself is running as designed.
                              So there is no error, it was a balance decision to reduce the reflect rate of the Lambda field.

                              [edit]
                              The file seraphimunits.lua can be found in:
                              \Mods\BlackOpsFAF-ACUs\hook\lua\seraphimunits.lua
                              and in the original game files in :
                              SupCom\gamedata\lua\seraphimunits.lua
                              (its packed inside the lua.scd file, rename the .SCD to .ZIP and you can unpack the archive)

                              1 Reply Last reply Reply Quote 0
                              • D
                                DDDX
                                last edited by 22 Jan 2022, 16:06

                                I use the Lambda field in my mod for my survival, and I can confirm that it does stop projectiles - albeit irregularly. Which would be consistent with a 5-30% chance to trigger.
                                So that part works as it should i guess.

                                No visuals though.

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                                • L
                                  Levily2
                                  last edited by 22 Jan 2022, 19:49

                                  @Uveso Oh sweet, then sorry for the false report!

                                  But yeah, i distinctly remember from back then that there were visuals for lambda?

                                  1 Reply Last reply Reply Quote 0
                                  • UvesoU
                                    Uveso
                                    last edited by 23 Jan 2022, 16:09

                                    @Levily2

                                    it wasn't a false report; compared to 2015, the Lambda has lost 95% effectiveness in some cases.
                                    This was an absolute correct observation.

                                    I'll take a look at the gfx later, although I'm not a graphics expert.

                                    1 Reply Last reply Reply Quote 0
                                    • L
                                      Levily2
                                      last edited by 26 Jan 2022, 00:41

                                      Cool! You're the best 🙂

                                      1 Reply Last reply Reply Quote 0
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                                      • DoompantsD
                                        Doompants
                                        last edited by 13 Jul 2022, 03:40

                                        I know BlackOps hasn't really been touched in a while, but we've noticed that a recent patch broke the Aeon T3 tactical missile launcher (Purifier).

                                        The recent Game Update 3738 makes reference to "(#3946) Fix damage of child projectiles, such as Cybran tactical missiles after they split"

                                        I'm assuming it's a related problem since the Purifiers use child projectiles too.

                                        To Recreate:

                                        Build Aeon Purifier in any game.
                                        Fire purifier at enemy structures.
                                        Purifier will strike and appear to explode, but no damage to structures.

                                        Thanks in advance

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                                        • JipJ
                                          Jip
                                          last edited by 13 Jul 2022, 04:51

                                          @Uveso to what repository can I make a pull request?

                                          A work of art is never finished, merely abandoned

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