FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    BlackOpsFAF-Unleashed only for FAF v26

    Scheduled Pinned Locked Moved Modding & Tools
    143 Posts 26 Posters 29.3k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • DDDXD Offline
      DDDX @Uveso
      last edited by

      @uveso so why is v18 still in the Vault, should it not be this one?

      1 Reply Last reply Reply Quote 0
      • UvesoU Offline
        Uveso
        last edited by

        @Jip
        this should be fixed inside FAF.

        Adding "DamageRadius = 1," inside modded unit blueprints does not work (still outputs 0 as radius)
        self.DamageData.DamageRadius or 1` is also not working because the DamageData defaults the radius to 0 when its not existend.

        Kind of funny:

                local FriendlyFire = self.DamageData.DamageFriendly and radius ~=0
                DamageArea( self, pos, radius, 1, 'Force', FriendlyFire )
        

        FriendlyFire is only true if radius is not 0, and the function crashes when radius is 0. Nice ^^

        @DDDX
        Are you talking about Black Ops ACU v18 or Black Ops Unleashed V19 ?

        JipJ 1 Reply Last reply Reply Quote 1
        • DDDXD Offline
          DDDX
          last edited by

          well...I am looking at the mods listed in FAF when I type in "Blackops", Unleashed has last been updated 12/20/2020 and it says v18.

          Is there a v19 in the Vault that is not showing there? I mean, I might be wrong here, but I do not see it.

          When I host, I host v19 though.

          1 Reply Last reply Reply Quote 0
          • UvesoU Offline
            Uveso
            last edited by

            Hmm i see unleashed v19 in the vault !?!

            DDDXD XathosX 2 Replies Last reply Reply Quote 0
            • JipJ Offline
              Jip @Uveso
              last edited by Jip

              @uveso What file and line is that?

              nvm - related to the post before.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • DDDXD Offline
                DDDX @Uveso
                last edited by DDDX

                @uveso nvm, if this (v18) were an issue it would have manifested long ago.

                I can report the same projectile error with the Juggernaut battlestation unit BEL0307.

                XathosX 1 Reply Last reply Reply Quote 0
                • XathosX Offline
                  Xathos @DDDX
                  last edited by Xathos

                  @dddx said in BlackOpsFAF-Unleashed only for FAF v19:

                  @uveso nvm, if this (v18) were an issue it would have manifested long ago.

                  I can report the same projectile error with the Juggernaut battlestation unit BEL0307.

                  Anything that uses the "Railgun01" projectile is affected. I found like 5 units that use it (they're all UEF units).

                  1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip
                    last edited by

                    Yes - we're on it 🙂 .

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 1
                    • XathosX Offline
                      Xathos @Uveso
                      last edited by

                      3724 SEEMS TO HAVE FIXED THE ISSUE.

                      1 Reply Last reply Reply Quote 0
                      • JipJ Offline
                        Jip
                        last edited by

                        That was the idea!

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • UvesoU Offline
                          Uveso
                          last edited by

                          @Xathos

                          i just want to thank you for your feedback and support! 🙂

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            Levily2
                            last edited by

                            @Uveso Is this mod still up to date on the FAF client? I can't see a version number on there,

                            And Lambda seems to be broken 😞

                            1 Reply Last reply Reply Quote 0
                            • UvesoU Offline
                              Uveso
                              last edited by

                              @Levily2

                              yes the Black Ops FAF version is the latest one.

                              When you say Lambda is broken, what unit do you mean ?
                              Is the lambda in the Black Ops ACU mod working ?

                              1 Reply Last reply Reply Quote 0
                              • L Offline
                                Levily2
                                last edited by

                                @Uveso After some quick testing, it does seem to work? Sort of, an experimental lambda PD couldn't block a tech 1 Tank Hunter Mobile PD from UEF.

                                And even the ACU or lambda bots don't do it consistently,

                                the Lambda blocking only 1 shot out of 10 or so, and the ACU every third shot?

                                But most importantly, it doesn't have any visuals, for none of them.

                                I quickly tried to check in code what could be wrong, and in for example BSB0001_Script.lu, on line 8 it imports seraphimunits.lua, but that file didn't exist in my install

                                1 Reply Last reply Reply Quote 0
                                • I Offline
                                  iamscope
                                  last edited by

                                  Great work guys, love it!

                                  1 Reply Last reply Reply Quote 0
                                  • UvesoU Offline
                                    Uveso
                                    last edited by Uveso

                                    @Levily2

                                    well, i found the issue. Had to go back to october 2016.

                                    The Lambda defence was changed by icedreamer in 2016.
                                    First the Lambda was defending 100% of all projectiles.
                                    After the patch it only deflect 5-30% of the projectiles depending on the unit.

                                    This was the patch:
                                    https://github.com/aeoncleanse/Mods/commit/a13d536ecddbd24a697ee9d7732f634b69e9892f#diff-0e3f7a0c9511aade8883d320fb0ca2d44a6b5bb93c40afd86ead5503d6ba8546

                                    I checked the code for more errors, but the code itself is running as designed.
                                    So there is no error, it was a balance decision to reduce the reflect rate of the Lambda field.

                                    [edit]
                                    The file seraphimunits.lua can be found in:
                                    \Mods\BlackOpsFAF-ACUs\hook\lua\seraphimunits.lua
                                    and in the original game files in :
                                    SupCom\gamedata\lua\seraphimunits.lua
                                    (its packed inside the lua.scd file, rename the .SCD to .ZIP and you can unpack the archive)

                                    1 Reply Last reply Reply Quote 0
                                    • DDDXD Offline
                                      DDDX
                                      last edited by

                                      I use the Lambda field in my mod for my survival, and I can confirm that it does stop projectiles - albeit irregularly. Which would be consistent with a 5-30% chance to trigger.
                                      So that part works as it should i guess.

                                      No visuals though.

                                      1 Reply Last reply Reply Quote 0
                                      • L Offline
                                        Levily2
                                        last edited by

                                        @Uveso Oh sweet, then sorry for the false report!

                                        But yeah, i distinctly remember from back then that there were visuals for lambda?

                                        1 Reply Last reply Reply Quote 0
                                        • UvesoU Offline
                                          Uveso
                                          last edited by

                                          @Levily2

                                          it wasn't a false report; compared to 2015, the Lambda has lost 95% effectiveness in some cases.
                                          This was an absolute correct observation.

                                          I'll take a look at the gfx later, although I'm not a graphics expert.

                                          1 Reply Last reply Reply Quote 0
                                          • L Offline
                                            Levily2
                                            last edited by

                                            Cool! You're the best 🙂

                                            1 Reply Last reply Reply Quote 0
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • First post
                                              Last post